I just made eighty sets of Medieval men's underwear. (Chausses and braises, also known as hose or hosen and underpants; twenty colors, four ages.) Now I have to rename all the bastards, fix some tooltips, fix some missed categorizing, make a backup set so there can exist townified as well as regular versions (but not at the same time because WHY WOULD YOU EVEN), compressorize the mofos, and then... pictures.
Pictures are the hard part.
Pictures are the hard part.
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Date: 2010-04-23 12:36 pm (UTC)Still working on the robin hood mesh btw, it's a total pain lol.
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Date: 2010-04-23 02:40 pm (UTC)I wait with bated breath and promise recolors inbetween default sets. And I'm so sorry the 'simple' project wasn't as simple as I thought!
... Actually, I have a question for someone who knows about clothing meshes-- there are a couple of teen female long gowns out there that are based on a TF base-game gown, just with different sleeves (one by AAS, one by Parsimonious). Someone did a default-replacement on the base-game gown with a pregmorph here... and I was wondering, since the torso is unchanged, would having that as a starting point make adding a pregmorph to the other two meshes with the fancy sleeves any easier? (Not asking you to do so, although someday I do plan to make a big ol' pregmorph-adding wish over on GoS-- I just want to know if nicking the pregmorph from Mesh A and applying it to Very Similar Mesh B is as theoretically easy as shoeswapping.)
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Date: 2010-04-23 05:05 pm (UTC)The arm mapping is weird on the original, and so the original texture is gonna need some shifting about. Gotta replace the bits on the fat morph and then uv map fix and texture fix and stick it all together.
Should just involve duplicating the morph with sleeves, deleting everything but the sleeves and then, having imported the no sleeves mesh... grafting them onto that and the pregnancy morph. If the meshes are mapped the same and have the same number of verts, just putting the pregnancy morph in with the original mesh is probably quicker than taking the sleeves and adding them to all morphs on the preg. morphed mesh). In short, yes it's possible.
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Date: 2010-04-23 05:12 pm (UTC)That sounds exceptionally fiddly and I hope it goes well. Meshing sounds more intimidating every time I hear about it.
[i]Awesome.[/i] That means if I finally formally wish for some of this crap, I can make it that much easier on anybody willing to do the hard work! Thank you!
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Date: 2010-04-23 06:09 pm (UTC)It is a bit lol. Yeah I was terrified of meshing too, but most meshes are not that bad, and with practise the easy stuff gets easier and the harder stuff less intimidating.
Sometimes people can have issues with meshes exploding with adding parts to morphs, but I've only ever had that happen once and it's easier than doing the whole thing over imo. I do sometimes redo fat morphs though because maxis idea of what fat looks like leaves a lot to be desired lol.
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Date: 2010-04-24 12:14 am (UTC)I believe it-- SimPE scared the heck out of me for a long while. I started using it just to re-categorize clothes so they worked for young adults, and now I'm all up in there making recolors and default replacements and text mods and multi-PT mods and shit... I also suck at figuring out keygens, or I'd have a really spiffy version of Photoshop by now.
Ohhh yes it does, on the fat morphs-- male AND female, but especially male. I hate the stick-figure arms and legs EAxis slaps on pudgy men. And inexplicably, on the kilt mesh. That's one of the things that makes me want to learn to mesh-- so I can rip the legs off of decent tunic meshes and slap them on tunic meshes cloned from the kilt, and get rid of a) the damn chicken legs, b) the wafflestomper shoes, and c) the damned sock lines that nobody ever fully erases.