hat_plays_sims: All I did was crop-- go read Bite Me by Dylan Meconis, you'll laugh. (Default)
[personal profile] hat_plays_sims
You know, let's start with the missed default.



"But Hat," you may say, "You did the tip jar!"

I know, I know, but I wasn't happy with it, and I discovered that when you tip a significant amount (fifty, anyway, not sure about twenty-five), you drop bills as well as coins in the jar, and the bills had YET ANOTHER texture to fix. (Also, I hated the masking tape.)

So, fixed that up, and now there's a new default in town.

DOWNLOAD REVISED TIP JAR


I'ma go update the main post in a minute here.

Anyway, so the other day I made a post in The Wishing Tree totally begging for Medieval ladies' hats because a) What we got stinks, yo and b) at the time, I thought we only had two crapsack meshes.

But then I made a discovery!

Bipsouille has a passable hennin mesh (coiffures page four) that's actually really nicely animated and would be great for Medieval ladies (at least high-born ones, later in the period)... but it's got one small problem.



And that's the stabbing.

I somehow don't think it's appropriate to edit my Wishing Tree post just to add that in, but damn I am disappointed that mesh went all IM IN UR THORACIC CAVITY, SNIPPIN UR SUSPENSION OF DISBELIEF! Is that a simple fix? At all? I'll trade something for a fix. Dunno what, but I totally will, because meshes are totally outside my skillset.

Yeah, okay, for those of you who don't care about hats (or me sticking to my 'one pic outside a cut' rule), coming soon!

Do your Sims tire of wintering at home? Do they wish they could visit somewhere sunny and tropical, despite the fact that they're period Sims and look stupid carting around primary-colored luggage or sunbathing (even if it does ruin their complexions) on terrycloth towels emblazoned with aviator sunglasses? Well, I am nearly done with a set that'll fix all that, or should! There will be beach towels with woven patterns, a bamboo firedancing stick, much more interesting massage oil, and...



Well, I'm not sure I like the shading yet, and those are Bloom's suitcases-as-clutter, but the mapping is the same and it's a hell of a lot handier than sending someone on vacation. They may be getting re-done in leather, however... but I just plain don't think I'm going to be happy with these at all. There's no such THING as a Medieval suitcase.

Date: 2010-04-18 03:37 am (UTC)
From: [identity profile] fantasyrogue.livejournal.com
I am willing to take a look at the Bipsouille mesh for you. The stabbity is typically simply a case of the bones not being assigned to the spine so they can curve along with a sim's back. It's not usually a huge deal to fix (barring those few headache inducing monstrosities that sometimes appear in the CC-world). And I'm one of those weirdos that happens to like fixing hairs. This hair appears to only come in adult female size, so that's only one mesh to fix anyway.

On the hat note, I am still working on the crispinette. I hopefully have most of the mesh where I want it now http://i29.photobucket.com/albums/c252/Fantasyrogue/SimsCreations/CrispinetteWIP.jpg Still need to fix the braid texture, need to texture the hat itself (veil texture is temporary, I yoinked that off a maxis bridal veil), would like to add more (alpha editable) veils if I can figure out how to make the darn things wrap around properly.

Anyway, don't mean to hijack the post here. On the suitcases, would it not be possible to texture them like wood with latches? They might look a bit more like chests.. chests with a handle and a slightly odd shape, but still.

Date: 2010-04-18 09:47 pm (UTC)
From: [identity profile] fantasyrogue.livejournal.com
http://www.mediafire.com/?bo0y0ztydg4

The hennin, now with 90% less stabbity. It does dip into the shoulders a touch when the sim freestyles and such partially because it fits so snug against a sim's back (also why it does not work with some outfits well) but it should no longer impale any sims. I can edit it more if you want/need, although not right now as I'm not home on my own computer till Tuesday.

The hat was purposely done high and straight as the intention is to make it alpha editable all round so you can give it whatever style or shape you want. Well, if that works. I'll need to experiment with that and haven't had a chance to stick textures on it yet (mesh first, textures later :P). I want to try a wimple, I don't think it's impossible, I'm just trying to figure out where best to attach it and how to have it wrap round, that kinda thing.

UV maps, texture guides, shall be included. As it right now I think, though I haven't textured yet, it's mapped fairly simply (I hope). I like to avoid giving myself texture headaches :P That said, the veil is mapped sideways because I stole a maxis veil for that and well, I couldn't remap it very well, but I think it still works.

Date: 2010-04-19 02:05 am (UTC)
From: [identity profile] fantasyrogue.livejournal.com
I actually think I've been somewhat slow as I spent half my week wasting time playing the game and such instead. Meshing for me can be fast, when motivated, or slow when I don't feel like it. But I enjoy figuring this stuff out as I go. I like fiddling with things.

I'll probably take a look at the ninja hood and see if it's at all done differently than other things around the jaw area. I think the problem with the wimple thing is that it can be hard, looking at all the references, to find one where the veils aren't flying off in some direction due to the wind or somesuch and where you can easily see how it's constructed. Although that site you linked with the medieval hats is marvellous. It can be so difficult to find good costume sources. I've done many a search on victorian fashion, for instance, and finding clear pictures of more than one side of the garment, or more than simply a black and white lined drawing, can be a pain. I think I understand how most of the veils in the pictures work, although the one that buttons at the front is difficult to judge exactly.

Haha, true on the UV mapping/texture guides. I've tried hair retexturing like that before and some hairs look like a neon rainbow when you try that. I'll try to add a complete set of files that tell exactly what part is what.

And you're most welcome. I may not run a medieval game myself, but I've many a time wished for a themed game and your pictures never fail to mentally kick me in the butt and tell me to actually do something. Even if I may not do medieval myself (although it is tempting indeed). And I enjoy helping out in making the game look that much better, even if I do not use the content. Plus, challenges are fun.

Date: 2010-04-21 03:08 pm (UTC)
From: [identity profile] fantasyrogue.livejournal.com
More progress then, worked on it some more yesterday when I got home.

http://i29.photobucket.com/albums/c252/Fantasyrogue/SimsCreations/CrispinetteWIPInGame.jpg

I'm not done yet, still need to fix that braid texture (I like meshing hair, but I do not like texturing hair). Minor tweaks here and there. The texture on the crispinette is a 5 minute hack job so I need to make a new one for that. I am aware the braid doesn't wrap entirely around the cap, not sure how able I am to make that a bit better without having to redo the entire braids, again (which I'm not doing).

However, the hair works, the accessory works. All the parts of the accessory are alpha editable and the entire thing moves along with a sim's body pretty well. I also have one or two more ideas I'd like to try so I'm not quite ready for release yet, sorry XD

And thank you. For the kind words and also for that link. I hadn't seen that site before and it's got wonderful photos, from all angles. Brilliant. It's such a pain when you're trying to make an outfit and you only have a picture from the front or the 3/4 view and none of the back. Or it's a line drawing and you have no idea how these clothes were decorated, what colours, what materials. Of course apparantly I like to make things hard on myself. I've been toying with the idea of doing some ancient egyptian clothes for a few days now and trying to find some solid info on that (that goes into detail and is not just "linen, white") is pretty damn hard (I've got some ideas though, from extensive googling).

Date: 2010-04-21 06:06 pm (UTC)
From: [identity profile] fantasyrogue.livejournal.com
I'm glad you're excited, it means I'm on the right track here. :)

I tend to easily lose my patience with hair retexturing and the braid is a bit fiddly to get right so I keep putting it off and doing something else instead. I know I should just finish it already but other things are more fun. If you think the braid shape is fine as is, I may leave it. I needed to end the braid somewhere when I was wrapping it and opted for that and only now noticed from the back that the braid suddenly stops halfway at the caul.

As to the costuming: unreliable and in the case of the really old stuff, severely lacking. It doesn't help that, as you said, people were depicated in their finest clothes. Ancient Egyptians were all about preparing for the afterlife, for example, and you had to dress your finest for that. I think I have some clue now how clothes were constructed (or not constructed, as it were, as they did not seem to have actually done much sewing). I also doubt I'd be able to find period photographs ;) Period artwork, well, somehow I don't think the actual clothes were that tightly clinging to the body. Hobbling doesn't seem conductive to working the fields. I've seen a few depictions of coloured linen, but it's mostly in pictures of pharaohs, fancy pharaoh wives and such, or gods and godesses. And I've read some stuff that said they did have some dyes (reds, yellows, blues) so the knowledge was there. They just held special importance to white, the whiter the better. But hey, this is also the Sims, sometimes liberties must be taken in favor of gameplay (I'm going to need to do a lot of that for my own game plans).

Victorian era is much simpler, there is a wealth of information on that available, by comparison (it can still be a pain to find the right information). I cannot imagine Medieval clothes to be easy to figure out either. Historical accounts are probably incomplete and clothing remains likewise.

Thank you also for the mesh link (it's a nice mesh, the morph issue can be fixed should I end up using it) and good luck on the medieval underwear, of course. :)

Date: 2010-04-25 01:35 am (UTC)
From: [identity profile] fantasyrogue.livejournal.com
Just a little notice, I am still working on it. Well technically it's nearly done (but I tried to bump map enable it and something's not working and I can't figure it out which is where the delay is. May have to cut that back out of I can't work this out) but I'm trying not to claw my own sinuses out right now and focusing on any work is spectacularly hard and has been for a few days now.

See, even my game conspires against me with the creating and testing:

http://i29.photobucket.com/albums/c252/Fantasyrogue/SimsCreations/Yikes-2.jpg

Shendyt maybe, or a schenti. I live relatively near an archeological museum that has a permanent Ancient Egypt display so I may go there when I've got some time and am feeling better. Maybe that'll give me a clearer picture or they'll have some books or something. Crocodiles and hippos probably are not conductive to a hobble skirt. Then again, you never know with those silly nobles. I saw some of those medieval hats on Kats Hats, the big ones, those did *not* seem practical.

I did some searching for medieval hat stuff when I started this, and also particularly *hair* stuff. Wow there were a lot of hat styles and clothing styles of course but I didn't look into that much. You can really get lost in this stuff, it's quite fascinating. I read your post as well, I think you make very many excellent points. I'm all for knowing it before you adapt and use it.

I'm not too familiar with the Medieval Challenge. I do love Ancient Egypt (well and history in general really) and would love to do something with it, even if that means I have to get off my butt and do everything myself. Also, A god did it eh... Now I'm picturing some really awkward looking werewolves if the ancient egyptian gods had a hand in that.

Date: 2010-05-05 03:35 am (UTC)
From: [identity profile] fantasyrogue.livejournal.com
I've been sitting on it for way too long now (mostly because I spent a week knocked on my ass and vegetating in front of the TV on the sofa was the most strenuous thing I felt like doing). Sinuses plain suck. I need to get a tap installed into mine or something.

The hair (should be binned, familied, all of pooklet's colours): http://www.mediafire.com/?gjmztlnmyx5

And the crispinette with its one recolour in blue and gold: http://www.mediafire.com/?mil2ly2n2mq

Crispinette should show for teens, young adults, adults and elders. The hair for the same ages and also for children (not toddlers, that'd be silly).

I'll need to make some preview shots still to properly upload it to my journal (and uh, I guess link to it when GoS recovers and comes back) but I figured you might like it in advance. Do tell me if I've missed anything or something doesn't show up right or whatnot. I've been fiddling with it off and on for too long and I'm losing sight of what I'm doing at this point. I'll get you the UV maps and such soon, need to scribble some notes on them still. It's not too bad to figure out though, atleast I think. The caul and hat thing are a simple cut-out alpha, the veil and wimple can be made solid or partially see-through and everything in between (and you can also remove the wimple but leave the veil. Or vice versa, although that looks rather silly)

Note the polycounts are not super insane levels or anything but the hair does reach up to 5207 (mostly the braids that do that), the crispinette is 1844.

And thanks for the Medieval Challenge link. It looks interesting. I've not played anything by the exact rules of any challenge in a while (after a while you start tweaking rules, bending rules, hey as long as it's fun right?) but it's the idea that counts. I am having ideas of having a fancy pharaoh's mansion with a pharaoh and his wives. That might be amusing...

Date: 2010-05-05 08:16 pm (UTC)
From: [identity profile] fantasyrogue.livejournal.com
Well you never know. People have different standards as to the polycounts and what is reasonable. I always seem to manage to go over the amount I wanted a bit more than I was expecting.

Anyway, promised UV maps: http://www.mediafire.com/?0d0tmnzwm4y

Two UV maps, one per PSD file. Both have text by me scribbled on seperate layers, texture file and bump map file also included in the one PSD. Hopefully that'll be clear enough to figure it out.

Oh that arch looks useful. I am imagining fun conflict with having a guy married to several ladies. Wonder what'd happen in game. I really need to get on creating content to actually be able to play though. Gah.

Date: 2010-05-06 05:16 pm (UTC)
From: [identity profile] fantasyrogue.livejournal.com
I am not sure these days. Old articles suggest around 1-2k as far as up to 5k max but personally I think that's a bit low and outdated. Opinions vary on the subject though.

I hope it is easy to recolour, I did my best to map it in a way that made some kind of sense (as far as I even had to do that myself, cylinders tend to map out like that anyway in Milkshape). And I did see, sadly I'd already finished recolouring the hair and I'm not personally up for doing the rest. But someone else has offered to do the other shades so they may go up at a slightly later date in my LJ post.

Ugh, yes. I've got a mountain of plans and very little existing stuff to work with. Egyptian content is low in number and there's quite a bit of uh.. questionable quality... And I don't know where to look for items meant for other time periods but that I can also use. I am not that well-versed in the themed game content and where to find the good stuff, sadly. Need to get on that.

I can understand getting attached. Still, personally I never trust my tester hoods to not explode into a fiery ball eventually ;) I tend to abuse cheats, modding stuff and do weird things with them.

Date: 2010-05-07 12:56 am (UTC)
From: [identity profile] fantasyrogue.livejournal.com
My game has no issues with it either as my graphics card is kinda a bit too much for the Sims XD (I game a lot and really, The Sims 2 is not that new anymore, comparitively speaking). But I know it's not that way for everyone. I am trying not to giggle at the idea of a viking in swishy hair. Maybe he's a very fashionable viking. I can think of a few reasons but not many, when I did that dreadlock style for the secret santa, that one's just shy of 9k and that was after polycount reductions because I insisted on meshing each dreadlock on.

Go ahead. I didn't do it because I'd already finished just before pooklet released the new actions and I find it somewhat tedious work so didn't want to go back and delay this thing even more. I am a stickler for organization myself and wouldn't have binned it the way I have for personal use. But I thought cutting the elder age out for most colours in favor of Time Bomb would be more restrictive than vice versa. I don't personally use the neons either. But deciding what the best thing to do with hairs is hard, everyone has a different opinion on the matter.

I generally find Blacky's somewhat of a pain to navigate so I admit I haven't checked there yet. I could use some greek and roman content. I'd considered certainly sticking one or two sims in from different cultural backgrounds if even for something as simple as genetic diversity (plus, what fun it'd be to see what one or two blonde sims could do to a community made up mostly, but not exclusively, of dark hair colours, recessive wise. Probably not much, but hey, fun to dream).

I think it does not help that I reject a bunch of the Egyptian content on quality reasons and also on lack of correctness reasons. I've spent weeks now looking at Egyptian historical stuff so some of the faux stuff is rubbing me the wrong way. I'm terrible! I'm sure I'd mess it up just as badly once I start crafting my own stuff to use.

That's a good attitude to have towards it. Whatever happens, happens. Squiggly lines aren't the end of the world. And the adult wants for kids could be amusing (I had sims roll pet related wants once for a werewolf sim of mine. It was hilarious. Especially since he was/is an unemployed bum and half of them rolled wants for him to get a pet job)

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