hat_plays_sims: All I did was crop-- go read Bite Me by Dylan Meconis, you'll laugh. (Default)
[personal profile] hat_plays_sims
I have a Bobby Darin song stuck in my head, so I have no intro this time, only music.


Somewhere, beyond the sea,
She's there, watching for me
My lover stands on golden sands...
And watches the ships that go sailin'...


I love most of the expansions for Sims 2, and Bon Voyage is no exception. I've cheerfully taken Sims on all kinds of vacations... but somehow, Tropical is always my favorite. I use a ton of extracted Castaway Stories crap from MATY to make my tropical excursions more authentic, but as usual, many of the accessory defaults suffer from Crayola Plastic Syndrome.



Sims love to build sandcastles. I do not like bright yellow buckets for Medieval Sims. No, a solid brown bucket isn't a perfect improvement, but when you can only swap solid colors, you do what you can.



The iron spade, on the other hand (part of the same package; the bucket handle controls the spade color) got the better end of the deal when it comes to looking good in a solid color.



Step right up, ladies and gentlemen, step right up-- buy a bottle of Mama Fortuna's Soothing Crystal Oil, guaranteed to protect a lady's fine complexion from the heat of the sun! It's the powdered crystals, you see. Bounces the skin-crisping light right off your skin, and adds a healthy glow all on its own!



Also useful as a massage oil!

Which is to say, green glass corked bottles as sunblock and massage oil defaults; both reference the same texture, so you get Mama Fortuna's potion.



Every so often, there's something so blatantly technological in-game that I wonder how the heck I'm supposed to default it. Then I remember my Servos and dig out my lovely gold oak texture and start slapping runes and carvings on things. Oak inlaid with gold can only mean one thing in Hat's Medieval Neighborhood: A wizard did it. Also check out the camera front and back.



The souvenir box was a mighty offender in the war against artificial colors; now it's a simple thin-wood box tied with string... It still doesn't look big enough to hold any of the Bon Voyage souvenirs, but maybe they're kits or 3-D puzzles or something.



Now here's one with a mess of pictures. Beach towels!



The brightly colored beach towels, with their terrycloth and their sunglasses, just had to go. Now, there was plenty of dye in Medieval times, and many different methods for weaving, so I don't feel bad at all about the stripes and color spread on these towels. I do feel kinda bad for not using Castaway Stories textures, but maybe I'll do that later. Not every beach is on Twikkii Island, after all!



But hey, you can see 'em from neighborhood view! (Quick tip for those interested in creating beach towel defaults: in order to photograph a full lot, beach towels ARE recolorable with the design tool, but those changes do not show up in 'hood view."



Behold, the only default in this update that does not require Bon Voyage! It's a default replacement invisible boom box, with bonus original-texture recolor. "Hat," you'll say, "that might be kinda handy, but why a default, not an invisible recolor? Why in the tropical set?"



Because it's the only way to have a fire dance mat without a boom box stuck to it-- the boom box is not recolorable as attached to the mat, for some reason. Yes, the shadows are indeed imperfect, but just do what I do and pretend it's a scorch mark.



Fire happens here, after all! I know, I know, what was wrong with the old stick? Not much, except it was too clean (those cotton-swab lookin' heads get sooty really fast, I've watched fire-eaters), I didn't like the bright silver metal, so I changed it to black, and instead of an Anonymous Dowel as the center handle, I nabbed a polished dark bamboo. It's not much of a change, but I think it adds a sooty little something.



Ooooh I had fun with this one-- the photo album!



Not only does it have a lovely black leather cover with gold detailing...



I made sure to give it its own catalog description...



And some fairly appropriate photos (wedding and volcano, respectively).



Last but not least, suitcases! The smaller tapestry one works for kids, while the larger leather one is for adults. These appear in your Sims' hands when they leave for vacation, arrive at their hotel, leave their hotel, and arrive home again. (They are, however, shown here as recolors of Bloom's suitcases-as-clutter meshes, which were a godsend in getting them DONE.)

And now, the boring words you have to read before I give you the download link:

No bloody paysites. Not with defaults. I have Issues with people charging money for default replacements; it just rubs me the wrong way.

There can be only one. For any particular default, you can only have one replacement. If you have any other defaults for any of these items, yoink 'em out before you use mine.

Learn by doing! Love the idea, hate the texture? Feel free to use my work as a guide for creating your own default replacements. Remember, if you ever want a template for anything you see in my sets, let me know and I'll upload it for you!

Nobody's perfect. Please let me know if you upload your own defaults of any of these items-- I'd love to see your work and maybe your suitcases will be better than mine.

If you downloaded this set before May 30, 2010, please redownload. I totally forgot to include the file for the wooden souvenir box, but the file has been updated and re-uploaded. If you like, you can just download the box and fling it into your defaults folder.

DOWNLOAD BEYOND THE SEA on Mediafire | DOWNLOAD BEYOND THE SEA on Sims File Share

DOWNLOAD SOUVENIR BOX


But wait there's more!









All my best attempts at Medieval luggage applied to Bloom's base-game compatible Bon Voyage luggage-as-clutter! Mesh is included for both adult and child sizes. These are cloned from the gnome, so you can kick 'em over. The only ones I've uploaded are the ones that got compliments, so.

DOWNLOAD CARPETBAGGER on Mediafire | DOWNLOAD CARPETBAGGER on Sims File Share








Wanna help me feed my cats?


In case you feel like dropping me a buck or two, should you have a buck or two to spare. Donors get two things at the moment: a) a link to the Super Secret Cat Gallery, full of pictures of the cats you'll be feeding, updated sporadically when the cats do something photogenic and I'm fast enough on the trigger to catch it, and b) a link to the list of content I have done-but-not-screencapped, nearly done, partly done, or in the planning stages, and the option to suggest what ought to be in the next batch of things I focus on.

Date: 2010-04-23 08:15 am (UTC)
eefje00704: (Default)
From: [personal profile] eefje00704
Yeah, I have those. I've found that they take quite a lot of time, you have to refill the food constantly and if you don't socialize with the chickens, they don't even lay eggs. I mean, I have chickens, and as long as you keep feeding them, they lay an egg every day, I don't have to talk to them or something. Plus I'd hoped that the meat you got from slaughtering a pig or cow would go into the inventory or the fridge or something, but it's just a chunk of raw meat that your sims can then eat. I'm way too picky, I know, but you're right, these are the best ones I've found as well.

I think I have every decent looking animal there is out there for TS2, animated or not. I guess I'd just always been hoping that EA would come out with a better animal ep, with farm animals, and rideable horses, and tropical animals, that way they would have been integrated in the game play much better, I think. Like the monkeys, the wild boars and the orang-utan in Castaway stories, they look nice. What we need is just really another EP, like the hospital EP that Chris Hatch (?) is developing.

Date: 2010-04-23 04:47 pm (UTC)
eefje00704: (Default)
From: [personal profile] eefje00704
I can't remember how many roosters I had per hen ... I just remember that they laid eggs on the first day of testing, and then not anymore. But why would they need roosters to lay eggs? Real chickens don't ...

I can't actually remember much from TS1. I only played it for a rather short time, and I didn't have all the ep's.

And yes, that sounds awesome about the orang, but unfortunately my knowledge of coding is non-existant.

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All of the content on this blog is for The Sims 2 (and its expansions) unless otherwise noted.

This site is not endorsed by or affiliated with Electronic Arts, or its licensors. Trademarks are the property of their respective owners. Game content and materials copyright Electronic Arts Inc. and its licensors. All Rights Reserved.

This blog is file-share friendly but makes every reasonable effort to respect the terms-of-use of free content creators. (This blog also acknowledges that only EA's TOU counts legally. Disregarding another creator's TOU is rude but not illegal.)

My policy, unless otherwise noted, is 'do whatever you want as long as you credit everyone whose work is involved and don't break their policies.' Usually, someone whose meshes, textures, actions, coding, or templates I've used has 'no paysites' somewhere in their policy, so it's probably a good idea to assume, well, no paysites.
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