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Also known as, my GoS 2013 Egg Hunt project!
Do you know what's unfortunate?
It's unfortunate that so many of the absolutely unutterably adorable toys out there for Sim kids are look-at toys, not play-with toys. I don't know about you, but I always had problems with look-at toys-- I tended to climb up to that high shelf, pull them down, and play with them. Sim kids, if you don't have Open For Business, can get a toybox and play with exactly four toys. You can default replace these, but as far as I know nobody's figured out how to add to them yet.
Making them buyable was easy... but a few other things were kind of tricky.

Batteries not included.
So, I snooped around the internet looking for default replacement toy meshes and any other meshes that kinda sorta worked for the very horizontally-oriented play that Sim kids get into. On top of the basegame toys, I found Raynuss's Sims Medieval toys, WatersMoon's Castaway Stories toys, Bienchent's pony, a top from ATS, and an extracted plesiosaur by Psychosim (sometimes known as Pinkosim). And I cloned them after CuriousB told me how to make SimPE work to make them basegame compatible, and I removed the Put Toys Away options from all of them, and then I ran into problems.
The first problem was, I broke the shadows. The second problem was, any toy that was originally decorative kind of floated above the ground. I couldn't figure out how to make anything recolorable. AND it turns out if there was a toybox on the lot, Sims could still put the toys away and they would disappear into the box, never to return, wasting eleven Simoleons and leaving behind a stuck floor tile.
HugeLunatic fixed the shadows, the mesh positions, and made everything recolorable. Gwenke figured out how to fix the Put Toys Away problem, which thrilled and delighted me because otherwise, this made for pretty broken content.
So here's what you get:

Basegame Boat: 247 polys
Basegame Car: 356 polys
Basegame Pony: 301 polys
Basegame Rocket: 182 polys
Also with recolors! Boat and Car, (Bumblebee, KITT, and Red cars, and Generic Decepticon and Police Boat; catch a closeup of the non-transforming Transformers here) and Pony and Rocket (No Spots, Spots No Saddle, and No Spots With Saddle ponies, and Sterile White, Blue Check, and Alien Green rockets).

Castaway Canoe: 118 polys
Castaway Jaguar: 230 polys
Castaway Speedboat: 344 polys
Castaway Turtle: 228 polys
And of course, recolors: Bright and Worn. These came with Castaway Stories, but were either unused or used in some way regular Sims can't manage.

Sims Medieval Dragon: 296 polys
Sims Medieval Horse: 386 polys
Sims Medieval Ship: 156 polys
Sims Medieval Unicorn: 293 polys
And the recolors: Dragon, Unicorn, and Horse (black and green dragons, black and pink unicorns, oak and whitewashed horses) and Ship (only one recolor on this one, but I wanted my Pirate Ghost Ship).

And finally, the custom toys!
ATS Top: 362 polys
Bienchen/Sim2Me Pony: 861 polys
Psychosim's Plesiosaur: 498 polys
Recolors: Bienchen Pony and ATS Top (white and black ponies, wooden and classic red spiral tops) and Plesiosaurs (in Psychosims original Purple-Blue, Grey, Brown, Red, Grey-Dark, and Green-Red).
That's all my pictures, let's move on to some babble and then the download link.
First of all, if you downloaded my toys at Garden of Shadows as part of the treasure hunt prior to April 18, 2013, PLEASE RE-DOWNLOAD. The Put Toys Away issue has been FIXED thanks to Gwenke.
All the toys are priced at ยง11 and are available in Buy/General/Kids. There are no default replacements in this upload. Everything should be Basegame compatible; if it turns out they aren't, please let me know as this means I screwed up somehwere in the cloning process. Everything has been compressorized, so be sure to clear your cache files before loading your game. The poly counts are all, I think, reasonable enough that you could fill an OFB toy shop without your graphics card grinding to a halt.
I have to thank HugeLunatic and Gwenke for fixes and expertise, Psychosim/Pinkosim, Sandy at ATS, and Bienchen at Sim2Me for the meshes I shamelessly burgled (and Psychosim again for all the Nessie textures), Raynuss and WatersMoon for extracting TSM and Castaway meshes, Google for the butcher block cutting board I photoskinned onto that wooden top, and Wayward Martian for the tiny little Autobot and Decepticon sigils that... okay, they really didn't map too well, but kids need Transformers. I also have to thank Theraven and CuriousB for testing and advice, Lyn for making sure I had a working copy of Photoshop and for putting up with me while I bitched about Maxis mapping, Em for similar patience and chanting DOOO EEET on applying Transformers sigils to Sim toys, Quaxi for SimPE, and Nymphy for running the big event that gave me an excuse to finally get this project finished.
You can do whatever you want with these toys! While I appreciate a credit for myself and maybe a link back, I'd rather you credit HugeLunatic for the fixes, and if you use them, Sandy, Psychosim, and/or Bienchen for their meshes.
PLEASE PLEASE PLEASE feel free to recolor these or clone these with new meshes! And throw me a link if you do. I want more toys for my kids.
NO PAYSITES on this one (not even if you offer me a cut). There are too many cooks involved in this particular soup.
And if you've stuck with me that long, then you deserve to
DOWNLOAD ALL THE TOYS
on Mediafire | on Sims File Share
Wanna help me feed my cats?
In case you feel like dropping me a buck or two, should you have a buck or two to spare. Donors get two things at the moment: a) a link to the Super Secret Cat Gallery, full of pictures of the cats you'll be feeding, updated sporadically when the cats do something photogenic and I'm fast enough on the trigger to catch it, and b) a link to the list of content I have done-but-not-screencapped, nearly done, partly done, or in the planning stages, and the option to suggest what ought to be in the next batch of things I focus on.
Do you know what's unfortunate?
It's unfortunate that so many of the absolutely unutterably adorable toys out there for Sim kids are look-at toys, not play-with toys. I don't know about you, but I always had problems with look-at toys-- I tended to climb up to that high shelf, pull them down, and play with them. Sim kids, if you don't have Open For Business, can get a toybox and play with exactly four toys. You can default replace these, but as far as I know nobody's figured out how to add to them yet.
Making them buyable was easy... but a few other things were kind of tricky.

Batteries not included.
So, I snooped around the internet looking for default replacement toy meshes and any other meshes that kinda sorta worked for the very horizontally-oriented play that Sim kids get into. On top of the basegame toys, I found Raynuss's Sims Medieval toys, WatersMoon's Castaway Stories toys, Bienchent's pony, a top from ATS, and an extracted plesiosaur by Psychosim (sometimes known as Pinkosim). And I cloned them after CuriousB told me how to make SimPE work to make them basegame compatible, and I removed the Put Toys Away options from all of them, and then I ran into problems.
The first problem was, I broke the shadows. The second problem was, any toy that was originally decorative kind of floated above the ground. I couldn't figure out how to make anything recolorable. AND it turns out if there was a toybox on the lot, Sims could still put the toys away and they would disappear into the box, never to return, wasting eleven Simoleons and leaving behind a stuck floor tile.
HugeLunatic fixed the shadows, the mesh positions, and made everything recolorable. Gwenke figured out how to fix the Put Toys Away problem, which thrilled and delighted me because otherwise, this made for pretty broken content.
So here's what you get:

Basegame Boat: 247 polys
Basegame Car: 356 polys
Basegame Pony: 301 polys
Basegame Rocket: 182 polys
Also with recolors! Boat and Car, (Bumblebee, KITT, and Red cars, and Generic Decepticon and Police Boat; catch a closeup of the non-transforming Transformers here) and Pony and Rocket (No Spots, Spots No Saddle, and No Spots With Saddle ponies, and Sterile White, Blue Check, and Alien Green rockets).

Castaway Canoe: 118 polys
Castaway Jaguar: 230 polys
Castaway Speedboat: 344 polys
Castaway Turtle: 228 polys
And of course, recolors: Bright and Worn. These came with Castaway Stories, but were either unused or used in some way regular Sims can't manage.

Sims Medieval Dragon: 296 polys
Sims Medieval Horse: 386 polys
Sims Medieval Ship: 156 polys
Sims Medieval Unicorn: 293 polys
And the recolors: Dragon, Unicorn, and Horse (black and green dragons, black and pink unicorns, oak and whitewashed horses) and Ship (only one recolor on this one, but I wanted my Pirate Ghost Ship).

And finally, the custom toys!
ATS Top: 362 polys
Bienchen/Sim2Me Pony: 861 polys
Psychosim's Plesiosaur: 498 polys
Recolors: Bienchen Pony and ATS Top (white and black ponies, wooden and classic red spiral tops) and Plesiosaurs (in Psychosims original Purple-Blue, Grey, Brown, Red, Grey-Dark, and Green-Red).
That's all my pictures, let's move on to some babble and then the download link.
First of all, if you downloaded my toys at Garden of Shadows as part of the treasure hunt prior to April 18, 2013, PLEASE RE-DOWNLOAD. The Put Toys Away issue has been FIXED thanks to Gwenke.
All the toys are priced at ยง11 and are available in Buy/General/Kids. There are no default replacements in this upload. Everything should be Basegame compatible; if it turns out they aren't, please let me know as this means I screwed up somehwere in the cloning process. Everything has been compressorized, so be sure to clear your cache files before loading your game. The poly counts are all, I think, reasonable enough that you could fill an OFB toy shop without your graphics card grinding to a halt.
I have to thank HugeLunatic and Gwenke for fixes and expertise, Psychosim/Pinkosim, Sandy at ATS, and Bienchen at Sim2Me for the meshes I shamelessly burgled (and Psychosim again for all the Nessie textures), Raynuss and WatersMoon for extracting TSM and Castaway meshes, Google for the butcher block cutting board I photoskinned onto that wooden top, and Wayward Martian for the tiny little Autobot and Decepticon sigils that... okay, they really didn't map too well, but kids need Transformers. I also have to thank Theraven and CuriousB for testing and advice, Lyn for making sure I had a working copy of Photoshop and for putting up with me while I bitched about Maxis mapping, Em for similar patience and chanting DOOO EEET on applying Transformers sigils to Sim toys, Quaxi for SimPE, and Nymphy for running the big event that gave me an excuse to finally get this project finished.
You can do whatever you want with these toys! While I appreciate a credit for myself and maybe a link back, I'd rather you credit HugeLunatic for the fixes, and if you use them, Sandy, Psychosim, and/or Bienchen for their meshes.
PLEASE PLEASE PLEASE feel free to recolor these or clone these with new meshes! And throw me a link if you do. I want more toys for my kids.
NO PAYSITES on this one (not even if you offer me a cut). There are too many cooks involved in this particular soup.
And if you've stuck with me that long, then you deserve to
on Mediafire | on Sims File Share
Wanna help me feed my cats?
In case you feel like dropping me a buck or two, should you have a buck or two to spare. Donors get two things at the moment: a) a link to the Super Secret Cat Gallery, full of pictures of the cats you'll be feeding, updated sporadically when the cats do something photogenic and I'm fast enough on the trigger to catch it, and b) a link to the list of content I have done-but-not-screencapped, nearly done, partly done, or in the planning stages, and the option to suggest what ought to be in the next batch of things I focus on.