hat_plays_sims: All I did was crop-- go read Bite Me by Dylan Meconis, you'll laugh. (Default)
[personal profile] hat_plays_sims
How did I get addicted to Garden of Shadows so fast? I've only been a member for... six or seven months, and now that things are all down and limnal, I keep finding myself intending to go post a confession or a quick question or actually get that 'here are elventeen mesh issues that seem small to my untrained eye. Would anyone like to take a bash at one or two of them?' post I've been working on up in the Wishing Tree. My first instinct, in trying to find out whether or not the secrets were up this week, was to check GoS instead of LJ.

This is highly frustrating.

Date: 2010-05-02 07:52 am (UTC)
eefje00704: (Default)
From: [personal profile] eefje00704
Ugh me too! I'm suffering from serious withdrawal issues here. I always want to go click on the link in my favourites bar, only to then realize it won't work. I miss the best finds thread, and the confessions thread, and the Other worlds than these thread so much!

'Hello, my name is Eva, and I'm an addict.' It's like when RSF was shut down all over again for me.

Date: 2010-05-02 09:30 am (UTC)
curiousb: (Default)
From: [personal profile] curiousb
I'm just the same! Within the space of only a few months I've gone from occasional lurker to serious GoS addict, and I'm missing it something dreadful. I usually just stay logged in while I'm working on my computer, and pop in every now and then to see what's new, or when I have a sudden inspiration to post something myself, without even thinking about it really. I guess we just have to content ourselves that the admins/mods are working hard to get it up and running again asap. In the meantime, I am quite bereft!

Date: 2010-05-02 09:54 am (UTC)
curiousb: (Default)
From: [personal profile] curiousb
:D (At the thought of problematic penises!)

But yes, GoS is a bit like an all-day party, with lots of interesting folk popping in and out, and I miss them all too. (The party seems to be moving to your DW at present though!)

And whenever I'm waiting say, for Bodyshop to start up, I start thinking: "I'll just check GoS... ohh... no, I won't..."

Date: 2010-05-02 10:10 am (UTC)
curiousb: (Default)
From: [personal profile] curiousb
Oh my word, thanks for the LOLs! :D

I may even have to steal this for my signature, once GoS is back up and running (with appropriate credit, of course ;) ): "Suck an inappropriately half-hard, historically inaccurately circumcised big marble cock, TSR."

Date: 2010-05-02 10:20 am (UTC)
curiousb: (Default)
From: [personal profile] curiousb
Hmm, yes, I see what you mean - very nice, but perhaps a little incongruous (if the genuine articles in the British museum are anything to go by)!

And no, your judgement was spot on - they definitely are, and he most certainly should! :P

Date: 2010-05-02 10:51 am (UTC)
aquilegia: (Default)
From: [personal profile] aquilegia
I am having so many lulz at this conversation. :D (And I totally agree. Those statues are WTF! Makes me wanna throw art history books at people's heads...)

Ah, did you see the TS3 statue extractions on MTS yet? :D

Date: 2010-05-02 11:09 am (UTC)
aquilegia: (Default)
From: [personal profile] aquilegia
I don't think you're a weirdo--it's like... art is a big fool-the-eye, and some things, no matter how perfectly rendered, look Wrong when they aren't on an actual person or thing. I think it has something to do with the static nature of art (and even movies are more static than reality, being a whole 24 fps). A certain amount of stylization avoids those things, basically correcting for the tendency to think certain angles/shapes/whatever look wrong, and allows the viewer to fill in the rest for themselves.

Which is a really handwavey way of describing it, but I haven't done art theory in way too long. XD

I've been trying to get your version of the Spiritual Shrine to accept a recolor and I cannot make it go

Augh, crap! I have no idea why this would be--that was literally my first finished object. I'll try to snatch a little free time and look into tutorials about making custom things recolourable.

Date: 2010-05-02 12:05 pm (UTC)
curiousb: (Default)
From: [personal profile] curiousb
Hat, I use this tutorial for guidance on making existing objects recolourable - just ignore the first bits about adding a new subset, and start from Step 3.

Oh, and well done on expressing your displeasure to GoDaddy. And agreed - it's about time someone brought TSR down - they're just way too big for their boots. Not sure GoDaddy have the gumption to do it though. :/

Hmm, I'm not sure where to start on that David. His legs are quite good I suppose... :P

Date: 2010-05-02 12:09 pm (UTC)
aquilegia: (Whoops.)
From: [personal profile] aquilegia
LOL @ David's pubic hair being the most intricately meshed part of him.

I'll try to get it figured this week, since I'll be gone off to the wilds of the Northwestern USA for a month starting next Monday.

If the original shrine is recolourable surely the clone should be... If nothing else I'll reclone it while keeping tutorials close by my side.

Date: 2010-05-02 12:19 pm (UTC)
aquilegia: (Default)
From: [personal profile] aquilegia
I'm actually from that area originally (Oregon! And going back for a baby sister's HS graduation), but living in Finland for years has made it seem a very strange place to me. The last time I went back I felt very much the foreigner, and I'm sure it'll only be worse this time.

(My odd turns of phrase and such are the result of a magpie mind like mine soaking in non-American dialects and non-English languages for five years. Give me another five and my accent will be noticiably strange, too. *g*)

Aside aside, original + CEP. :) Even if I can't seem to remember to uncheck unneeded EPs in the file table, I usually remember to keep CEP in...

Date: 2010-05-02 01:04 pm (UTC)
oph3lia: (Default)
From: [personal profile] oph3lia
"Knowing issue: David has some holes." *snigger*

Date: 2010-05-02 03:12 pm (UTC)
silvainshadows: I am terrible at interacting with other people.   Sorry. (Default)
From: [personal profile] silvainshadows
Oh, god, me, too! I never realized how much time I spend lurking on GoS until it went down. And I'm pretty sure I wasn't this addicted until a few months ago... I think. I clicked a link for something earlier and was all ''it's not working?" and then "oh. yeah. GoS is down :(". And I really miss stalking the monthly theme stuff. And the picture threads. Especially Show Off Your Creations, because I love seeing what everyone is working on. :(

(Also I want to do something vengeful to TSR but can't come up with anything. So I'm just glaring at them. >:[ )

Date: 2010-05-02 08:38 pm (UTC)
ext_411880: (Default)
From: [identity profile] morgaine2005.wordpress.com
Unencrypted CREDIT CARD INFORMATION?!? Will Wright on a pogo stick! I knew about the passwords, and how they hacked people's accounts. That was bad enough. But credit card information?!?

Seriously. Even if EA is happy to let TSR abuse the EULA, if they know about the credit card bit they should sever all business ties with TSR. Passwords are one thing, because ideally we should have a different password for everything and change it every five minutes (not that I follow that sage advice, mind). But credit cards are a whole different story. Even if TSR won't abuse that information (ha!), what if they got hacked?

Oy, oy, oy.

On topic, yeah, I'm going through a bit of GOS withdrawal too. *sigh* Evil TSR. Evil, evil.

Date: 2010-05-02 10:54 pm (UTC)
zoiey_may: (Default)
From: [personal profile] zoiey_may
I'm fairly certain I'm going through withdrawal as well, but since I'm currently in the middle of Tech/Hell weeks for my drama class I'd be too busy anyway. Still miss it terribly.

Date: 2010-05-02 11:05 pm (UTC)
zoiey_may: (Default)
From: [personal profile] zoiey_may
It sucked when I could only visit on weekends, it sucks more that I cannot even do that. Oh spite, oh hell!

*what's a spaghetti board?*

Date: 2010-05-02 11:47 pm (UTC)
zoiey_may: (Default)
From: [personal profile] zoiey_may
What the heck kind of use is a light board not in the light booth? You wouldn't know when to change the lighting! I was the /one/ allowed to man the lights, but when I decided I liked acting better, only the director was.

Date: 2010-05-02 11:49 pm (UTC)
oph3lia: (Default)
From: [personal profile] oph3lia
Yeah I deleted him, his face and chest look weird.

Surely rather then using poser models, a sim model could be extracted and posed.. probably more work though. Ugh, is it really that difficult to try to make things more useable? lol. I don't have much object meshing experience else I'd probably have a go t removing something stuff. The only object I edited so far I hacked bits off of lol.

Date: 2010-05-03 01:44 am (UTC)
zoiey_may: (Default)
From: [personal profile] zoiey_may
We only needed one person for lights and sound because our boards were actually borrowed, and the lights mostly programmed; just press some buttons, flip a switch and move a lever at the right time.

Date: 2010-05-03 03:47 am (UTC)
zoiey_may: (Default)
From: [personal profile] zoiey_may
I don't remember anything like that with ours, although it has been six years since I last worked a light board.

Date: 2010-05-03 08:02 am (UTC)
eefje00704: (Default)
From: [personal profile] eefje00704
Hi there, can I join the GoS party? ;p

You could have a look at Hugelunatic's tutorial for your non-recolourable object. I think you mentioned that you already checked the MMAT Guid, so skip to the 'missing tsdesignmode enabled' part. http://sites.google.com/site/hugelunatic/making-objects-recolorable Sorry if this is of no use, or if you already knew about this.

And the David statue. Well, I was sort of the person who requested him. The original free mesh looked very much like the real statue, but Suza (from simplystyling) then tried to reduce the poly count as much as possible. And well, you can see the result. I'm still grateful to her for trying to make me Venus and David statues though.

Date: 2010-05-03 01:19 pm (UTC)
aquilegia: (Default)
From: [personal profile] aquilegia
I HAVE seen some sims-as-statues over on InSimAdult, but alas they have on Marvine's heels. Otherwise I'd absolutely have them.

That wouldn't be too hard to fix, really, 'cept maybe for the mapping. Not like I can do it right now, but unless someone else gets to it, give me a ping sometime in late June? I'd like to try.

Date: 2010-05-03 01:29 pm (UTC)
aquilegia: (Science!)
From: [personal profile] aquilegia
Oregon's greenness is somewhat overstated. *g* The Willamette valley is very green--it's actually called temperate rainforest--as are the surrounding mountains and the coastline, but as far as I know all of central and eastern oregon is high desert, lots of sagebrush and scrub and brown. However, the civilization there is all farms and rural towns, so the metropolitan green part of the state tends to forget about it (I say with an eyeroll, as my hometown is IN Eastern Oregon).

The hills and plains in E. Oregon look about like the Bay Area does, most of the year (except it's bone dry, not humid in the least), but with more pine trees when you get to the mountainous bits (like the Blue Mountains in Northeastern Oregon). It's like that right up into Washington, and possibly even up into Canada, although I'm not sure. I DO know that the swathe of temperate rainforest goes right up through Canada.

/geography geek. :D

Date: 2010-05-03 04:54 pm (UTC)
eefje00704: (Default)
From: [personal profile] eefje00704
I think you know more about object stuff than I do. I only know how to do recolours and how to fix unrecolourable objects to make them recolourable.

The free mesh that Stephanie (Suza) based him on is this one: http://artist-3d.com/free_3d_models/dnm/model_disp.php?uid=577&ad=02anatomy_design.php&count=count
But of course the polycount was through the roof, so she had to reduce it by a lot. She couldn't choose specifically what parts to reduce or something, which is why his chest and face lost so much detail. She tried to repair most of the holes caused by lowering the poly count, but couldn't get it to look just right. At first I'd only requested him in the small size, and it looks quite acceptable, I think, but then I asked for him in a larger size too, and then you could really see the difference. The venus is another matter. The bottom part is from a free mesh and the upper part is mostly from a maxis statue, Stephanie then added the shading because it really didn't look good without. She really put a lot of work into those statues, it's not like she just threw the original mesh right into the game.

Date: 2010-05-04 08:54 am (UTC)
eefje00704: (Default)
From: [personal profile] eefje00704
I don't know how to fix them all either. If they don't have an MMAT, I have no idea how to fix them.

Steph used Milkshape to reduce the polycount, I think. The original had about 30.000 faces I think. After reducing them by a lot she said "this David would have still much polys what could be reduced, but not with Milkshape. The direct x mesh tool begin to reduce from the inside, but I can´t tell this tool which parts it should reduce...there are also a lot of polys in the hair what will not be needed, but it don´t work this way. Whenever I try it again, the face is lost complete : (....and if I splitt David and try to reduce I have again much holes" I don't know anything about meshing, so I can only go by what she said.

Cut Controls

No cut tags

Handy Tags

Disclaimer & Policy

All of the content on this blog is for The Sims 2 (and its expansions) unless otherwise noted.

This site is not endorsed by or affiliated with Electronic Arts, or its licensors. Trademarks are the property of their respective owners. Game content and materials copyright Electronic Arts Inc. and its licensors. All Rights Reserved.

This blog is file-share friendly but makes every reasonable effort to respect the terms-of-use of free content creators. (This blog also acknowledges that only EA's TOU counts legally. Disregarding another creator's TOU is rude but not illegal.)

My policy, unless otherwise noted, is 'do whatever you want as long as you credit everyone whose work is involved and don't break their policies.' Usually, someone whose meshes, textures, actions, coding, or templates I've used has 'no paysites' somewhere in their policy, so it's probably a good idea to assume, well, no paysites.
Page generated Mar. 14th, 2026 08:58 am
Powered by Dreamwidth Studios

Style Credit