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You know, let's start with the missed default.

"But Hat," you may say, "You did the tip jar!"
I know, I know, but I wasn't happy with it, and I discovered that when you tip a significant amount (fifty, anyway, not sure about twenty-five), you drop bills as well as coins in the jar, and the bills had YET ANOTHER texture to fix. (Also, I hated the masking tape.)
So, fixed that up, and now there's a new default in town.
DOWNLOAD REVISED TIP JAR
I'ma go update the main post in a minute here.
Anyway, so the other day I made a post in The Wishing Tree totally begging for Medieval ladies' hats because a) What we got stinks, yo and b) at the time, I thought we only had two crapsack meshes.
But then I made a discovery!
Bipsouille has a passable hennin mesh (coiffures page four) that's actually really nicely animated and would be great for Medieval ladies (at least high-born ones, later in the period)... but it's got one small problem.

And that's the stabbing.
I somehow don't think it's appropriate to edit my Wishing Tree post just to add that in, but damn I am disappointed that mesh went all IM IN UR THORACIC CAVITY, SNIPPIN UR SUSPENSION OF DISBELIEF! Is that a simple fix? At all? I'll trade something for a fix. Dunno what, but I totally will, because meshes are totally outside my skillset.
Yeah, okay, for those of you who don't care about hats (or me sticking to my 'one pic outside a cut' rule), coming soon!
Do your Sims tire of wintering at home? Do they wish they could visit somewhere sunny and tropical, despite the fact that they're period Sims and look stupid carting around primary-colored luggage or sunbathing (even if it does ruin their complexions) on terrycloth towels emblazoned with aviator sunglasses? Well, I am nearly done with a set that'll fix all that, or should! There will be beach towels with woven patterns, a bamboo firedancing stick, much more interesting massage oil, and...

Well, I'm not sure I like the shading yet, and those are Bloom's suitcases-as-clutter, but the mapping is the same and it's a hell of a lot handier than sending someone on vacation. They may be getting re-done in leather, however... but I just plain don't think I'm going to be happy with these at all. There's no such THING as a Medieval suitcase.

"But Hat," you may say, "You did the tip jar!"
I know, I know, but I wasn't happy with it, and I discovered that when you tip a significant amount (fifty, anyway, not sure about twenty-five), you drop bills as well as coins in the jar, and the bills had YET ANOTHER texture to fix. (Also, I hated the masking tape.)
So, fixed that up, and now there's a new default in town.
I'ma go update the main post in a minute here.
Anyway, so the other day I made a post in The Wishing Tree totally begging for Medieval ladies' hats because a) What we got stinks, yo and b) at the time, I thought we only had two crapsack meshes.
But then I made a discovery!
Bipsouille has a passable hennin mesh (coiffures page four) that's actually really nicely animated and would be great for Medieval ladies (at least high-born ones, later in the period)... but it's got one small problem.

And that's the stabbing.
I somehow don't think it's appropriate to edit my Wishing Tree post just to add that in, but damn I am disappointed that mesh went all IM IN UR THORACIC CAVITY, SNIPPIN UR SUSPENSION OF DISBELIEF! Is that a simple fix? At all? I'll trade something for a fix. Dunno what, but I totally will, because meshes are totally outside my skillset.
Yeah, okay, for those of you who don't care about hats (or me sticking to my 'one pic outside a cut' rule), coming soon!
Do your Sims tire of wintering at home? Do they wish they could visit somewhere sunny and tropical, despite the fact that they're period Sims and look stupid carting around primary-colored luggage or sunbathing (even if it does ruin their complexions) on terrycloth towels emblazoned with aviator sunglasses? Well, I am nearly done with a set that'll fix all that, or should! There will be beach towels with woven patterns, a bamboo firedancing stick, much more interesting massage oil, and...

Well, I'm not sure I like the shading yet, and those are Bloom's suitcases-as-clutter, but the mapping is the same and it's a hell of a lot handier than sending someone on vacation. They may be getting re-done in leather, however... but I just plain don't think I'm going to be happy with these at all. There's no such THING as a Medieval suitcase.
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Date: 2010-04-17 04:17 pm (UTC)Thanks for the new tip jar, maybe now I won't get so annoyed when my and guest Sims decide to busk at inappropriate times and in inappropriate places. Because at least it will look medieval!
I like Bipsouille Sims for the meshes; it's thanks to them, ulimately, that Queen Alison has her gable hood (I think that's what it's called?) and Isabel and Morgause their French hoods. Yes, yes, Tudor =/= medieval, but when your kingdom's princess threatens to turn the princes into toads on a daily basis, that's when I consider it time to "screw accuracy." ;)
Anyway, thanks for these and can't wait to see what else you come up with!
PS: LOVE your I-Am-A-Tree plantsim defaults!! Ash and Marigold look great!
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Date: 2010-04-17 04:34 pm (UTC)Good luck with the busking-- Sims are moneygrubbing little cusses that way, aren't they? But then I've got a violin set outside my Cathedral for just that purpose.
Weird thing is? Despite or perhaps because of going to RenFaire so often as a teenager, I have no real fondness for Tudor or Elizabethan headgear. ... Although I will be the first to admit that Medieval headgear is something of an acquired taste (and I still don't like the nebule, it's frumpy), but something about the gabled hoods just puts me in mind of a deck of playing cards. I DO like that hennin, but that is just way too stabby for me. I have to really, really like a mesh to put up with that much jab. So far, I seem to be going the historically inaccurate route of uncut and either bound up for married ladies or loose for maidens.
Thank you and you're welcome on the plantsim skins! I'm so glad you like them. I've been idly thinking about doing hair to go with them, but so far that is pretty darned idle thinking. (Mostly cos I have fifteen default sets planned and seven of them finished.)
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Date: 2010-04-18 03:37 am (UTC)On the hat note, I am still working on the crispinette. I hopefully have most of the mesh where I want it now http://i29.photobucket.com/albums/c252/Fantasyrogue/SimsCreations/CrispinetteWIP.jpg Still need to fix the braid texture, need to texture the hat itself (veil texture is temporary, I yoinked that off a maxis bridal veil), would like to add more (alpha editable) veils if I can figure out how to make the darn things wrap around properly.
Anyway, don't mean to hijack the post here. On the suitcases, would it not be possible to texture them like wood with latches? They might look a bit more like chests.. chests with a handle and a slightly odd shape, but still.
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Date: 2010-04-18 04:47 am (UTC)Ahem.
If you'd like to take a stab at the hennin, I'd appreciate it ridiculously, especially if it's a simple fix. (I think a lot of the things I want are simple fixes that are just outside my skillset, except for the whole 'why doesn't everything ever have a pregmorph' thing.) At this rate I'll be naming a haberdashery after you, but 'The Fantasy Rogue' actually sounds like a fun name for a hat shop.
Actual constructive criticism on the crispinette... um. I keep looking at it and thinking "Maybe the hat could be a little lower?" but then I go and look at the photos and figure no, actually, it's okay... The only two things I can really think of, and this is me being ridiculously nitpicky, is that it might benefit from a slight flare instead of just being a cylinder, and maybe it could be tipped forward a scoshe, which is a word I don't know how to spell. Honestly, I'd probably use it as-is. Having a wimple (which is the veil in front) would be awesome, but if it's impossible or just annoying, I'm not too worried about it.
I'm not too worried about texture, either-- so long as there's a UV map and maybe a bit of a guide as to shading, I'll recolor the heck out of that thing. (And, again, thank you thank you thank you thank you you are SO awesome.)
Hijack away, I don't mind! There's no such thing as an off-topic thread around these parts. I'm going to make some wood and leather recolors for Bloom's prop luggage and see what makes me make the least frowny face in-game.
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Date: 2010-04-18 09:47 pm (UTC)The hennin, now with 90% less stabbity. It does dip into the shoulders a touch when the sim freestyles and such partially because it fits so snug against a sim's back (also why it does not work with some outfits well) but it should no longer impale any sims. I can edit it more if you want/need, although not right now as I'm not home on my own computer till Tuesday.
The hat was purposely done high and straight as the intention is to make it alpha editable all round so you can give it whatever style or shape you want. Well, if that works. I'll need to experiment with that and haven't had a chance to stick textures on it yet (mesh first, textures later :P). I want to try a wimple, I don't think it's impossible, I'm just trying to figure out where best to attach it and how to have it wrap round, that kinda thing.
UV maps, texture guides, shall be included. As it right now I think, though I haven't textured yet, it's mapped fairly simply (I hope). I like to avoid giving myself texture headaches :P That said, the veil is mapped sideways because I stole a maxis veil for that and well, I couldn't remap it very well, but I think it still works.
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Date: 2010-04-18 09:59 pm (UTC)It works for me-- I think it'll look just plain awesome. I'm ridiculously impressed with how fast you've been, thank you so much! Um, wimple... So far I've only seen one mesh (besides the OFB ninja mask) that tucks under the chin and bends nicely, and that's Daislia's Altair hood (which I will also be recoloring six ways from tuesday; I finally worked out a decent color map and now I can do particolored versions). I wish, I really wish, I could be more help in suggesting how to construct things... If you asked me to do this out of fabric, I'd have it done by now.
Yay for UV maps and texture guides! There's only so much you can do by blocking out bright crayola floodfill and going "Okay, this part is red and this part is searing pink..." I'd better get my vacation defaults in shape.
Thank you, again, thank you SO much. So much.
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Date: 2010-04-19 02:05 am (UTC)I'll probably take a look at the ninja hood and see if it's at all done differently than other things around the jaw area. I think the problem with the wimple thing is that it can be hard, looking at all the references, to find one where the veils aren't flying off in some direction due to the wind or somesuch and where you can easily see how it's constructed. Although that site you linked with the medieval hats is marvellous. It can be so difficult to find good costume sources. I've done many a search on victorian fashion, for instance, and finding clear pictures of more than one side of the garment, or more than simply a black and white lined drawing, can be a pain. I think I understand how most of the veils in the pictures work, although the one that buttons at the front is difficult to judge exactly.
Haha, true on the UV mapping/texture guides. I've tried hair retexturing like that before and some hairs look like a neon rainbow when you try that. I'll try to add a complete set of files that tell exactly what part is what.
And you're most welcome. I may not run a medieval game myself, but I've many a time wished for a themed game and your pictures never fail to mentally kick me in the butt and tell me to actually do something. Even if I may not do medieval myself (although it is tempting indeed). And I enjoy helping out in making the game look that much better, even if I do not use the content. Plus, challenges are fun.
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Date: 2010-04-19 07:19 am (UTC)If the one with the buttons is the still from Braveheart (that I used in my post because Kat doesn't allow her photos to be re-used), feel free to ignore it. I think that's just trim sewn on, and it was the only online image of crispinettes I could find that wasn't somebody's SCA photo or a teeny tiny grainy image of somebody's burial effigy. (I would've used a burial effigy if I could've found one the right size.) Generally, out in the physical world, I think the veil and wimple are just simple rectangles on most headdresses, one pinned over the hair/headdress from the back, one starting from a point on the band either just above or just behind the ear and across to the same point on the other side of the head.
You are a gift to the community. Oh yes you are. Anything that makes it easier to do this stuff? Wonderful.
If you like Victorian clothes, may I recommend Antique Dress.com? I absolutely love their stuff, in no small part because it's real stuff, no movies or reproductions. It also gives an interesting look at how small a lot of Victorian women were-- there's a wedding dress on there made for a very curvy young lady of four-foot-ten.
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Date: 2010-04-21 03:08 pm (UTC)http://i29.photobucket.com/albums/c252/Fantasyrogue/SimsCreations/CrispinetteWIPInGame.jpg
I'm not done yet, still need to fix that braid texture (I like meshing hair, but I do not like texturing hair). Minor tweaks here and there. The texture on the crispinette is a 5 minute hack job so I need to make a new one for that. I am aware the braid doesn't wrap entirely around the cap, not sure how able I am to make that a bit better without having to redo the entire braids, again (which I'm not doing).
However, the hair works, the accessory works. All the parts of the accessory are alpha editable and the entire thing moves along with a sim's body pretty well. I also have one or two more ideas I'd like to try so I'm not quite ready for release yet, sorry XD
And thank you. For the kind words and also for that link. I hadn't seen that site before and it's got wonderful photos, from all angles. Brilliant. It's such a pain when you're trying to make an outfit and you only have a picture from the front or the 3/4 view and none of the back. Or it's a line drawing and you have no idea how these clothes were decorated, what colours, what materials. Of course apparantly I like to make things hard on myself. I've been toying with the idea of doing some ancient egyptian clothes for a few days now and trying to find some solid info on that (that goes into detail and is not just "linen, white") is pretty damn hard (I've got some ideas though, from extensive googling).
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Date: 2010-04-21 04:11 pm (UTC)I wish I could help you on the hair-- I recently rediscovered that my hair-texturing skills reach exactly as far as pushing the buttons on Pooklet's color actions. I have hoods plotted, and hennins, but actual hair escapes me. I don't think the braids really need to wrap all the way around the cauls-- it looks fine, like the braid comes out one end and tucks in the other, which is what happened. I can't wait to see your ideas, for all it looks pretty spifftacular to me!
Historical costuming is a tricky, sly mistress. There's a lot of unreliable information out there, especially if you're looking to reproduce a look the way it would have looked back in the day-- whether that's for Sims or dolls or peopleclothes or anything, basically. Surviving garments are the best bet, then period photography, period artwork, and after that? Re-enactors. The Society for Creative Anachronism and Civil War re-enactors are really, really serious about their clothes, from the skin out. I've learned enough about Medieval underwear in the last week or so that one of the project sets on my "Simple projects that will not vex me too much" list is 'chausses and braises, sundry colors.' Good luck with your Egyptians-- I know of a (sadly morphless) mesh that might be good for a few things. Everything I've ever seen in period artwork has been white linen, but I know most people were depicted in their best clothes, so.
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Date: 2010-04-21 06:06 pm (UTC)I tend to easily lose my patience with hair retexturing and the braid is a bit fiddly to get right so I keep putting it off and doing something else instead. I know I should just finish it already but other things are more fun. If you think the braid shape is fine as is, I may leave it. I needed to end the braid somewhere when I was wrapping it and opted for that and only now noticed from the back that the braid suddenly stops halfway at the caul.
As to the costuming: unreliable and in the case of the really old stuff, severely lacking. It doesn't help that, as you said, people were depicated in their finest clothes. Ancient Egyptians were all about preparing for the afterlife, for example, and you had to dress your finest for that. I think I have some clue now how clothes were constructed (or not constructed, as it were, as they did not seem to have actually done much sewing). I also doubt I'd be able to find period photographs ;) Period artwork, well, somehow I don't think the actual clothes were that tightly clinging to the body. Hobbling doesn't seem conductive to working the fields. I've seen a few depictions of coloured linen, but it's mostly in pictures of pharaohs, fancy pharaoh wives and such, or gods and godesses. And I've read some stuff that said they did have some dyes (reds, yellows, blues) so the knowledge was there. They just held special importance to white, the whiter the better. But hey, this is also the Sims, sometimes liberties must be taken in favor of gameplay (I'm going to need to do a lot of that for my own game plans).
Victorian era is much simpler, there is a wealth of information on that available, by comparison (it can still be a pain to find the right information). I cannot imagine Medieval clothes to be easy to figure out either. Historical accounts are probably incomplete and clothing remains likewise.
Thank you also for the mesh link (it's a nice mesh, the morph issue can be fixed should I end up using it) and good luck on the medieval underwear, of course. :)
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Date: 2010-04-21 10:38 pm (UTC)Mm, I bet the braid is fiddly. I very often can't fathom how people manage to texture them at all. Still, it looks really good as-is, and I love the scale of it. It looks very human. I'm just... really altogether thrilled. It looks wonderful, and I'd be happy to slap Pooklet's colors on the hair if you don't want to fuss with that step.
Mm, the Egyptians did like the human form, even if they idealized it a bit in their artwork. Very likely only the short kilts, which have a proper name but I've forgotten it, were worn in the field, whether you were a man or a woman. I'd really have to look things up again (I used to know this!) before presenting a possibly-inaccurate idea, but I know they often liked pleats in their bright white linen, so maybe pleats or hidden slits allow for more freedom of movement... or maybe it was just like hobble skirts in the Edwardian era, and you just plain didn't expect to move fast when you were wearing one.
The Victorian era almost from the start is easier-- even the very early 1800s are well-documented through advertising and we do have existent garments and, possibly more helpfully, patterns. Medieval... the first best source is artwork, which you'd think would be no help at all-- but Medieval artists were often meticulous about showing things like folds, seams, embroidery, brocade or velvet... If you were wealthy enough to have your portrait painted, you were wealthy enough to want your rich clothes depicted accurately. Pamphlets and woodcuts survive, too, which give a decent view of peasant clothes-- on up through the 1300s, peasants and nobility wore very similar styles, just in very different fabrics... and often the nobility wore more fabric, fuller skirts in dresses, long robes on men instead of short tunics. Household accounts survived; Margherita Datini, a wealthy merchant's wife in Florence, wrote letters back and forth to her husband Francesco in the 1390s that detail all kinds of things, down to how much you should expect to pay a wet nurse (a surprisingly generous amount). I actually made a post a while back with some loose guidelines for what looks Medieval and what doesn't, plus a whole mess of links to re-enactors who really, really research their stuff. Right now, my favorite is the Viking Answer Lady, mostly because I love the name of her site.
Good luck with Egypt! I've always thought the rules of the Medieval Challenge could be skewed for ancient Greece, Rome, and Egypt for a Fun With the Mediterranean theme. Plus all the supernaturals are excusable; instead of saying "A wizard did it," you could say "A god did it."
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Date: 2010-04-25 01:35 am (UTC)See, even my game conspires against me with the creating and testing:
http://i29.photobucket.com/albums/c252/Fantasyrogue/SimsCreations/Yikes-2.jpg
Shendyt maybe, or a schenti. I live relatively near an archeological museum that has a permanent Ancient Egypt display so I may go there when I've got some time and am feeling better. Maybe that'll give me a clearer picture or they'll have some books or something. Crocodiles and hippos probably are not conductive to a hobble skirt. Then again, you never know with those silly nobles. I saw some of those medieval hats on Kats Hats, the big ones, those did *not* seem practical.
I did some searching for medieval hat stuff when I started this, and also particularly *hair* stuff. Wow there were a lot of hat styles and clothing styles of course but I didn't look into that much. You can really get lost in this stuff, it's quite fascinating. I read your post as well, I think you make very many excellent points. I'm all for knowing it before you adapt and use it.
I'm not too familiar with the Medieval Challenge. I do love Ancient Egypt (well and history in general really) and would love to do something with it, even if that means I have to get off my butt and do everything myself. Also, A god did it eh... Now I'm picturing some really awkward looking werewolves if the ancient egyptian gods had a hand in that.
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Date: 2010-04-25 01:57 am (UTC)Zounds, lightnings! Although that is an awesome shot. And everything still looks good, even if it looks like she tried to do something very wicked with that mirror and was smote for it.
Shenti sounds about right-- actually, 'shenti' looks right, I'm sure I read it somewhere in elementary school with that kind of simplified spelling. Although, if those hobble skirts aren't sewn, but wrapped, you could probably walk in them the same way you could walk with a length of fabric or a long towel wrapped around your legs. It's not exactly a kickpleat, but you might be able to get away from the apex predators. Maybe. On a really, really good day. ... Maybe they just figured that there was no getting away from them?
There's really an amazing amount of information out there, once you pick up on what to look for-- and what to take with a grain of salt. I found one site that I can't quite recommend because I kept going "Yes, yes, uh-huh-- wait, no..." It just takes a LOT of looking. ... I still need to finish my book about the 14h century-- I got up to the wars that came after the Plague.
The Medieval Challenge needs some tweaking anyway, since it hasn't been updated past OFB, but it's right here. Half the fun is in squishing it around to suit your playstyle, I think. And hey-- jackals howl, don't they?
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Date: 2010-05-05 03:35 am (UTC)The hair (should be binned, familied, all of pooklet's colours): http://www.mediafire.com/?gjmztlnmyx5
And the crispinette with its one recolour in blue and gold: http://www.mediafire.com/?mil2ly2n2mq
Crispinette should show for teens, young adults, adults and elders. The hair for the same ages and also for children (not toddlers, that'd be silly).
I'll need to make some preview shots still to properly upload it to my journal (and uh, I guess link to it when GoS recovers and comes back) but I figured you might like it in advance. Do tell me if I've missed anything or something doesn't show up right or whatnot. I've been fiddling with it off and on for too long and I'm losing sight of what I'm doing at this point. I'll get you the UV maps and such soon, need to scribble some notes on them still. It's not too bad to figure out though, atleast I think. The caul and hat thing are a simple cut-out alpha, the veil and wimple can be made solid or partially see-through and everything in between (and you can also remove the wimple but leave the veil. Or vice versa, although that looks rather silly)
Note the polycounts are not super insane levels or anything but the hair does reach up to 5207 (mostly the braids that do that), the crispinette is 1844.
And thanks for the Medieval Challenge link. It looks interesting. I've not played anything by the exact rules of any challenge in a while (after a while you start tweaking rules, bending rules, hey as long as it's fun right?) but it's the idea that counts. I am having ideas of having a fancy pharaoh's mansion with a pharaoh and his wives. That might be amusing...
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Date: 2010-05-05 04:15 am (UTC)I don't think the poly count there sounds too bad, actually. I've certainly seen a lot worse lately!
I know where you can find a wedding arch for the Pharaoh and his wives! Indispensible for political marriages. I made an invisible recolor I have to upload sometime.
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Date: 2010-05-05 08:16 pm (UTC)Anyway, promised UV maps: http://www.mediafire.com/?0d0tmnzwm4y
Two UV maps, one per PSD file. Both have text by me scribbled on seperate layers, texture file and bump map file also included in the one PSD. Hopefully that'll be clear enough to figure it out.
Oh that arch looks useful. I am imagining fun conflict with having a guy married to several ladies. Wonder what'd happen in game. I really need to get on creating content to actually be able to play though. Gah.
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Date: 2010-05-06 12:06 am (UTC)*nabs UV maps!* Yay!
And yay for notes; these look ridiculously easy to recolor, actually! (Speaking of recoloring, did you see? Very exciting!)
Dude, I know how that goes. Gotta get X, Y, and Z defaulted before I can start playing, but also need to make A, B, and C and move all the GOOD buildings into the lot bin now that I have the actual clean templates, gotta make some garden club townies and some hobby club leaders, gotta... No wonder I'm getting kind of attached to my testerhood.
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Date: 2010-05-06 05:16 pm (UTC)I hope it is easy to recolour, I did my best to map it in a way that made some kind of sense (as far as I even had to do that myself, cylinders tend to map out like that anyway in Milkshape). And I did see, sadly I'd already finished recolouring the hair and I'm not personally up for doing the rest. But someone else has offered to do the other shades so they may go up at a slightly later date in my LJ post.
Ugh, yes. I've got a mountain of plans and very little existing stuff to work with. Egyptian content is low in number and there's quite a bit of uh.. questionable quality... And I don't know where to look for items meant for other time periods but that I can also use. I am not that well-versed in the themed game content and where to find the good stuff, sadly. Need to get on that.
I can understand getting attached. Still, personally I never trust my tester hoods to not explode into a fiery ball eventually ;) I tend to abuse cheats, modding stuff and do weird things with them.
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Date: 2010-05-06 11:43 pm (UTC)I may do the other shades myself, too, if only so I have them all in one place in the catalog. Man I like having things all in one place in the catalog. I'm a nerdbucket about organization.
I know Blacky's has a LOT of Egyptian stuff-- I have most of their vases-- and depending on when you're setting things, you could always use Greek and Roman content, too. Tarox is a pretty good source, too, though I always wish the textures were larger. And apparently TSR did an 'ancients' theme that garnered some fun items, if you're up for raiding the Booty. I'll keep my eyes open as I wander the webbernets, maybe I'll spot something fun.
Oh, if the testerhood goes belly-up, it goes belly-up. I'll be sad, but I'll also kind of shrug, you know? (I'm sure it's going to explode. I have one kid with busted DNA from an oopsie while I was swapping out PTs, I get squiggly lines every so often... So far no kids with adult wants, though.)
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Date: 2010-05-07 12:56 am (UTC)Go ahead. I didn't do it because I'd already finished just before pooklet released the new actions and I find it somewhat tedious work so didn't want to go back and delay this thing even more. I am a stickler for organization myself and wouldn't have binned it the way I have for personal use. But I thought cutting the elder age out for most colours in favor of Time Bomb would be more restrictive than vice versa. I don't personally use the neons either. But deciding what the best thing to do with hairs is hard, everyone has a different opinion on the matter.
I generally find Blacky's somewhat of a pain to navigate so I admit I haven't checked there yet. I could use some greek and roman content. I'd considered certainly sticking one or two sims in from different cultural backgrounds if even for something as simple as genetic diversity (plus, what fun it'd be to see what one or two blonde sims could do to a community made up mostly, but not exclusively, of dark hair colours, recessive wise. Probably not much, but hey, fun to dream).
I think it does not help that I reject a bunch of the Egyptian content on quality reasons and also on lack of correctness reasons. I've spent weeks now looking at Egyptian historical stuff so some of the faux stuff is rubbing me the wrong way. I'm terrible! I'm sure I'd mess it up just as badly once I start crafting my own stuff to use.
That's a good attitude to have towards it. Whatever happens, happens. Squiggly lines aren't the end of the world. And the adult wants for kids could be amusing (I had sims roll pet related wants once for a werewolf sim of mine. It was hilarious. Especially since he was/is an unemployed bum and half of them rolled wants for him to get a pet job)
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Date: 2010-05-07 01:20 am (UTC)Blacky's is a pain in the ASS to navigate, this is true. And there's a lot of junk. But there are also some good meshes, so it's worth a crawl-- I've got a whole mess of animals from there that I wouldn't want to do without, even if they are all statue-y. And hey, the Egyptians liked exotic slaves just as much as everyone else. No reason not to throw in a few Gauls.
I hear you on accuracy. My big project after the Default Replace Everything project will be making some accurate Medieval clothing, so I can finally delete everything with a bodice (except the AAS corset undies, I love them too much).
... So basically, they had a pet werewolf. Awesome.