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Okay listen though I'm kind of excited about this one.

The Toolregame Social Welfare Table is, effectively, Universal Basic Income for your Sims.
Because there was only ever one recolor I knew of and the books were kind of... modern and legibly English, I had to chuck this one into my Buy Mode Blitz pile.
Toolregame/GRaT/Mel's Welfare System comes in two parts, the table itself (20 Pooklet Project Natural colors over Piggi Wood 03/SDA Castle Kitchen, plus some antique-y looking books-- books the same on all colors) and the welfare claim paperwork (Ten notebook-style recolors, using some pages burgled from SDA and the same book covers as in the Mog Hughson Novel Manuscript, plus Sunni's Wizard's Tower Iron trying hard to be a charcoal stylus). Both packages are required for the system to work.
Never money cheat again! Unless you want to, I won't judge you.

So, the usual suspects as far as colors, and yes some of the grays are weird, Flash Powder is weird, but if I'm doing fifteen I may as well do all twenty, you know?

Turnaround, in blond!
But what is this thing and how do you use it?
I'm thrilled you asked.

Set up the table somewhere on a community lot and send your adult and elder unemployed Sims to apply for financial assistance. (The table will spawn or call a cashier NPC, and the book spines face the playable Sim.)

There will be a brief conversation animation, but there's no dialogue or requirements to meet at this point.

You just get this notification. Continue toodling around on your community lot until you're ready to go home.

Once you get your Sim home, take the claim paperwork out of their inventory and set it out in the world. I think at this point, you just get your §120-per-day benefits, but I never remember to just set it out and see.

Also, you can recolor your paperwork folio-- it'll cost you §15, but the paperwork itself doesn't cost you anything. And you might as well have it pretty and leave it out somewhere; you'll need it out in the world if you get a new skill point and want to be paid for it.

The recolors! Some may look familiar from book and homework defaults of ages past.

Click your paperwork and select "Apply for Social Benefits" to receive the base payment of §120 every day. If your Sim has kids (or possibly kids in the house), they can Claim for Child Dependants using the claim, and get more money. If your Sim gains skills or talent badges, they can re-apply using the claim paperwork and get an increase in benefits. Once your Sim gets a job, they do lose their benefits automatically.
And okay, so, §120 is not a lot (though the first level of the Gamer career pays §123 per diem, and the first level of the Slacker career pays §126, and you have days off where you don't get paid at all), but it'll keep a Sim alive-- especially if they're unemployed because they're making things and selling them. (I do not know if business owners count as unemployed-- I think they do, the BHAV checks for job GUIDs and retireee pensions-- but a Sim selling their paintings or craftables back to the catalog sure does.)

Also, §120 a day is what a Sim gets when they're fresh out of CAS, basically-- no skills, no badges, no kids. Titania here has a handful of skills and a baby, so her payments come to §541... PER DAY.
When I sent Serviette to apply for welfare, with several badges (I did not check which ones), a toddler in the house, and maxed-out skill points?

§1,970 per diem.
That's nuts.
Point is, if you have Sims you don't want Officially Employed because of Reasons, you can use this set to give them some set-it-and-forget-it daily help getting by, and set-it-and-forget-it is my absolute favorite kind of feature-adding mod/modded object. It's also optional, as in, you have to take your Sim to go apply for it. So you as a player get to decide whether this is UBI or disability or patronage to an artist or scientist or... whatever.
This is usually the part where I talk about whether or not a set is historically accurate, but the table for this one is pretty neutral, only the books giving it a real sense of era, and as for the FUNCTION of the thing?
Listen, it checks to see if you have an outside-the-home job where you work for someone else, or a pension from such a job, and if you DON'T, if you lack that, it gives you the equivalent of a full-time minimum wage paycheck, and you can just focus on raising your kids or training dogs or painting your masterpiece or selling pet bricks on Sim Etsy. You get more money if you have more skills. You get more money if you have children. Other adults (and teens, and pets) in the house can work outside the home without affecting your benefits.
The Toolregame Social Welfare System blows MOST organized social support clear out of the water, historical or modern.
Of note, the claim book does have some weirdness on the spine, and the back cover is a vertical flip of the front cover. Most of the back covers look fine, but some of the spines have half a squished graphic on them. It doesn't really matter to me because you're never going to see the back unless you're taking pics through a glass table at an odd angle, but. Full disclosure.
Download!
Wanna help me feed my cats?
In case you feel like dropping me a buck or two, should you have a buck or two to spare. Donors get two things at the moment: a) a link to the Super Secret Cat Gallery, full of pictures of the cats you'll be feeding, updated sporadically when the cats do something photogenic and I'm fast enough on the trigger to catch it, and b) a link to the list of content I have done-but-not-screencapped, nearly done, partly done, or in the planning stages, and the option to suggest what ought to be in the next batch of things I focus on.

The Toolregame Social Welfare Table is, effectively, Universal Basic Income for your Sims.
Because there was only ever one recolor I knew of and the books were kind of... modern and legibly English, I had to chuck this one into my Buy Mode Blitz pile.
Toolregame/GRaT/Mel's Welfare System comes in two parts, the table itself (20 Pooklet Project Natural colors over Piggi Wood 03/SDA Castle Kitchen, plus some antique-y looking books-- books the same on all colors) and the welfare claim paperwork (Ten notebook-style recolors, using some pages burgled from SDA and the same book covers as in the Mog Hughson Novel Manuscript, plus Sunni's Wizard's Tower Iron trying hard to be a charcoal stylus). Both packages are required for the system to work.
Never money cheat again! Unless you want to, I won't judge you.

So, the usual suspects as far as colors, and yes some of the grays are weird, Flash Powder is weird, but if I'm doing fifteen I may as well do all twenty, you know?

Turnaround, in blond!
But what is this thing and how do you use it?
I'm thrilled you asked.

Set up the table somewhere on a community lot and send your adult and elder unemployed Sims to apply for financial assistance. (The table will spawn or call a cashier NPC, and the book spines face the playable Sim.)

There will be a brief conversation animation, but there's no dialogue or requirements to meet at this point.

You just get this notification. Continue toodling around on your community lot until you're ready to go home.

Once you get your Sim home, take the claim paperwork out of their inventory and set it out in the world. I think at this point, you just get your §120-per-day benefits, but I never remember to just set it out and see.

Also, you can recolor your paperwork folio-- it'll cost you §15, but the paperwork itself doesn't cost you anything. And you might as well have it pretty and leave it out somewhere; you'll need it out in the world if you get a new skill point and want to be paid for it.

The recolors! Some may look familiar from book and homework defaults of ages past.

Click your paperwork and select "Apply for Social Benefits" to receive the base payment of §120 every day. If your Sim has kids (or possibly kids in the house), they can Claim for Child Dependants using the claim, and get more money. If your Sim gains skills or talent badges, they can re-apply using the claim paperwork and get an increase in benefits. Once your Sim gets a job, they do lose their benefits automatically.
And okay, so, §120 is not a lot (though the first level of the Gamer career pays §123 per diem, and the first level of the Slacker career pays §126, and you have days off where you don't get paid at all), but it'll keep a Sim alive-- especially if they're unemployed because they're making things and selling them. (I do not know if business owners count as unemployed-- I think they do, the BHAV checks for job GUIDs and retireee pensions-- but a Sim selling their paintings or craftables back to the catalog sure does.)

Also, §120 a day is what a Sim gets when they're fresh out of CAS, basically-- no skills, no badges, no kids. Titania here has a handful of skills and a baby, so her payments come to §541... PER DAY.
When I sent Serviette to apply for welfare, with several badges (I did not check which ones), a toddler in the house, and maxed-out skill points?

§1,970 per diem.
That's nuts.
Point is, if you have Sims you don't want Officially Employed because of Reasons, you can use this set to give them some set-it-and-forget-it daily help getting by, and set-it-and-forget-it is my absolute favorite kind of feature-adding mod/modded object. It's also optional, as in, you have to take your Sim to go apply for it. So you as a player get to decide whether this is UBI or disability or patronage to an artist or scientist or... whatever.
This is usually the part where I talk about whether or not a set is historically accurate, but the table for this one is pretty neutral, only the books giving it a real sense of era, and as for the FUNCTION of the thing?
Listen, it checks to see if you have an outside-the-home job where you work for someone else, or a pension from such a job, and if you DON'T, if you lack that, it gives you the equivalent of a full-time minimum wage paycheck, and you can just focus on raising your kids or training dogs or painting your masterpiece or selling pet bricks on Sim Etsy. You get more money if you have more skills. You get more money if you have children. Other adults (and teens, and pets) in the house can work outside the home without affecting your benefits.
The Toolregame Social Welfare System blows MOST organized social support clear out of the water, historical or modern.
Of note, the claim book does have some weirdness on the spine, and the back cover is a vertical flip of the front cover. Most of the back covers look fine, but some of the spines have half a squished graphic on them. It doesn't really matter to me because you're never going to see the back unless you're taking pics through a glass table at an odd angle, but. Full disclosure.
Wanna help me feed my cats?
In case you feel like dropping me a buck or two, should you have a buck or two to spare. Donors get two things at the moment: a) a link to the Super Secret Cat Gallery, full of pictures of the cats you'll be feeding, updated sporadically when the cats do something photogenic and I'm fast enough on the trigger to catch it, and b) a link to the list of content I have done-but-not-screencapped, nearly done, partly done, or in the planning stages, and the option to suggest what ought to be in the next batch of things I focus on.
I love this idea
Date: 2021-02-06 01:40 am (UTC)Re: I love this idea
Date: 2021-02-06 05:18 pm (UTC)I believe if you just set the paperwork out in the world and don't interact with it (clicking 'apply' updates it to how many skills and badges and kids your Sim has), you'll stick with the $120 per diem base rate. In my game I can always say a Sim getting payments like Serviette has a wealthy patron who is 'buying' her paintings or oven mitts or whatever, but that's my game.
Re: I love this idea
Date: 2021-02-17 02:56 pm (UTC)