I think I'm going through withdrawal.
May. 1st, 2010 05:58 pmHow did I get addicted to Garden of Shadows so fast? I've only been a member for... six or seven months, and now that things are all down and limnal, I keep finding myself intending to go post a confession or a quick question or actually get that 'here are elventeen mesh issues that seem small to my untrained eye. Would anyone like to take a bash at one or two of them?' post I've been working on up in the Wishing Tree. My first instinct, in trying to find out whether or not the secrets were up this week, was to check GoS instead of LJ.
This is highly frustrating.
This is highly frustrating.
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Date: 2010-05-02 07:52 am (UTC)'Hello, my name is Eva, and I'm an addict.' It's like when RSF was shut down all over again for me.
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Date: 2010-05-02 08:00 am (UTC)Best finds. Other Worlds. Sims Confessional. Show Off Your Creations. The monthly theme. Impromptu. Pretty much everything in Pixelated. AUGH.
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Date: 2010-05-02 09:30 am (UTC)no subject
Date: 2010-05-02 09:47 am (UTC)no subject
Date: 2010-05-02 09:54 am (UTC)But yes, GoS is a bit like an all-day party, with lots of interesting folk popping in and out, and I miss them all too. (The party seems to be moving to your DW at present though!)
And whenever I'm waiting say, for Bodyshop to start up, I start thinking: "I'll just check GoS... ohh... no, I won't..."
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Date: 2010-05-02 10:06 am (UTC)If a small and yet GoSlike party wants to manifest on my DW, I shall greet it with open arms. I still have some Dreamwidth codes, even, if someone wants to really join the party.
Yup. "Damn I'm bored. Anything update? MTS is slower'n molasses in January lately, how about GoS-- oh. Oh right. It's down for everyone, not just me. Suck an inappropriately half-hard, historically inaccurately circumcised big marble cock, TSR.
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Date: 2010-05-02 10:10 am (UTC)I may even have to steal this for my signature, once GoS is back up and running (with appropriate credit, of course ;) ): "Suck an inappropriately half-hard, historically inaccurately circumcised big marble cock, TSR."
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Date: 2010-05-02 10:13 am (UTC)no subject
Date: 2010-05-02 10:20 am (UTC)And no, your judgement was spot on - they definitely are, and he most certainly should! :P
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Date: 2010-05-02 10:32 am (UTC)I did inform GoDaddy that TSR conned them. H'ain't heard back from them, don't expect to, but considering they a) lost a good customer in Liegen and b) got their dumb asses snowed by a walking copyright violation on copyright issues, I almost hope GoDaddy goes after TSR. Because dude, someone's got to, and they've got the money to do it.
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Date: 2010-05-02 10:51 am (UTC)Ah, did you see the TS3 statue extractions on MTS yet? :D
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Date: 2010-05-02 10:56 am (UTC)Although I can't figure out why statues about as stylized as Disney's Hercules look more right to me than statues that are really very nicely meshed except for Certain Bits. I must be a weirdo.
(Oh oh oh a thing I keep forgetting to ask you about-- I've been trying to get your version of the Spiritual Shrine to accept a recolor and I cannot make it go, for some reason. I'm updating the Mmats and whatnot, is there something else I need to be doing?)
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Date: 2010-05-02 11:09 am (UTC)Which is a really handwavey way of describing it, but I haven't done art theory in way too long. XD
I've been trying to get your version of the Spiritual Shrine to accept a recolor and I cannot make it go
Augh, crap! I have no idea why this would be--that was literally my first finished object. I'll try to snatch a little free time and look into tutorials about making custom things recolourable.
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Date: 2010-05-02 11:20 am (UTC)It was the first time I'd tried making something recolorable, too, instead of just making recolors. It let me make some recolors after I did the Mmat thing, but the recolors don't show in game and the object says it's not designable. (Your first object has worked better than my first object, officially.) Good luck finding tutorials! I couldn't seem to find anything at all for making already existing objects reclorable. It's still awesome!
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Date: 2010-05-02 12:05 pm (UTC)Oh, and well done on expressing your displeasure to GoDaddy. And agreed - it's about time someone brought TSR down - they're just way too big for their boots. Not sure GoDaddy have the gumption to do it though. :/
Hmm, I'm not sure where to start on that David. His legs are quite good I suppose... :P
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Date: 2010-05-02 12:09 pm (UTC)I'll try to get it figured this week, since I'll be gone off to the wilds of the Northwestern USA for a month starting next Monday.
If the original shrine is recolourable surely the clone should be... If nothing else I'll reclone it while keeping tutorials close by my side.
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Date: 2010-05-02 12:11 pm (UTC)I don't suspect GoDaddy will have the cojones for it, either, but it'd be nice to hope. GoS was a nice reliable client, really, and if they hadn't thrown in their lot with the actual lawbreakers, they'd still have our $120 a month.
His legs are nice. His toes are impressive. The pose is good. The mesh is apparently free, from somewhere.
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Date: 2010-05-02 12:13 pm (UTC)The original original shrine, or the shrine via CEP? Cos vanilla, it is not recolorable; CEP makes it so.
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Date: 2010-05-02 12:19 pm (UTC)(My odd turns of phrase and such are the result of a magpie mind like mine soaking in non-American dialects and non-English languages for five years. Give me another five and my accent will be noticiably strange, too. *g*)
Aside aside, original + CEP. :) Even if I can't seem to remember to uncheck unneeded EPs in the file table, I usually remember to keep CEP in...
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Date: 2010-05-02 01:04 pm (UTC)no subject
Date: 2010-05-02 03:12 pm (UTC)(Also I want to do something vengeful to TSR but can't come up with anything. So I'm just glaring at them. >:[ )
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Date: 2010-05-02 06:28 pm (UTC)I shall beat on the thing a bit in SimPE today and hope I learn something that'll make my coin heaps work, too. Fingers crossed!
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Date: 2010-05-02 06:38 pm (UTC)And he left the teeth and tongues in both of them.
Cleo's the worst-- every braid in her hairdo and bead in her necklace is individually meshed. Her breast-band and ornamental belt are both separately-meshed pieces-- which don't even really touch her body in any way, staying suspended by force of personality. WHY I ASK YOU. Molars are so high-poly even Sims don't have them!
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Date: 2010-05-02 06:54 pm (UTC)And I think information pisses them off most of all.
... Well, either information or a talented CC creator turning down an invitation to join TSR exclusively and MAYBE become an FA, like what happened with Buggybooz when they hacked her MTS profile.
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Date: 2010-05-02 08:38 pm (UTC)Seriously. Even if EA is happy to let TSR abuse the EULA, if they know about the credit card bit they should sever all business ties with TSR. Passwords are one thing, because ideally we should have a different password for everything and change it every five minutes (not that I follow that sage advice, mind). But credit cards are a whole different story. Even if TSR won't abuse that information (ha!), what if they got hacked?
Oy, oy, oy.
On topic, yeah, I'm going through a bit of GOS withdrawal too. *sigh* Evil TSR. Evil, evil.
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Date: 2010-05-02 09:55 pm (UTC)But yeah. It's not like they made any announcements that they got hacked and people should change their passwords or anything. Mostly cos they didn't get hacked, they just didn't want Thomas in trouble. (I don't think that's the first thread I read about it. I think I read about it on MTS.)
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Date: 2010-05-02 10:54 pm (UTC)no subject
Date: 2010-05-02 10:57 pm (UTC)no subject
Date: 2010-05-02 11:05 pm (UTC)*what's a spaghetti board?*
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Date: 2010-05-02 11:22 pm (UTC)I'm still not quite sure what it was. The light board that wasn't in the light booth in my high school's theatre. All I know is that only a few select designated students were allowed to go near it. My little sister was one; after I was thrown by the electric screwdriver (despite being one of the go-to auditorium rats for creative shit), it was determined that I was not and would not be. But it was called a spaghetti board because it looked like one of those old-school telephone switchboards, with all the doodads on cords that plugged into other doodads and you had to know tech crew voodoo to use it without breaking pretty much everything.
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Date: 2010-05-02 11:47 pm (UTC)no subject
Date: 2010-05-02 11:49 pm (UTC)Surely rather then using poser models, a sim model could be extracted and posed.. probably more work though. Ugh, is it really that difficult to try to make things more useable? lol. I don't have much object meshing experience else I'd probably have a go t removing something stuff. The only object I edited so far I hacked bits off of lol.
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Date: 2010-05-03 12:14 am (UTC)I HAVE seen some sims-as-statues over on InSimAdult, but alas they have on Marvine's heels. Otherwise I'd absolutely have them.
I have a long (and growing longer!) list of seeming-simple mesh fixes that someday I will post to the Wishing Tree. Someday! Cos I'd never get anything else done if I learned to fix my own meshes.
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Date: 2010-05-03 12:16 am (UTC)Our three main electrical techs were Chris and Jimmy (lights), Janice (sound) and my sister (two years younger than them and learning to do everything).
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Date: 2010-05-03 01:44 am (UTC)no subject
Date: 2010-05-03 02:52 am (UTC)no subject
Date: 2010-05-03 03:47 am (UTC)no subject
Date: 2010-05-03 08:02 am (UTC)You could have a look at Hugelunatic's tutorial for your non-recolourable object. I think you mentioned that you already checked the MMAT Guid, so skip to the 'missing tsdesignmode enabled' part. http://sites.google.com/site/hugelunatic/making-objects-recolorable Sorry if this is of no use, or if you already knew about this.
And the David statue. Well, I was sort of the person who requested him. The original free mesh looked very much like the real statue, but Suza (from simplystyling) then tried to reduce the poly count as much as possible. And well, you can see the result. I'm still grateful to her for trying to make me Venus and David statues though.
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Date: 2010-05-03 08:40 am (UTC)Thank you for the link, I'll have a look at that! I'm really, really new to object... stuff, in general.
Now I feel a little sheepish about ragging on the David. *facepalm* I think it must be the original free mesh that has issues once it's in game, because Sgooby's look about the same (worse, actually, they have this weird shimmer like they're placed over another object) and I don't think he reduces poly count at all (statues with teeth and gums and eyelashes and individually-meshed braids and beads, et cetera). It could be a texture thing, too-- David always seems to be a solid-colored texture, but Venus has some shading and detailing, and she's the best of the three at Suza's. (Although I do like the Madonna and child-- somehow the rough-cut look suits them.)
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Date: 2010-05-03 01:19 pm (UTC)That wouldn't be too hard to fix, really, 'cept maybe for the mapping. Not like I can do it right now, but unless someone else gets to it, give me a ping sometime in late June? I'd like to try.
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Date: 2010-05-03 01:29 pm (UTC)The hills and plains in E. Oregon look about like the Bay Area does, most of the year (except it's bone dry, not humid in the least), but with more pine trees when you get to the mountainous bits (like the Blue Mountains in Northeastern Oregon). It's like that right up into Washington, and possibly even up into Canada, although I'm not sure. I DO know that the swathe of temperate rainforest goes right up through Canada.
/geography geek. :D
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Date: 2010-05-03 04:54 pm (UTC)The free mesh that Stephanie (Suza) based him on is this one: http://artist-3d.com/free_3d_models/dnm/model_disp.php?uid=577&ad=02anatomy_design.php&count=count
But of course the polycount was through the roof, so she had to reduce it by a lot. She couldn't choose specifically what parts to reduce or something, which is why his chest and face lost so much detail. She tried to repair most of the holes caused by lowering the poly count, but couldn't get it to look just right. At first I'd only requested him in the small size, and it looks quite acceptable, I think, but then I asked for him in a larger size too, and then you could really see the difference. The venus is another matter. The bottom part is from a free mesh and the upper part is mostly from a maxis statue, Stephanie then added the shading because it really didn't look good without. She really put a lot of work into those statues, it's not like she just threw the original mesh right into the game.
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Date: 2010-05-03 07:33 pm (UTC)That's... really odd that she couldn't choose where to reduce the poly count. I wonder why that is-- I can certainly see how being stuck with reduced polys in places you didn't want them could make for a problematic mesh! I've heard there are poly-reducing programs out there... I wonder if she ran the original mesh through one and it removed more polys from planes like his chest and face than from areas it may have seen as more detailed and thus probably more important, like his feet and pubic hair.
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Date: 2010-05-03 07:38 pm (UTC)I've been up through the Sierras a couple of times-- my sister had her wedding in Lake Tahoe, once or twice I've gone to Reno with Mom-- and it's always fun to watch the trees change from scrub oak to pine as you leave the foothills and enter the mountains proper.
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Date: 2010-05-03 07:41 pm (UTC)no subject
Date: 2010-05-04 08:54 am (UTC)Steph used Milkshape to reduce the polycount, I think. The original had about 30.000 faces I think. After reducing them by a lot she said "this David would have still much polys what could be reduced, but not with Milkshape. The direct x mesh tool begin to reduce from the inside, but I can´t tell this tool which parts it should reduce...there are also a lot of polys in the hair what will not be needed, but it don´t work this way. Whenever I try it again, the face is lost complete : (....and if I splitt David and try to reduce I have again much holes" I don't know anything about meshing, so I can only go by what she said.