hat_plays_sims: All I did was crop-- go read Bite Me by Dylan Meconis, you'll laugh. (Default)
[personal profile] hat_plays_sims

Two roads diverged in a yellow wood...

Man, I loves me some default replacements. I really do. Default replacements are just awesome. Stev84's dusty roads are incredibly awesome default replacements-- I've got 'em for grassy and desert terrains (and Psychosim's cobblestones for dirt. For concrete, I need something that replaces the terrain, too). However, when you have Seasons installed, you may notice a problem with Stev84's replacements, or any road replacement that borrows the terrain's... well, terrain.

Snow doesn't fall on the roads, see. It falls around them. The roads lay on top, so your lovely wintry neighborhood with its dusty roads has random strips of grass between each rut.

So I says to myself, I says, "I wonder if I can alpha edit that?"

It turns out I can! And now I share, because Sims 2 stuff is no good unless you share.

Of Note!

First things first, this is a default replacement. If you have any other road replacements for the grassy (lush? I think it's lush, actually) terrain, you'll have to remove them in order to use this. There can be only one.

Second, and equally important, this is all Stev84's work. All I did was remove the grassy bits (which took a while, believe you me). All hail Stev84!

Third, this is ONLY a change to Stev84's mod from neighborhood view. I tried to alpha edit the lot view roads, and discovered that, um. You get a lovely view of the sky under your neighborhood when you do that. Lot view will be Stev84's roads with no change.

Fourth, I have not included Stev84's floor tiles for fixing the streets in front of your houses. Go here for that.

As ever, the policy on this one is 'give credit where credit is due' and 'default replacements should never be pay, dammit.'



As an added bonus, you don't get sharp grassy corners intruding onto your sandy stretches in beachy neighborhoods anymore! (The cart there is one of Hexameter's default replacements.)

DOWNLOAD on Mediafire | DOWNLOAD on Sims File Share








Wanna help me feed my cats?


In case you feel like dropping me a buck or two, should you have a buck or two to spare. Donors get two things at the moment: a) a link to the Super Secret Cat Gallery, full of pictures of the cats you'll be feeding, updated sporadically when the cats do something photogenic and I'm fast enough on the trigger to catch it, and b) a link to the list of content I have done-but-not-screencapped, nearly done, partly done, or in the planning stages, and the option to suggest what ought to be in the next batch of things I focus on.

VERY IMPORTANT UPDATE! If your road stopped being transparent, it's not because my files went funny, it's because of the various skybox/skyfix mods we have now. Go here and download the Neighborhood Road Transparency Fix! Clears it right up.

Date: 2010-04-04 02:46 pm (UTC)
kinsley: (delicious)
From: [personal profile] kinsley
Thank you, I've been looking for something like this for a while!

Date: 2010-04-04 09:53 pm (UTC)
savagedamsel: (Default)
From: [personal profile] savagedamsel
This is lovely! I feel like I need to go start a country neighborhood now with lots of flowers and cottages. :)

Date: 2010-04-04 11:53 pm (UTC)
From: (Anonymous)
Genius. It looks like every time you decide to fiddle with SimPE you find out something awesome. Thank you very much!

- Sonne

Yay!

Date: 2010-04-05 01:31 am (UTC)
ext_411880: (Default)
From: [identity profile] morgaine2005.wordpress.com
Looks great, Hat! Thank you so much! :D

Date: 2010-04-05 02:42 am (UTC)
From: (Anonymous)
This looks so much better than the older version. I switched to phycosim (sp?) Cobblestone defaults from GoS awhile back but this one looks better. My nieghbourhood is dirt though so I can't use it.

Is it possible to use 2 defaults for different versions at the same time? Like have the dirt for main and use the grass for a subhood at the same time?

Issie

Re: Yay!

Date: 2010-04-05 10:22 pm (UTC)
ext_411880: (Default)
From: [identity profile] morgaine2005.wordpress.com
Yes, these are the roads I use! Or they were. Now I use yours. ;)

Date: 2010-04-05 11:56 pm (UTC)
From: (Anonymous)
Glad to hear that. Now I'm contemplating moving my sims into a subhood to use these instead. Only 5 families so shouldn't be too much of a hassle. Thanks for letting me know :)

Re: Yay!

Date: 2010-04-12 04:34 am (UTC)
ext_411880: (Default)
From: [identity profile] morgaine2005.wordpress.com
Er ... about that.

I don't know whether the problem is because of this mod or Stev84's original mod, or even something else entirely, but when I played today, I noticed that curved corners, when viewed from the lot, have reverted to asphalt texture.

You can see what I mean in the second picture of "I Know I Can Love You Much Better Than This" -- if you look over Garnet's shoulder, to the right of the picture, you can see curved asphalt.

Again, I don't know whether it's you, me or somebody else entirely -- but maybe you could check this, next time you go in-game? :)

Your mod looks absolutely stunning from the neighborhood view, though! Snow-covered roads, yay!

Date: 2010-09-17 06:16 pm (UTC)
From: (Anonymous)
You are a true genius!

Date: 2011-02-14 01:48 am (UTC)
From: (Anonymous)
A bit late, but thank you so much for the road replacements! I've just started a Regecy hood so I really needed something like this.

Date: 2017-03-27 03:40 pm (UTC)
From: (Anonymous)
I'm having the same problem. It seems to happen in winter when there is snow on the road. The pieces of road that are 'turn corners' and 'u-turn ends' revert to the Maxis road and sidewalk textures in lot view. It happens with Stev84's original country roads too, not just this alpha edited version. I don't know how to fix it, so I was wondering if anyone knows how to do it, or has already done it somewhere.

Cut Controls

No cut tags

Handy Tags

Disclaimer & Policy

All of the content on this blog is for The Sims 2 (and its expansions) unless otherwise noted.

This site is not endorsed by or affiliated with Electronic Arts, or its licensors. Trademarks are the property of their respective owners. Game content and materials copyright Electronic Arts Inc. and its licensors. All Rights Reserved.

This blog is file-share friendly but makes every reasonable effort to respect the terms-of-use of free content creators. (This blog also acknowledges that only EA's TOU counts legally. Disregarding another creator's TOU is rude but not illegal.)

My policy, unless otherwise noted, is 'do whatever you want as long as you credit everyone whose work is involved and don't break their policies.' Usually, someone whose meshes, textures, actions, coding, or templates I've used has 'no paysites' somewhere in their policy, so it's probably a good idea to assume, well, no paysites.
Page generated Apr. 23rd, 2025 11:06 am
Powered by Dreamwidth Studios

Style Credit