Faraday Buttoned Top-Only Tunics
Jan. 13th, 2023 02:35 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
There are a lot of Body Shop pics in this one-- bear with me, I'm still working with a testerhood that has like nine playables in it, a work-in-progress chemistry mod causing gentle errors, and a graphics card (whose control center I still can't open) that, should the game go 'hang on you moved that camera really fast, I have to catch up,' responds by blurring my clothing textures. For reasons, I guess. Plus I only PUT these tunics on TWO of my dudes, and one of them is this guy:

On we go, regardless.
I aimed for 'middle class, but variable' in my texturing here; this is a nice collared wool tunic with a simple belt and the kind of cloth buttons anybody can make, not too long to be affordable (I gave it a go making the skirt as long as the alpha would allow, but it's so straight and it just didn't look right-- longer tunics need more fullness) and not so short that only a daring fellow with well-turned thighs would wear it. So what I ended up with was a tunic that a craftsman might wear to market, or a farmer would keep as his best clothes, or a nobleman might wear if he's not doing anything particularly important. Throw on accessories to change up the look.

Textures here are burgled from Sherahbim's Faraday gown, because the skirt is less intensely shaded than the Lady gown-- though I did the seams myself and I'm rather pleased with them. (I feel like I should have put the sleeve seam in a different spot, but I also like it where it is, so... whatever?) The belt is from an Iamliz13 dress with its long tail truncated. Cloth buttons are actually very shrunken metal buttons from Revival Clothing with some photoshoppery done to them. Leather pouches are from my own collection of badly-sourced textures (IE, I no longer know whose leather this is), with closures from Danegeld.

Okay so what else. I considered putting buttons on the sleeves, too, but... they're loose sleeves and I didn't like the look. The buttons stop where they do for two reasons: one, beyond that point and they stretched weird on the mesh, and two... all of my reconstructed examples with long rows of cloth buttons had the buttons stop right around crotch height. When I gave this some thought, it made a great deal of sense. (Menswear, for some reason, has almost always taken 'how easy is it to pee in this thing?' into consideration.)

The tunic is historically adequate, as is the belt; the pouches aren't actually terribly Medieval shapes but I did my best to retexture them actually following the mesh. Pouch buttons and belt buckles are either pewter or brass; pewter would have been cheaper, because brass is harder/has a higher melting point and so was more difficult to work with... which is the main reason I tried to use pewter more, even on the more expensive colors. Sometimes, though, brass just looked better.

I bump-mapped the ever-loving crap out of those buttons. I know, I know, the texture should do all the shading work-- and it carries a LOT of the shading work-- but on the darker colors, like Jet and Purple Haze and Time Bomb, the bump map gives a needed boost.

Tunics are available for YAEM, TM, and CM Maxis sizes. Yes I am aware that Silvain did TF-AF meshes for both Maxis and Androgyny, but I have not done them. I don't know if I intend to? If you want them, feel free to grab the Resources Folder (which has base textures in Time Bomb and Volatile, with and without belts, plus select guides for various bits and bobs, as well as the copypasta file for texture-referencing) and go to town. And link me! Just because I don't want to MAKE them doesn't mean I wouldn't keep them in my game.

Speaking of texture-referencing, I have done a LOT of it for these tunics, starting by deleting the heck out of repeating textures, since both the Top and Alpha textures-- and Top and Alpha bump maps!-- are identical here. You can have your choice of Skell-styled texture packages (sorted by color action group) that all ages reference, OR adult males as texture sources and teen and child refer to them. HOWEVER, all bump maps reference ONE bump map, so either hang onto the AM Pipe Bomb recolor with AM as source, OR the AlmightyHat_TXTR_FaradayTunic_BumpMap.package if you're going Skell-style. So, yeah, reduced the file size just for AM by about 75%, and that's before referencing the ages together.
Turns out, using Wardrobe Wrangler to patch up my tooltips and SimPE's clothing scanner to change categories leaves me WAY more energy for things like texture-referencing. Who knew!

All textures have been backed out in SimPE to reduce pixelation and color noise, so if you want to recolor these tunics, the resource file is also for you. Honestly I do think they'd look pretty good without the belt and bags-- even without the collar, but I didn't make a seam/hem around the neck, so that'd need doing.
The meshes have fat morphs (updated by Simborg) but I have forgotten if they have pregmorphs as of the time of this writing. As such, they are categorized for Casual, Formal, and Outerwear.

Yes, Zombie, you and your Chocolate tunic would have been the title card image... if not for the fact that everything is so ding-dang dark. Skelfthyrnir took it.
DOWNLOAD TXTR FILE | DOWNLOAD RESOURCES

Pooklet Project Mayhem Naturals
DOWNLOAD CM | DOWNLOAD TM
DOWNLOAD YAEM STAND-ALONE | DOWNLOAD YAEM REFERENCED

Aelia Autumn
DOWNLOAD CM | DOWNLOAD TM
DOWNLOAD YAEM STAND-ALONE | DOWNLOAD YAEM REFERENCED

CuriousB Any Color You Like
DOWNLOAD CM | DOWNLOAD TM
DOWNLOAD YAEM STAND-ALONE | DOWNLOAD YAEM REFERENCED
Behold the Tip Jar!
In case you feel like dropping me a buck or two, should you have a buck or two to spare. I don't do pay content and I can't seem to get requests done in a timely fashion, so donors get a link to the Super Secret Cat Gallery (you help feed my cats, you get to see lots and lots of pictures of my cats) and my to-do list Google doc, in case there's anything on there that makes a donor go 'oooh, when are you working on that one?'

On we go, regardless.
I aimed for 'middle class, but variable' in my texturing here; this is a nice collared wool tunic with a simple belt and the kind of cloth buttons anybody can make, not too long to be affordable (I gave it a go making the skirt as long as the alpha would allow, but it's so straight and it just didn't look right-- longer tunics need more fullness) and not so short that only a daring fellow with well-turned thighs would wear it. So what I ended up with was a tunic that a craftsman might wear to market, or a farmer would keep as his best clothes, or a nobleman might wear if he's not doing anything particularly important. Throw on accessories to change up the look.

Textures here are burgled from Sherahbim's Faraday gown, because the skirt is less intensely shaded than the Lady gown-- though I did the seams myself and I'm rather pleased with them. (I feel like I should have put the sleeve seam in a different spot, but I also like it where it is, so... whatever?) The belt is from an Iamliz13 dress with its long tail truncated. Cloth buttons are actually very shrunken metal buttons from Revival Clothing with some photoshoppery done to them. Leather pouches are from my own collection of badly-sourced textures (IE, I no longer know whose leather this is), with closures from Danegeld.

Okay so what else. I considered putting buttons on the sleeves, too, but... they're loose sleeves and I didn't like the look. The buttons stop where they do for two reasons: one, beyond that point and they stretched weird on the mesh, and two... all of my reconstructed examples with long rows of cloth buttons had the buttons stop right around crotch height. When I gave this some thought, it made a great deal of sense. (Menswear, for some reason, has almost always taken 'how easy is it to pee in this thing?' into consideration.)

The tunic is historically adequate, as is the belt; the pouches aren't actually terribly Medieval shapes but I did my best to retexture them actually following the mesh. Pouch buttons and belt buckles are either pewter or brass; pewter would have been cheaper, because brass is harder/has a higher melting point and so was more difficult to work with... which is the main reason I tried to use pewter more, even on the more expensive colors. Sometimes, though, brass just looked better.

I bump-mapped the ever-loving crap out of those buttons. I know, I know, the texture should do all the shading work-- and it carries a LOT of the shading work-- but on the darker colors, like Jet and Purple Haze and Time Bomb, the bump map gives a needed boost.

Tunics are available for YAEM, TM, and CM Maxis sizes. Yes I am aware that Silvain did TF-AF meshes for both Maxis and Androgyny, but I have not done them. I don't know if I intend to? If you want them, feel free to grab the Resources Folder (which has base textures in Time Bomb and Volatile, with and without belts, plus select guides for various bits and bobs, as well as the copypasta file for texture-referencing) and go to town. And link me! Just because I don't want to MAKE them doesn't mean I wouldn't keep them in my game.

Speaking of texture-referencing, I have done a LOT of it for these tunics, starting by deleting the heck out of repeating textures, since both the Top and Alpha textures-- and Top and Alpha bump maps!-- are identical here. You can have your choice of Skell-styled texture packages (sorted by color action group) that all ages reference, OR adult males as texture sources and teen and child refer to them. HOWEVER, all bump maps reference ONE bump map, so either hang onto the AM Pipe Bomb recolor with AM as source, OR the AlmightyHat_TXTR_FaradayTunic_BumpMap.package if you're going Skell-style. So, yeah, reduced the file size just for AM by about 75%, and that's before referencing the ages together.
Turns out, using Wardrobe Wrangler to patch up my tooltips and SimPE's clothing scanner to change categories leaves me WAY more energy for things like texture-referencing. Who knew!

All textures have been backed out in SimPE to reduce pixelation and color noise, so if you want to recolor these tunics, the resource file is also for you. Honestly I do think they'd look pretty good without the belt and bags-- even without the collar, but I didn't make a seam/hem around the neck, so that'd need doing.
The meshes have fat morphs (updated by Simborg) but I have forgotten if they have pregmorphs as of the time of this writing. As such, they are categorized for Casual, Formal, and Outerwear.

Yes, Zombie, you and your Chocolate tunic would have been the title card image... if not for the fact that everything is so ding-dang dark. Skelfthyrnir took it.

Pooklet Project Mayhem Naturals
DOWNLOAD CM | DOWNLOAD TM
DOWNLOAD YAEM STAND-ALONE | DOWNLOAD YAEM REFERENCED

Aelia Autumn
DOWNLOAD CM | DOWNLOAD TM
DOWNLOAD YAEM STAND-ALONE | DOWNLOAD YAEM REFERENCED

CuriousB Any Color You Like
DOWNLOAD CM | DOWNLOAD TM
DOWNLOAD YAEM STAND-ALONE | DOWNLOAD YAEM REFERENCED
Behold the Tip Jar!
In case you feel like dropping me a buck or two, should you have a buck or two to spare. I don't do pay content and I can't seem to get requests done in a timely fashion, so donors get a link to the Super Secret Cat Gallery (you help feed my cats, you get to see lots and lots of pictures of my cats) and my to-do list Google doc, in case there's anything on there that makes a donor go 'oooh, when are you working on that one?'
GASP!
Date: 2023-03-20 02:09 pm (UTC)