hat_plays_sims: All I did was crop-- go read Bite Me by Dylan Meconis, you'll laugh. (Default)
[personal profile] hat_plays_sims
Uh, warning for cannibalism? (Nothing graphic shown.)

Look, sometimes you need something in your game that's just a little... wrong. Like. Sims have Good and Evil traits now, and sometimes there's a story option that you just... want to keep in your back pocket. For reasons. Just in case. You might need it someday.

... And you might need it to be invisible, so it's not so out-of-period with the rest of your neighborhood.



Yup.

Pescado's "Frying Fish Systems" OMGWTFBBQ Babby Roaster comes in one invisible recolor, one invisible-except-the-grill recolor, and one default-replacement mesh option, because I couldn't make the hood invisible using a recolor. (The coals are also never invisible.)

And it does exactly what it implies it does: you can direct your Sims to the Babby Roaster to strip, grill, serve, and eat any unwanted babies. Go full Snowpiercer. Make that modest proposal. Have yourself a Donner Party.

I've never even actually used this thing, I just... keep it in my game.

Anyway

The default replacement option swaps the hood mesh out for Hysterical Paroxysm's placeholder object, saving about a thousand polys on the Babby Roaster. It's named to load after the original if you put them in the same folder, but really, it's probably best to choose only one.



The invisible recolor covers both subsets in one texture. It didn't make any sense to separate them, so you do sorta get one recolor doubled, at least if you want both the 'grill' and 'no grill' options. Please note, invisible recolors don't do anything about the polycount; the polys are always THERE, you just can't see them.



Sometimes you want to roast an infant on a grill, and sometimes you just need a bed of coals. Don't judge me and I won't judge you.

... Also it's probably best not to remove the babby roaster while you, uh, have any leftovers around, same as deleting any other custom food. Because there is a custom food in there. I don't know if it can become a Sim's favorite food, or if they can roll wants to learn to cook it, but... Custom food.

Ahem.

Is this thing historically accurate? ... I mean maybe in times of famine, if you can slide this invisible recolor into a deco stove or rock or fireplace or something. It's a terrible stupid object, really, but it's a terrible stupid object I want in my game in case I ever find myself in a situation where I'd say to myself, "Yeah, you know what, they'd eat that baby."

This is a moderately high-poly object by EAxis standards; the total poly count is 3,586 for the original versus 2,381 for the hoodless version, though that's spread over two tiles.

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All of the content on this blog is for The Sims 2 (and its expansions) unless otherwise noted.

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