Okay, first, let me say virtually everything in this... it's not even a tutorial, really, it's more like a pasting guide. Anyway, virtually everything in this crib sheet will focus on the Property Sets value doodad in SimPE.
These are EASY. Be not afraid. If you are afraid, then make backups (or don't throw out your zipped files).
( Let's get started! )This concludes what I know how to do in the Property Sets of Body Shop content for Sims 2.
The other SimPE tricks I know how to get some mileage out of involve moving Buy Mode content to Build Mode and making a few simple tweaks to objects and sorts and such by messing with Object Data.
( Object Data )This concludes what I know how to mess with in Object Data, but I recently learned a cool trick for Buy and Build content in TXMT, courtesy of Whispers.
( Material Definition )I have a fresh trick recently learned-- scared of the modularstairs script? Don't know what any of it means? Sure you pasted into it correctly but the frickin' stairs have no catalog description or price? Your stairs WERE fine but now they're not? I'm here to help!
( Modular Stairs, No Scriptorium Needed! )And you know what, here are my Cut Your Loading Time tricks. Outside the cut I'll just explain the simple ones-- download
the Compressorizer (scroll down) and make use of it (though be sure to only use it on finished meshes or copies of meshes; I hear altering a mesh after compressing it makes it not go), and download a
bulk renamer (that one's the one I use) to go through all your files and cut out the special characters. ... Okay, behind the cut is a quick Bulk Renaming Your Sims Files rundown.
( Bulk Renaming )And of course, once you're done renaming, you want to keep your subfolders as shallow as possible-- the more subfolders, the longer it takes the game to read them all. Any organizational system is a personal thing, nobody copies anybody else's entirely, but stealing the parts of someone else's system that work best for you? Dude, do it. So, personally, I don't go more than two subfolders past 'Downloads,' and my next level is divided by category-- Sims, Accessories, Buy, Build, Clothes, Defaults, Food, Genetics, Makeup, Mods, OMSP, PetBreeds, Poseboxes. (Okay, granted, it's not then all my clothes in the Clothes folder, I have Clothes_00_Testing and Clothes_01_RECOLOR; Genetics is labeled not only Genetics_Eyes and Genetics_FacialHair but Genetics_Hair_by_Hat, Genetics_Hair_Hats, Genetics_Hair_CHECKING.) Inside those base-level folders are subfoldered sets, and sometimes loose bundled items, especially in hair and clothing.
Which brings me to my next great load-time saver:
( Bundling Package Files )Of special note with all bundled content, once bundled, you
cannot then delete it in-game. Because then you delete your entire bundle, and stuff you use the in-game delete button in is not in your Recycling Bin-- it's just gone. This is, by the way, what happens if you use the in-game delete button on re-categorized Maxis content-- it deletes all the bundles that item's associated resources are in from the Program Files folders, meaning you have probably deleted a fair chunk of your Maxis content if not literally everything in that catalog mode, and now have to figure out what and from where so you can pull those files off the disk to fix your game.
So, basically, ignore the in-game delete button. It's for emergencies only, such as "This is the ugliest wall with the most useless title and description and I can't find the file
anywhere!"