hat_plays_sims: All I did was crop-- go read Bite Me by Dylan Meconis, you'll laugh. (Default)
[personal profile] hat_plays_sims
Also known as, my GoS 2013 Egg Hunt project!

Do you know what's unfortunate?

It's unfortunate that so many of the absolutely unutterably adorable toys out there for Sim kids are look-at toys, not play-with toys. I don't know about you, but I always had problems with look-at toys-- I tended to climb up to that high shelf, pull them down, and play with them. Sim kids, if you don't have Open For Business, can get a toybox and play with exactly four toys. You can default replace these, but as far as I know nobody's figured out how to add to them yet.

Making them buyable was easy... but a few other things were kind of tricky.


Batteries not included.

So, I snooped around the internet looking for default replacement toy meshes and any other meshes that kinda sorta worked for the very horizontally-oriented play that Sim kids get into. On top of the basegame toys, I found Raynuss's Sims Medieval toys, WatersMoon's Castaway Stories toys, Bienchent's pony, a top from ATS, and an extracted plesiosaur by Psychosim (sometimes known as Pinkosim). And I cloned them after CuriousB told me how to make SimPE work to make them basegame compatible, and I removed the Put Toys Away options from all of them, and then I ran into problems.

The first problem was, I broke the shadows. The second problem was, any toy that was originally decorative kind of floated above the ground. I couldn't figure out how to make anything recolorable. AND it turns out if there was a toybox on the lot, Sims could still put the toys away and they would disappear into the box, never to return, wasting eleven Simoleons and leaving behind a stuck floor tile.

HugeLunatic fixed the shadows, the mesh positions, and made everything recolorable. Gwenke figured out how to fix the Put Toys Away problem, which thrilled and delighted me because otherwise, this made for pretty broken content.

So here's what you get:



Basegame Boat: 247 polys
Basegame Car: 356 polys
Basegame Pony: 301 polys
Basegame Rocket: 182 polys

Also with recolors! Boat and Car, (Bumblebee, KITT, and Red cars, and Generic Decepticon and Police Boat; catch a closeup of the non-transforming Transformers here) and Pony and Rocket (No Spots, Spots No Saddle, and No Spots With Saddle ponies, and Sterile White, Blue Check, and Alien Green rockets).



Castaway Canoe: 118 polys
Castaway Jaguar: 230 polys
Castaway Speedboat: 344 polys
Castaway Turtle: 228 polys

And of course, recolors: Bright and Worn. These came with Castaway Stories, but were either unused or used in some way regular Sims can't manage.



Sims Medieval Dragon: 296 polys
Sims Medieval Horse: 386 polys
Sims Medieval Ship: 156 polys
Sims Medieval Unicorn: 293 polys

And the recolors: Dragon, Unicorn, and Horse (black and green dragons, black and pink unicorns, oak and whitewashed horses) and Ship (only one recolor on this one, but I wanted my Pirate Ghost Ship).



And finally, the custom toys!

ATS Top: 362 polys
Bienchen/Sim2Me Pony: 861 polys
Psychosim's Plesiosaur: 498 polys

Recolors: Bienchen Pony and ATS Top (white and black ponies, wooden and classic red spiral tops) and Plesiosaurs (in Psychosims original Purple-Blue, Grey, Brown, Red, Grey-Dark, and Green-Red).

That's all my pictures, let's move on to some babble and then the download link.

First of all, if you downloaded my toys at Garden of Shadows as part of the treasure hunt prior to April 18, 2013, PLEASE RE-DOWNLOAD. The Put Toys Away issue has been FIXED thanks to Gwenke.

All the toys are priced at ยง11 and are available in Buy/General/Kids. There are no default replacements in this upload. Everything should be Basegame compatible; if it turns out they aren't, please let me know as this means I screwed up somehwere in the cloning process. Everything has been compressorized, so be sure to clear your cache files before loading your game. The poly counts are all, I think, reasonable enough that you could fill an OFB toy shop without your graphics card grinding to a halt.

I have to thank HugeLunatic and Gwenke for fixes and expertise, Psychosim/Pinkosim, Sandy at ATS, and Bienchen at Sim2Me for the meshes I shamelessly burgled (and Psychosim again for all the Nessie textures), Raynuss and WatersMoon for extracting TSM and Castaway meshes, Google for the butcher block cutting board I photoskinned onto that wooden top, and Wayward Martian for the tiny little Autobot and Decepticon sigils that... okay, they really didn't map too well, but kids need Transformers. I also have to thank Theraven and CuriousB for testing and advice, Lyn for making sure I had a working copy of Photoshop and for putting up with me while I bitched about Maxis mapping, Em for similar patience and chanting DOOO EEET on applying Transformers sigils to Sim toys, Quaxi for SimPE, and Nymphy for running the big event that gave me an excuse to finally get this project finished.

You can do whatever you want with these toys! While I appreciate a credit for myself and maybe a link back, I'd rather you credit HugeLunatic for the fixes, and if you use them, Sandy, Psychosim, and/or Bienchen for their meshes.

PLEASE PLEASE PLEASE feel free to recolor these or clone these with new meshes! And throw me a link if you do. I want more toys for my kids.

NO PAYSITES on this one (not even if you offer me a cut). There are too many cooks involved in this particular soup.

And if you've stuck with me that long, then you deserve to

DOWNLOAD ALL THE TOYS

Date: 2013-04-18 07:37 pm (UTC)
ext_411880: (Default)
From: [identity profile] morgaine2005.wordpress.com
Ah, yes, I loved these! Baby Percival already has a BV shelf full of them in his room. I can't wait until he gets old enough to play with them!

And now I don't have to hunt through the Gwynedd Keep to make sure that there isn't a toybox hidden somewhere on that lot. Yay!

Thanks, Hat! :D

Date: 2013-04-18 08:30 pm (UTC)
nixed_sims: (Default)
From: [personal profile] nixed_sims
I always get so disappointed when I download a great looking toy that my Simlets would love to play with - and then it turns out it isn't for playing at all, but is just decorative. So this makes me (and my Simlets, who don't like toys that are just for looking, either) very, very happy! :D Thank you!

Date: 2013-04-18 08:47 pm (UTC)
nailtek: ([TS2] Eris 01)
From: [personal profile] nailtek
These are fabulous! I admit to totally stalking your thread on GoS for the progress on these, and I'm super happy everyone was able to get them to work. I'm especially in love with the TSM toys, they're so nice, aaaah.

(unrelated, and i hope you don't find the question too request-like of me, do you think at some point you could make a mini-reference post with regards to dye colors for clothing and classes? i've been digging around but all i can really find is 'earthy colors for peasants' and 'tyrian for royalty'. even just a quick breakdown of what colors (or color actions, ahaha) would work for which classes would be highly appreciated. i'm having an awful time clothing my classes because i have no real idea of what i'm doing!)

Date: 2013-04-18 10:04 pm (UTC)
nailtek: (Default)
From: [personal profile] nailtek
Oh man, this is super useful, thank you so much! While not totally historically accurate my neighborhood's universe is very set in color themes (there's an entire caste system built around where you fall on the spectrum, etc and it gets ridiculous) so I would be kicking myself if I didn't pay attention to what colors I was putting on people. Again, this is going to be most useful, so thank you very much!! :D

Date: 2013-04-19 01:37 pm (UTC)
shadowfell_sims: Sim!Shadowfell is a monkey. (Default)
From: [personal profile] shadowfell_sims
Yay! What a fun download. My kids will finally have COOL toys to play with! Many thanks.

Also, thanks for the brief rundown on historical dyes. I'm working on a color action set specifically for medieval simmers and although I've found lots of information on the web, it's always nice to have more. Not to take over your thread specifically, but I'd be interested in what you think of what I've done so far, if you're interested and have the time. I consider you one of the experts on this sort of subject. :)

Here's a couple links to the earliest test runs of two different dyes:
http://shadowfell-sims.dreamwidth.org/8792.html
http://shadowfell-sims.dreamwidth.org/9188.html

Date: 2013-04-19 07:32 pm (UTC)
shadowfell_sims: Sim!Shadowfell is a monkey. (Default)
From: [personal profile] shadowfell_sims
I know how that is with actions. I have my chunk of recolor actions pretty much specifically for Sims stuff, and then I have the other 900 ones for my photography. The folder goes pretty deep.

Date: 2013-04-23 07:28 am (UTC)
From: (Anonymous)
Decat here! (I don't have dreamwidth account)

These are great! I already downloaded these from GOS, but I'll get them again here for the fix.

I've been making the TS3 toys I extracted playable, by cloning yours and replacing the mesh. I can post them for download on my blog if you don't mind. (with proper credit, of course) There are 12 toys that I extracted, and 5 more extracted by Delonariel.

However, some of the meshes are vertical, though they were on their side in TS3. they would look weird on a self when horizontal, but when vertical the kids hands would go through them... I'm not sure what to do with those ones!

the deco version of the TS3 toys are here: http://decatsims2.blogspot.com.au/2012/12/ts3-conversions-toys.html
and Delonariel's are here: http://delonariel.livejournal.com/10155.html

Date: 2013-05-03 02:26 am (UTC)
From: (Anonymous)
Decat here!

the TS3 toys, plus a few rextras, are up on blog: http://decatsims2.blogspot.com.au/2013/05/ts3-toys-made-playable-extras.html

Date: 2013-05-05 02:43 am (UTC)
From: (Anonymous)
Decat here!

I'm sure I cloned the fixed ones, but they still get put in the toybox...

Date: 2013-04-29 04:51 am (UTC)
From: (Anonymous)
Wow, these are great! Thanks for sharing.

Date: 2013-05-24 06:29 am (UTC)
From: (Anonymous)
Hey hat, first let me thank you for all the hard work you've done! I just recently got back to the Sims 2 after a really long break and I've been spending most of my time redownloading medieval content. Your site has been a huge help. :}

Second, I can't seem to find any info on what are the gorgeous skins your sims use (like in the screenshots of http://hat-plays-sims.dreamwidth.org/32792.html - Front-Laced Lady). I'd like to use them. I've been busting my butt off trying to google "almighty hat skins" and all sorts of variations but my work has been fruitless. An answer to this mystery would make my day. Thanks and sorry for bothering you, I hope this isn't information listed in a FAQ or something, haha.

Date: 2013-06-24 08:39 am (UTC)
psychosim: (Default)
From: [personal profile] psychosim
Eeek, I missed this! As in, I downloaded it in a busy time and forgot about it. I love this so much! :D I have thought about and tried to default toys before, but now as independent objects, yay, the endless possibilities! 8D Thank you for your perseverance! I remember I once made toy scale versions of the Maxis hot rod, that would be perfect for this.

Date: 2013-06-26 12:21 pm (UTC)
ext_789575: (Default)
From: [identity profile] mswn.livejournal.com
Thank you, Hat! You always come up with the most useful, thoughtful downloads--even for someone who doesn't play a medieval game! These are such a great idea and look like so much fun. :D

Date: 2013-09-20 12:07 am (UTC)
faechangeling: (Default)
From: [personal profile] faechangeling
And now to make those Victorian toys that I've always wanted playable, playable! Thank you so much for all of the work put into this gem, Hat!

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All of the content on this blog is for The Sims 2 (and its expansions) unless otherwise noted.

This site is not endorsed by or affiliated with Electronic Arts, or its licensors. Trademarks are the property of their respective owners. Game content and materials copyright Electronic Arts Inc. and its licensors. All Rights Reserved.

This blog is file-share friendly but makes every reasonable effort to respect the terms-of-use of free content creators. (This blog also acknowledges that only EA's TOU counts legally. Disregarding another creator's TOU is rude but not illegal.)

My policy, unless otherwise noted, is 'do whatever you want as long as you credit everyone whose work is involved and don't break their policies.' Usually, someone whose meshes, textures, actions, coding, or templates I've used has 'no paysites' somewhere in their policy, so it's probably a good idea to assume, well, no paysites.
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