- 2nd
- 07:21 am
I found a new resource!
- 2 comments
- 3rd
- 04:44 am
Seeking opinions!
- 4 comments
06:35 pmMedieval Hat and Headwear Resource and Wishlist
- 15 comments
- 6th
- 07:06 am
Progress Report and Announcement
- 2 comments
Tags:
- 11th
- 07:45 pm
Blargle.
- 3 comments
10:34 pmLe Chausseur, la troisième partie
Tags:
11:16 pmWide-Laced Kirtles with Contrast Plackets as Separates!
- 23 comments
Tags:
- 14th
- 11:41 am
Meshfix alert!
Tags:
- 28th
- 06:41 am
UV mapping is the bane of my existence.
- 3 comments
- 29th
- 09:40 am
(no subject)
- 2 comments
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Disclaimer & Policy
All of the content on this blog is for The Sims 2 (and its expansions) unless otherwise noted.
This site is not endorsed by or affiliated with Electronic Arts, or its licensors. Trademarks are the property of their respective owners. Game content and materials copyright Electronic Arts Inc. and its licensors. All Rights Reserved.
This blog is file-share friendly but makes every reasonable effort to respect the terms-of-use of free content creators. (This blog also acknowledges that only EA's TOU counts legally. Disregarding another creator's TOU is rude but not illegal.)
My policy, unless otherwise noted, is 'do whatever you want as long as you credit everyone whose work is involved and don't break their policies.' Usually, someone whose meshes, textures, actions, coding, or templates I've used has 'no paysites' somewhere in their policy, so it's probably a good idea to assume, well, no paysites.
This site is not endorsed by or affiliated with Electronic Arts, or its licensors. Trademarks are the property of their respective owners. Game content and materials copyright Electronic Arts Inc. and its licensors. All Rights Reserved.
This blog is file-share friendly but makes every reasonable effort to respect the terms-of-use of free content creators. (This blog also acknowledges that only EA's TOU counts legally. Disregarding another creator's TOU is rude but not illegal.)
My policy, unless otherwise noted, is 'do whatever you want as long as you credit everyone whose work is involved and don't break their policies.' Usually, someone whose meshes, textures, actions, coding, or templates I've used has 'no paysites' somewhere in their policy, so it's probably a good idea to assume, well, no paysites.
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