hat_plays_sims: All I did was crop-- go read Bite Me by Dylan Meconis, you'll laugh. (Default)
I just spent AGES Pookleting Sugar and Caffeine's Jake Sully braid because Ja posted a ponytail texture that worked for the upper part of it. Ten textures per age, four ages. So of course I had to use the color binning tool to remove the child and toddler ages.

Except on one color, I removed the teen age instead.

Anybody know if there's a way I can fix this without starting the hair over? I'm trying to keep my stupid Body Shop all organized with the new actions (which, yes, is silly and will only last as long as I have only full sets of Pooklet'd hairs-- the minute I add something Nouked, it goes all to hell. But it'll still go Flash Powder, Land Mine, Shrapnel, Dynamite, no mixing around!) and... man, I just don't want to look at that goddamn braid again. TEN TEXTURES PER AGE, I just wanted to bin it and be done with it.
hat_plays_sims: All I did was crop-- go read Bite Me by Dylan Meconis, you'll laugh. (Default)
So let's say I'm trying to create some new objects based on an existing custom mesh. (Different values of coins that neither appreciate nor depreciate, thus making for both excellent things to stuff in your daughter's inventory/dowry and more realistic props to set around your king's counting-house or pirate's lair or whatever. Otherwise, recoloring would be saner, I know.)

Got the textures done, got the catalog descriptions done, got the GUIDs done, got the zero-depreciation fixed, discovered the price limits of the game, but now no matter WHAT I do, they all show up with the silver texture-- I'm pretty sure it's a last-mod-loaded-wins thing, because S comes after both C and G.

So I have two questions.

A) WHY WHY IS IT DOING THIS DAMMIT!?

and

B) How do I fix it?

New coding crap is not something to try when you have a sinus headache. I have had a sinus headache for three days.

*tests Multi Ideal Plantsim mod*

Cut Controls

No cut tags

Handy Tags

Disclaimer & Policy

All of the content on this blog is for The Sims 2 (and its expansions) unless otherwise noted.

This site is not endorsed by or affiliated with Electronic Arts, or its licensors. Trademarks are the property of their respective owners. Game content and materials copyright Electronic Arts Inc. and its licensors. All Rights Reserved.

This blog is file-share friendly but makes every reasonable effort to respect the terms-of-use of free content creators. (This blog also acknowledges that only EA's TOU counts legally. Disregarding another creator's TOU is rude but not illegal.)

My policy, unless otherwise noted, is 'do whatever you want as long as you credit everyone whose work is involved and don't break their policies.' Usually, someone whose meshes, textures, actions, coding, or templates I've used has 'no paysites' somewhere in their policy, so it's probably a good idea to assume, well, no paysites.
Page generated Apr. 23rd, 2025 08:18 am
Powered by Dreamwidth Studios

Style Credit