This is harder than I thought.
Mar. 15th, 2010 04:44 pmSo let's say I'm trying to create some new objects based on an existing custom mesh. (Different values of coins that neither appreciate nor depreciate, thus making for both excellent things to stuff in your daughter's inventory/dowry and more realistic props to set around your king's counting-house or pirate's lair or whatever. Otherwise, recoloring would be saner, I know.)
Got the textures done, got the catalog descriptions done, got the GUIDs done, got the zero-depreciation fixed, discovered the price limits of the game, but now no matter WHAT I do, they all show up with the silver texture-- I'm pretty sure it's a last-mod-loaded-wins thing, because S comes after both C and G.
So I have two questions.
A) WHY WHY IS IT DOING THIS DAMMIT!?
and
B) How do I fix it?
New coding crap is not something to try when you have a sinus headache. I have had a sinus headache for three days.
*tests Multi Ideal Plantsim mod*
Got the textures done, got the catalog descriptions done, got the GUIDs done, got the zero-depreciation fixed, discovered the price limits of the game, but now no matter WHAT I do, they all show up with the silver texture-- I'm pretty sure it's a last-mod-loaded-wins thing, because S comes after both C and G.
So I have two questions.
A) WHY WHY IS IT DOING THIS DAMMIT!?
and
B) How do I fix it?
New coding crap is not something to try when you have a sinus headache. I have had a sinus headache for three days.
*tests Multi Ideal Plantsim mod*