hat_plays_sims: All I did was crop-- go read Bite Me by Dylan Meconis, you'll laugh. (Default)
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So, some time-- er, nine years ago, I did a few recolors of Buggy's fantastic Nooks and Niches.

We all still need more of those, right?

How about a hundred more?

Well, like, a hundred and eight.



It's not called Buy Mode Blitz because I'm going easy on myself. Or my downloads folder. Or yours.

This time, walls used include:



Boggy1's WottleDaub White 2, White 7, White 8, White 17, Brown 8, Brown 11, and Brown 17.
(Find the walls here!)

DOWNLOAD




45 selections from Felicitations' Parsimonious Pirate Bay Redux-- Ghost Pirate, Grey, Grunge, Ghost Ship, Pirate Bay Cladded, Rock, Salted, Sandy, Tavern, Traders Mustard Masonry, and White in Chair, Crown Kick, Edge, and Plain (Ghost Ship has two Plain recolors because there are two subtle Ghost Ship Plain variations)
(Find the walls here!)

DOWNLOAD





Two WFS Barn Wood walls and 25 WFS Winery walls (none of which Wood For Sims named reasonably, so only the Barn walls are in any reasonable order)
(Find the walls here!)

(... okay that's the whole winery set, if you want the objects, Hafise Azale repositoried them here.)

DOWNLOAD




Windkeeper's Dirty Tavern Walls 1, 7, 8, 9, and 10 and Medieval Tavern Walls 1, 7, 8, 9, and 10
(Find the walls here!)

DOWNLOAD




Yuxi Oblivion Leyawiin Interiors 1a, 1b, 2a, 2b, 3a, 3b, and 4a and 4b
(Find the walls here, I think!)

DOWNLOAD




And a selection of eight random recolors: K8's Roomwithoutaview, Phaenoh's three wooden playground walls, Sunni's Kitchen Hearth 4a & 4b Light Old Plaster and Yellow Plaster, and UK1967's Medieval Wall.

DOWNLOAD


No meshes are included, because it's Buggy's Niches, and because I am tired. Look at that first swatch, it nearly broke me. How do people do swatches for Buggy niches. How. I had to pull all my other recolors out just so I could reliably find the new ones.

Start here, then check the links at the end for parts two and three, and be sure to toodle around places like Plumb Bob Keep and Garden of Shadows for more.

ANYway, these were all recolored off of a niche master that's had its TXMT edited to better match with walls; flawless matching under outdoor lighting, while indoor lighting may vary depending on your lighting mod (see title card; I use my own edit of Gunmod's Radiance). Are all recolors useful with all meshes? No. Are some recolors perilously redundant on some meshes? Yes. (Is every add-on mesh by every creator mapped to take advantage of full-wall-height textures or consistent scale even when they could be? No, so brace for occasional disappointment.)

What else. I don't know? These are Buggy Niches, if you don't know how to use Buggy's niches, download some and goof around with them in-game and suddenly you will be able to think of twelve million things you can do with Buggy's niches.







Wanna help me feed my cats?


In case you feel like dropping me a buck or two, should you have a buck or two to spare. Donors get two things at the moment: a) a link to the Super Secret Cat Gallery, full of pictures of the cats you'll be feeding, updated sporadically when the cats do something photogenic and I'm fast enough on the trigger to catch it, and b) a link to the list of content I have done-but-not-screencapped, nearly done, partly done, or in the planning stages, and the option to suggest what ought to be in the next batch of things I focus on.

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All of the content on this blog is for The Sims 2 (and its expansions) unless otherwise noted.

This site is not endorsed by or affiliated with Electronic Arts, or its licensors. Trademarks are the property of their respective owners. Game content and materials copyright Electronic Arts Inc. and its licensors. All Rights Reserved.

This blog is file-share friendly but makes every reasonable effort to respect the terms-of-use of free content creators. (This blog also acknowledges that only EA's TOU counts legally. Disregarding another creator's TOU is rude but not illegal.)

My policy, unless otherwise noted, is 'do whatever you want as long as you credit everyone whose work is involved and don't break their policies.' Usually, someone whose meshes, textures, actions, coding, or templates I've used has 'no paysites' somewhere in their policy, so it's probably a good idea to assume, well, no paysites.
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