Yep. That's me.
Feb. 17th, 2013 04:22 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Guess who sat down to look at skirt meshes and untuckable tops, then get back to work on Medieval underwear...
... And Pooklet'd five thicknesses of stubble, two mustaches, and a soul patch?
Turns out I've missed Pookletting things. I also finally counted all my beardstuffs. There will be 23 when I get around to a beard dump, not accounting for possibly doing some of those long Santa beards in waves AND straight textures.
Do you guys like your beards binned or unbinned? Um, which is to say, should I offer unbinned options, too, because boy howdy am I binning them for myself. I hear they go funny in the family-ing stages, so they're gonna get binned like my hairline blushes, with the hairtones changed. (Adults ARE getting gray options, for those men who begin to get grizzled around the muzzle earlier than it sets in on their hair. Likewise elders are getting colored options, because sometimes the color in the beard is pretty stubborn.) And... are beards and facial hair among the things one can townie-enable? That sounds like fun.
Also if anybody knows of any facial hair meshes (I have Necrodog's Amish beard, Simsbaby's thick beard, and SynapticSim's Face Fur, plus all the Basegame and BV beards), let me know? I may just need to add them to my list.
... And Pooklet'd five thicknesses of stubble, two mustaches, and a soul patch?
Turns out I've missed Pookletting things. I also finally counted all my beardstuffs. There will be 23 when I get around to a beard dump, not accounting for possibly doing some of those long Santa beards in waves AND straight textures.
Do you guys like your beards binned or unbinned? Um, which is to say, should I offer unbinned options, too, because boy howdy am I binning them for myself. I hear they go funny in the family-ing stages, so they're gonna get binned like my hairline blushes, with the hairtones changed. (Adults ARE getting gray options, for those men who begin to get grizzled around the muzzle earlier than it sets in on their hair. Likewise elders are getting colored options, because sometimes the color in the beard is pretty stubborn.) And... are beards and facial hair among the things one can townie-enable? That sounds like fun.
Also if anybody knows of any facial hair meshes (I have Necrodog's Amish beard, Simsbaby's thick beard, and SynapticSim's Face Fur, plus all the Basegame and BV beards), let me know? I may just need to add them to my list.
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Date: 2013-02-17 01:31 pm (UTC)I prefer mine binned (I get annoyed with things aren't, especially when it is like eyebrows and I have too many sets to flip through.)
I think there's a hack to make beards townie-enabled....
I'm waiting for this mesh here to be released- it looks fantastic so far: http://www.digitalperversion.net/gardenofshadows/index.php?topic=29350.0
Also- a weird thing I've noticed- but especially the maxis full beards only go up so far on the sides at the ear, and if your hair mesh doesn't have sideburns or hide that area, the transition looks unnatural. So it was a project plan of mine to see if could make some sideburns and bin them as stubble or mask, just as another hairline element to try and lessen that.
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Date: 2013-02-17 07:24 pm (UTC)Binning is easy; I heartily recommend binning your eyebrows. Family-ing eyebrows even works, but I have some issues with grays so I haven't shared my binned Trapping eyebrows.
I shall google!
Is that Alfred's beard? Your link isn't working.
Ah yes, I know what that problem is! That's a custom hair mesh problem. There's a definite seam between the face and the scalp-- you can see it here, in how the hairline makeup just STOPS. The beards can't go up any farther than that, so when hairs aren't meshed to come down in front of the ear a bit, there's nothing that can be done to cover the gap. ... Well, nothing besides meshing meshed beards higher, but in terms of stubble and painted-on beards, there's nothing I can do. (Most hairs have a scalp layer. Most of the time this layer is never used, to save space and make parts look more realistic.)
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Date: 2013-02-17 08:20 pm (UTC)And yes, I bin eyebrows and beards and all. (Though I really should go and remove some sets, because no, Trappping, a 100+ sets of eyebrows was actually in hindsight a bad idea ^_~)
I'm happy with how that curly texture for the Wizard beards turned out, because the maxis textures won't ever Pooklet for me without loosing all definition. But yeah, I was surprised how some warp tool and teh curls made it easier- though i'm still bad at alphas from scratch.
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Date: 2013-02-17 09:23 pm (UTC)... You did a beard? Did I miss a beard? (Cynnix just made crowns. Suddenly I have yet another project. Time to put some textures on those puppies that don't look handpainted!)
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Date: 2013-02-17 09:33 pm (UTC)http://i1102.photobucket.com/albums/g443/heget/gifs/grinchsmile.gif
My beards were the Summer Secret Gift for Cynnix, along with a kareoke machine made tavern barrels and bottles, the first round of shifts and the then shifts + shawls, and some 15 odd hair. As the link is a mediafire one, I'll probably end up reposting the rest of the things on my journal as well with new links.
Here, they are this set:
and a working link is here: http://www.medievalsims.com/forums/viewtopic.php?p=51340#p51340
(earlier in the thread shows all the other goodies, but I put teh beards up on box.net links because of demand.)
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Date: 2013-02-17 10:36 pm (UTC)no subject
Date: 2013-02-17 10:41 pm (UTC)I really don't like V3 for hairs, but I can see how it'd work for beards.
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Date: 2013-02-17 10:45 pm (UTC)That's my thinking-- I like the shiny for hairs, but on beards it doesn't look as realistic. On the little beards, that's no big, but for the larger ones, I really want to try playing with my own shiny new warp tool.
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Date: 2013-02-17 11:29 pm (UTC)no subject
Date: 2013-02-18 12:09 am (UTC)no subject
Date: 2013-02-17 10:16 pm (UTC)no subject
Date: 2013-02-17 10:38 pm (UTC)no subject
Date: 2013-02-18 01:48 am (UTC)Question! With the basegame beards, will you be Pookleting the FantasyRogue alphas, the originals, or both? Just wondering because I have some well-groomed Sims who like their facial hair neatly trimmed, and some scruffy ones who can't be bothered to fight with it. Takes all sorts and whatnot. :P
As for binned or unbinned, I'm tempted to say "binned", but there are certain "intermediate" shades (Shrapnel, Safety Fuse, Comburent) that could possibly be used for multiple hair colors, at least in terms of stubble? Though honestly, I think I'm just too excited about the prospect of Pooklet'd facial hair to care whether or not it's binned, so I'm good with whatever's easiest and/or most desirable for you.
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Date: 2013-02-18 02:56 am (UTC)So far, I've just run the actions over FR's versions-- though I did edit down the mustache on the BG Devil beard. Did that one twice, so there's Cartoon Devil and then there's Fandral of Locksley. But on the fuller beards, I'll be using v3 textures (probably keeping FR's alphas, since... they're there), because while the V1 ones are shiny and pretty, I think the rougher v3's will work better for facial hair. And I'm gonna retexture Synaptic Sim's face fur, so that oughta provide some serious scruff.
I have pretty much convinced myself to make three edits of everything-- unbinned but with proper tooltips (stupid Bodys Shop not having enough room for all my credits), binned after fixing the tooltips, and then townie-enabled after binning and tooltip fixing. They'll all replace each other, though, because I value what sanity I have left. I really waffled on it, though-- a lot of men's beards come in far redder than their hair, but I don't want to townie-enable unbinned beards.
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Date: 2013-02-18 04:33 am (UTC)no subject
Date: 2013-02-18 04:49 am (UTC)no subject
Date: 2013-02-18 07:17 pm (UTC)Are you doing... uh I dunno what it's called... it's one of necro dogs ones, with 2 hanging plaits off the bottom?
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Date: 2013-02-18 11:48 pm (UTC)The only beard of Necrodog's I have is the Amish beard. I will cheerfully look at more meshed beards if you know where I can find them; they seem to have deleted their stuff from MTS.
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Date: 2013-02-19 12:22 am (UTC)I've located the mesh in my downloads, it's called the jack sparrow beard I think... I have a recolour somewhere I know as one of my sims is wearing it. Will have a poke around for it tomorrow.
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Date: 2013-02-19 02:54 am (UTC)There's also this one, but hell if I know where to find the mesh. A quick googling suggests Necrodog jumped ship for TSR, but apparently never went FA as his stuff isn't in the Booty.
I wonder why there aren't more beard meshes out there. Beards are awesome.
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Date: 2013-02-19 04:38 am (UTC)no subject
Date: 2013-02-19 04:44 am (UTC)no subject
Date: 2013-02-19 07:47 pm (UTC)Beards are definitely a coarser type of hair (I have a bearded father so I know much of such things).
https://www.box.com/s/e98sfno8bw60ceyy0t5e that's necrodog's jack sparrow beard with a recolour (I don't think its a recolour by necrodog but hey it works).
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Date: 2013-02-20 12:40 am (UTC)And yep, toddler deities, because toddlers don't do walkbys. (My solution is to build the gods a house hidden away somewhere and give them all prisoner tags, so they can't turn up on community lots or as walkbys.)
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Date: 2013-02-20 04:50 pm (UTC)My hood is going to be medieval with a dash of fantasy, anglo-saxon and viking thrown in because I am a history nerd with a keen interest in fantasy (and because I like pretty, even if it's not historically accurate). I plan to have a main medieval hood (with mages/witches), with a fantasy sub hood (elves, plant sims, satyrs etc) and then a second subhood for vikings (not sure where to throw in the anglo saxon, since their culture is closest to viking but historically they didn't really get on lol). And for some reason I decided in the viking subhood it would be cool to have the main norse gods as kind of kings/ruling dynasty over the denizens (since they lack immortality without Idunn's apples).
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Date: 2013-02-21 04:59 am (UTC)I acknowledge that my 'hood is fantasy (I couldn't deal without witches, Servos, and Plantsims. I love them), but I really want the look to be.... around 70-85% historically accurate. My main and shopping 'hoods will be the base kingdom, Downtown is a sort of Medieval B-Picture Uberwald full of vampires and gypsies and werewolves (because I know they're not accurate to the Traveler population, but Sherahbim's gypsy clothes are so pretty), then Vikings in Three Lakes, with Twikkii Island and Takemizu Village just getting more thematic hair and clothes, and more Medieval technology.
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Date: 2013-02-22 12:07 am (UTC)That sounds interesting, I don't think I have the patience to make something that accurate. Most of my fantasy stuff is Sherahbim's clothes. I started toying with the idea of a medieval hood back when I started playing around when OFB came out but the content out then was often poor and mostly pure fantasy when it did exist.
I'm not quite sure what to do about holiday destinations, I'd like to have one of each but struggle on how to make them thematic and look medieval. And what to do about Vikings and three lakes.
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Date: 2013-02-22 04:55 am (UTC)Most of my textures are burgled from Sherahbim, so I think we definitely share some tastes there. *grins* I love her more fantastical stuff, but I got tired of having gorgeous fantasy-Medieval clothes for nobility, burlap-sack clothes for peasants, and not a damn thing for the silk merchant's wife. Or kids. Elder-enabling adult clothes means my old men have as much to wear as my young men, but all of a sudden I had bupkiss for little boys.
Well, you could always bear in mind that they don't have to be Medieval Europe to work. Steal a cold-weather society like northeastern Russia or an Inuit tribe for Three Lakes, maybe? Or go for a Scottish Highlands feel or something, anywhere where the men are proud and free and the hills are high and rocky is probably a good Mountain vacation 'hood.
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Date: 2013-02-22 04:11 pm (UTC)Ha yes, I have a huge almighty hat folder in my downloads. Yeah I hated how ugly a lot of the early peasant stuff was (not a big fan of grunge) , and tended to save colours I don't like (brown) for them (I have a lot of medieval sims in bodyshop although not many in game; except the tester hood I started yesterday to get in game shots of clothes) . Yeah kids and toddler stuff has been hard to come by, getting some sherahbim stuff edited a little to work on cynnix's liz alpha dress conversion at the moment (I can only work with stuff sans boob shading since I can't remove it myself but been adding undershirts/dresses on a few bits here and there) Most of my adult male stuff is elder enabled, bit more hit and miss with females.
Ah yes that had not occurred to me... hmm maybe they could be Rus or Finn or Sami; similarish but not quite the same as Vikings. Scotland could work too, might be easier to find names for the locals that way. Twikkii is more a case of using stuff from Castaway Stories (I actually played that, quite a fun game; shame its identical to the sims 2 with different content after the main quest/storyline). I've tried medievalising Takemizu but I have no idea what medieval China looked like in the slightest.
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Date: 2013-02-22 05:33 pm (UTC)If you wanted to get particularly anachronistic but still climate-accurate with your Mountain denizens, try something like French fur-trappers. They were all over Canada and the wilder parts of the American frontier back in the Western Expansion, and they wouldn't actually translate too badly to a Medieval-Fantasy world. Big hairy men wearing fur and leather and naming mountains after boobs. (Out here in California, we have Mount Diablo, because the dual peaks made the Spanish missionaries think of devil horns. More towards the middle of the country, you get the Grand Tetons, because they made the French fur-trappers think of, literally, big breasts. Very different priorities.) Ahem. From what I hear, it's actually surprisingly hard to research Chinese historical fashion. This gal had some problems finding reliable sources that weren't period movies. My solution is to accept that the clothes (mostly BV and HH age conversions) are Japanese, the niftiest hairs are probably mostly Chinese (seriously it would be nice if XM and Rose ever SAID on anything but Roses Taobao hairs), the furniture is more Asian Fusion, and then just go around redecorating lots to swap out things like modern phones, TVs, and stereos for more period/A Wizard Did It equivalents.
Your Twikkii Island sounds a lot like my Twikkii Island, though.
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Date: 2013-02-19 09:03 am (UTC)Me, while I want my hairs binned, I prefer eyebrows and beards unbinned so that Sims with auburn hair binned brown can have red beards and Sims with dark blond hair brown (or light brown blond). And like somebody said above, some colours work with several different hair colours. IMO it would be a shame to have this really nice Shrapnel beard, but only black haired Sims could use it (esp. since I always rebin Shrapnel as brown). :)
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Date: 2013-02-19 09:22 am (UTC)So, plenty of chances for guys with Depth Charge hair to have Shrapnel beards, or Vikings with Incendiary hair to have Comburent beards and get called Redbeard. *grins*
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Date: 2013-02-19 09:34 am (UTC)no subject
Date: 2013-02-19 09:55 am (UTC)Stay tuned, because as well as beards, I'm working on massively full wardrobes for all ages from the skin out. ... I make no promises as to when, but it's in the pipeline.
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Date: 2013-02-19 10:20 am (UTC)Makes me wonder if any hair-covering accessory mesh would work
For the thinking cap? Sure. :) It has a nifty little #STR that changes the Sim's hair to bald, so it actually isn't so much a matter of covering the hair up as it is hiding the fact that the Sim suddenly doesn't have any. ;) (That's why I made the helmet so thick, BTW, to keep the baldness hidden.)
Edit: Oooh, more clothes! *drools* I'm definitely going to stay tuned. :)
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Date: 2013-02-19 11:34 am (UTC)And now I have to go look at who can wear noodlesoothers and thinking caps, and look at accessory hats and helmets. I've got that Altair hood, I could do a fancy 'magical' embroidered recolor...
Yep! I have a very long list, but it's gonna start with underwear. Five sets for each sex, child through elder. (Toddlers only get three sets and the diapers are done.) Because everything else I want to make needs to get built over underwear.
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Date: 2013-02-20 03:10 pm (UTC)Five sets of underwear for each... be still, my heart! :D If there's something my Sims need, the gents especially, it's underwear. I shall be waiting with bated breath. :)
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Date: 2013-02-20 03:30 pm (UTC)Five sets of underwear, two or three sets of gym clothes, one outerwear robe, one set of separates each (maybe two, but a few meshes would have to spontaneously appear), and a minimum of three sets of casual/formal/maternity outfits. There are days I feel like I'm making an expansion pack.
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Date: 2013-02-20 08:01 pm (UTC)Gym clothes, too, yay! (Seriously, you need to stop reading my mind. ;)) And hey, I'd buy the Almighty Hat EP in a heartbeat. :D
Oh! This is completely unrelated to clothes or beards, but while I have you on the line so to speak (I'll let you move on to newer threads soon, I promise). :) Have you default replaced the tv remote? (I've looked, but I can't find one.) The reason I'm asking is that I'm making a period-ish one-tile wall tv (that looks like a painting when turned off and yes, I've totally stolen that idea from Numenor, only mine's a simple thing that's supposed to be for poor Sims like peasants and common labourers), and I was going to make a DR remote while I was at it - getting rid of it completely would require modifying like five levels of BHAVs and that's just... no. But if you've already made one, then it's much easier if I just direct people to get that one
because I'm totally lazy that way. :)no subject
Date: 2013-02-21 04:51 am (UTC)no subject
Date: 2013-02-22 03:32 am (UTC)I'm an idiot. No, really, I am. I got so hung up on making the remote disappear through the BHAVs that it didn't even occur to me to simply make the it invisible and be done with it. *headdesks some more* Thanks for screwing my head back on. :)
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Date: 2013-02-22 04:47 am (UTC)... Oooh, I bet one of the many magic wand defaults out there would work for the remote, too-- good for those magic harp stereos...
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Date: 2013-02-22 05:57 am (UTC)Oooh, I bet one of the many magic wand defaults out there would work for the remote, too
Like the twig one for neutral witches? Because that's what I had already used. :) (I wanted something that didn't look too witchy, and that one was perfect.) Great minds think alike. ;)
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Date: 2013-02-22 06:30 am (UTC)Or one of Decat's new defaults. It's not a bad idea-- most of the electronics in my game are magic-- musical skulls, harps that play by themselves, crystal ball TVs. The only music-producing objects that aren't necessarily fueled by magic are music boxes.
I clearly NEED witches in my game, so somebody can sell all this stuff.