hat_plays_sims: All I did was crop-- go read Bite Me by Dylan Meconis, you'll laugh. (Default)
[personal profile] hat_plays_sims
Okay so, for some reason I'm in the mood to give myself the gift of Fantasy Demi-Humans, which means eventually everybody can have more fantasy demi-humans. I've already made a bazillion (okay, 40 per age/gender combo) recolors of Midethetree's Deer People set, but with fur and hoof textures that more strongly resemble deer than the originals. I like how they turned out to the point where I'm plotting horse pants and considering goat pants, too. (... Anyone know where to find a decent goat tail accessory? Horns are easy to find, but the butts on this mesh don't look finished without tails.)

That said:



The deer pants have that 'weird shadow on the mesh' issue that happens sometimes that I know is easy to fix if you've got any Milkshape skills.

I do not have any Milkshape skills.

And it's on ALL of them, toddler through elder, and I legit do not blame Midge or Danie for not spotting it in their conversions, because the original texture was dark and mottled and hid it. I've seen it a lot on hairs that only got an initial release in black and maybe brown, because it'd be visible on a red recolor. Well, there's enough noise and highlights in my fur textures that it's visible on my darkest blacks.



Likewise I think Katu's antlers also have that issue? This might not be an issue under in-game lighting, it's not in Katu's title card, but I did not shade this color with black.



Last of the deer stuff, promise: Crab of Doom made an actually-really-nice accessory based off of Eva's deco hares for GoS's 2010 Advent, and hey! Turns out hare tails are the right shape to make deer butts look finished. (I did consider doing lighter fur on the underbelly/inner thighs of the deer pants, but I wasn't sure I could manage it without looking... indecent.) Anyway. Great mesh, great idea, all ages both genders, but Crab just cut up the mesh and moved it around, and didn't change the UV map at all. IE, the tail and hare ears could be on a 512x512 texture, tops, but they're not-- they're on a 1024x1024 texture that contains the original deco-hare body texture, just hangin' out and bloating the file size.

Which means I can't increase the texture size myself for better resolution, and that these versions take up four times as much disk space as they need to.

So!

Anybody want to barter early access to deer stuff in exchange for fixing shadows on eight deer pants meshes, one antler mesh, and just re-sizing the UV map of an accessory? These are all, like, 80% done (no swatches, no preview pics, no texture-referencing on the pants, the accessories need jewelry-binned versions, and of course I'd have to crop and replace the tail textures, and I really ought to do custom icons for the tails), but they're in playable condition, which is good enough for a sneak preview, right?

And although I haven't done horse pants, I want to do horse pants. I just have to find textures (or techniques) for that nice velvety-short sheen...

But also.



Similarly to the hare accessory, Crab made a unicorn accessory, and all ages and both genders and has a polycount under 400, and I fixed the TXMT so I could alpha edit it, so I have very little reason to complain about it, but...



Very little is not 'no reason.'

Once again Crab kept the whole 1024x1024 UV map on something that could be mapped to 512, I think even 512x256. And because the original mesh was from a TSM statue and it's not The Sims Medieval if there aren't giant chunks taken out of every damn thing, there's a weird seam in the tail that it's really hard to wrap hair textures around, as shown above. (And the relevant area on the map is VERY SMALL so this is literally the best resolution I can get.) And I'd be satisfied with re-mapping for hair and smaller file size (or greater resolution), but what I REALLY want is for this to be TWO accessories:

The tail and the horn. (And the ears, sure, but I don't plan on using the ears myself.)

Yes I could just alpha out one or the other, but because you can't put two instances of the same accessory mesh on a Sim, that just means you can choose between horn, tail, or horn-and-tail in the color combination I choose. And that's boring, even I don't want to be stuck with the color combinations I choose.

I can't immediately trade retextures of this accessory, because yeah I got a PSD made with what I planned to use, but... if this can be hacked apart into two (or three, I won't fault people who want horse ears for wanting them separate from tails) accessories with much smaller UV maps, I'd want to re-make my textures anyway and. I would like to do that.

I can offer immediate deer access or first dibs for horse/unicorn people once I get them done?

Or other content trades? Link to the secret cat gallery?

I dunno, hit me up, I'm open for negotiation on the unicorn/horse stuff.

EDIT: The inimitable Simborg has fixed up the satyr pants meshes and Katu's antlers; if you're out there and you want early-access deer pants, I still need a tail accessory remapped and a horse/unicorn accessory edited.
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