hat_plays_sims: All I did was crop-- go read Bite Me by Dylan Meconis, you'll laugh. (Default)
[personal profile] hat_plays_sims
Buy Mode Blitz is, once again, me trying to get enough recolors of the really cool meshes I either use all the time or want to use all the time.



And this is one of those!

Kindly remapped and texture-referenced for me (several years ago) by Chiarascuro/TenLittlePandas, the SDA Castle Bathroom is...

Well, it's a lot of things.

Is it historically accurate? Some of it!

Is it a historically adequate bathroom? What's that?

Look, I only got the one pretty in-game pic, the rest is swatches, the ramble has to go somewhere.

So let's talk historical accuracy first, and we'll start with "What is a Medieval bathroom?"

Because depending on your class and how you define 'bathroom,' that's everything from a convenient ditch to a Medieval bedroom.

The pieces in this set include three variations on the same shelf, a table, a coffee table, a folding screen, a mirror, a sink, a tub, and a close-stool toilet. (Also a jar (included), a bucket, a basin and pitcher, and a metal pitcher, not included.) It may strike you that, out of all that, only the toilet and bathtub are bathroom-exclusive furniture.

And you'd be right!

Especially in the Middle Ages. A close-stool was, well, a stool that closed, trapping the terrible things you did to the chamber pot inside it inside it, letting your noble self sleep through the night in a room reasonably free of bad airs. It was not kept in a specific room for pooping (unlike the garderobe, which was effectively an upstairs outhouse in a castle, where you could poop on invaders if you aimed well-- but make sure the wall underneath has no handholds).



The only two pieces that aren't visibly... historically adequate, let's say, are the sink and the bathtub-- the tub is fine until you hit the pipe, and the sink is... slightly more plausible-ish (I've seen something similar in a documentary about Guedelon Castle, but it was more of a drain for holy water than an actual sink), but still, running water in Medieval Europe was known but vanishingly rare. So at best, those two signal a terribly posh household, while the toilet mostly just marks a very nice household.

The table, coffee table, and etagere table are all very accurate (the etagere would've been a little later, but it's still built along those simple flat travel-chest lines), while the screen is... weird? Chinese folding screens WERE showing up in Europe in the Late Middle Ages, but I couldn't find any references to non-Chinese-style versions being built. I'm gonna call it plausible.



The mirror is... really, really big, your average Medieval mirror was made of silver and no more than eight inches across or made of glass backed with lead and hilariously expensive. (In the Renaissance, Florentine glassworkers figured out how to swing a low-temp lead backing that didn't shatter the glass with thermal shock, and the silver and aluminum backing we're familiar with today wasn't invented until 1835.)

But Sims need mirrors for Reasons, and sometimes playing a historical game means balancing a desire for historical accuracy, a need for in-game functionality, and art direction.

Also, since this is SDA, the polycounts:

Lavabo/Sink (the referenced mesh): 2,750
Baignoire/Bathtub (standalone): 4,680
Coffre Bas/Chest coffee table: 312
Coffre Table/Chest table: 280
Etageres Table/Shelf: 45,344
Etageres Table/Shelf (reduced polys by Panda): 15,504
Etageres Table/Shelf (emptied by Panda): 400
Miroir/Mirror: 452
Paravent/Screen:3,432
Toilettes/Close-stool toilet: 518
Chateau Frances Inspired Jar (separated by Panda, referenced mesh for etagere jar): 3,028



So here's how overboard I went on recolors: there are 60 recolors of the wood subset of the referenced mesh (the sink); two with the original SDA carvings, just... separated (quatrefoil and sunburst) and one with a pretty burled wood that's been lurking in my Assorted Textures folder forever, waiting for a good use (burl).

The, uh, the mapping on the screen is... what it is. I will probably make a plain wood texture of these pieces eventually, but that day is not today.



Sinks with Quatrefoil in Pooklet Project Mayhem naturals...



Sinks with Sunburst in Pooklet Project Mayhem Naturals...



And sinks in Burl in Pooklet Project Mayhem Naturals.



Here's how Panda's texture-referencing works: The sink is the primary reference, and has two subsets, base and ceramic, and ceramic (the basin subset of the sink) has both a clean and a dirty state. The 'base' subset provides the wood for both chest tables, the shelf table, the outside of the close stool, the mirror, and the screen, while the 'sink' subset only has one referenced bit, the toilet bowl/chamber pot inside the close stool. Panda's jar is a secondary referenced mesh, and only the jars in the loaded Etagere shelves are slaved to it-- so if you're not bothering with either of those two poly-heavy beasts, go on and chuck those three objects.

There are 23 schmancy stone textures for the sink, and like a fool I bundled my content before taking pics (which sometimes puts things out of order), so I am pretty sure these are, left to right top to bottom,

3. Colorbox
4. Luxuty (no that's how the source spelled it)
5. Best
6. Blue Pearl
7. GL Orange
8. Base 85
9. RedPinkBlack
10. 34
11. Seamless 1929
12. Salt And Pepper
13. HR
14. Frantic Yellow
15. Porto Beige
16. Smooth
17. NW
18. WFS Black
19. WFS White
20. WFS Gray
21. WFS Cloudy
22. WFS Tan
23. WFS Red-Brown
1. Tarn
2. Slab

1-10 are granite and 11-17 are limestone, from various online sources I was too foolish to keep track of, and 18-23 are Wood For Sims marble from the Marble Bathroom set, because I have zero shame.



The tub comes in 20 Pooklet Project Mayhem naturals, and stands alone. Again, it wouldn't have had its own room; you would have stored it somewhere and had it brought to your chambers and filled with hot water when you wanted a sit-down bath. Except it has a pipe, so... well, SDA did what it wanted?

Download!








Wanna help me feed my cats?


In case you feel like dropping me a buck or two, should you have a buck or two to spare. Donors get two things at the moment: a) a link to the Super Secret Cat Gallery, full of pictures of the cats you'll be feeding, updated sporadically when the cats do something photogenic and I'm fast enough on the trigger to catch it, and b) a link to the list of content I have done-but-not-screencapped, nearly done, partly done, or in the planning stages, and the option to suggest what ought to be in the next batch of things I focus on.

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