All of the content on this blog is for The Sims 2 (and its expansions) unless otherwise noted.
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My policy, unless otherwise noted, is 'do whatever you want as long as you credit everyone whose work is involved and don't break their policies.' Usually, someone whose meshes, textures, actions, coding, or templates I've used has 'no paysites' somewhere in their policy, so it's probably a good idea to assume, well, no paysites.
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Date: 2013-02-12 05:41 pm (UTC)The Androgyny shapes I'm still half-waffling on. I grab one or two every once and while for the Sweet Polly Olivers, but I really need to organize and straighten out full sets for all non-Maxis bodyshapes.
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Date: 2013-02-12 06:56 pm (UTC)Androgyny is currently the only custom bodyshape in my game that's townie-enabled and geneticized. I love it. I want more of it. Your tunics are gonna go on my list of things that need converted to Androgyny females, for the record.
Ideally, I'd love to have a whole mess of bodyshapes I could texture-reference, but a) I'm so damned picky about them (everyone needs toes, ladies need nipples and clefts using Warlokk's mapping, men can't have nipples because no two skintones agree on where to put them, men and women must be similarly affected (muscles with muscles, slim with slim, fat with fat), shape must apply to teens through elder at least) and b) it takes about 40 meshes per age/sex combo for me to feel like I've got a working variety...
I think I'll stick with four, at least for now. Although I do hear rumors about other shapes. (Goddamn, I want one step SKINNIER than Maxis. Not just androgynous, although I like that, but small-but-present breasts and slender hips on women, and narrow shoulders and wiry limbs on men.)
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Date: 2013-02-12 11:22 pm (UTC)Thanks, Hat!
(And Heget, for what it's worth, I plan to use the Androgyny shape for prepubescent teens -- that is, once there are enough meshes and I make/am lucky enough to download enough clothes to cover all classes and clothing categories. ... Of course, that being said, it'll have to wait a bit regardless, because I've aged a few girls up to teen recently, and it would be really weird to have them go from moderately developed on the chest front to zilch instead of the other way around. ;) )
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Date: 2013-02-13 12:38 am (UTC)no subject
Date: 2013-02-13 08:54 am (UTC)The only drawback to texture-referencing is that it can help a LOT to make all the changes you might want to make (townie-enable, make BSOK-compatible, weed out un-loved recolors (I've personally been cutting my sets by at least 14 colors based on the ones I'm just not fond of (Mauve, Bluebell, Mango) and the ones that just weren't possible (Teal, a couple of blacks, Royal Blue, Kingfisher even though it breaks my heart), whatever) and then combine all the little packages into one big package file. Sims 2 likes to load a few large packages a LOT faster than a lot of little packages, even if the total size is the same. ... Found that out after I converted my ~3,000 hider files into half a dozen Director's Cut files (which would be one big file, but it's much more convenient to be able to pull, say, the hair or jewelry or clothing hiders individually).
As far as Androgyny recolors go, I have a plot! You know how Silvain just released Medieval separates using untuckable tops? Well, ages ago, Aquilegia released untuckable shirts for TU-EU Androgyny. My next Body Shop experiment will be seeing if I can pair Aquilegia's untuckable tops seamlessly with Silvain's bottom-only kirtles. (I have high hopes for AF. TF... less sure.) If I can, then all of a sudden I can do ALL my planned AF daywear for Androgyny, too. (After that, I'm doing an experiment to see if it's true that you can have separates for non-casual categories if they're also categorized as casual. Because if it is, I'ma have to go a-begging for meshes some more, because I have Ideas.)
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Date: 2013-02-15 06:33 am (UTC)no subject
Date: 2013-02-15 07:51 am (UTC)