![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)

Hriveresse's War Exalted Greek Kitchen (with edits by the inimitable Fractured Moonlight) comes in--
Well, okay. Okay first of all, what happened is, I was going to do 20 Pooklet Project Mayhem recolors of Hriveresse's Greek Kitchen counters and fridge, and then the dishwasher and trash compactor, because boy do I use those a lot.
Sadly, Hriveresse got all her texture-referencing right, in that the base recolors all worked, but not all of the dependent meshes, you know. Were recolorable. Or mapped in a way where recolors functioned normally.
Fractured Moonlight very graciously:
a) fixed all that, including shifting which object was referenced for better functionality
and
b) re-mapped everything to work with the specific way I, me, personally, like to recolor/retexture Stuff.
Which meant that in gratitude, I felt a need to sort of... show off for Frac. Demonstrate what I can do with The Good Mapping. So while this set was originally going to be 20 woods and 13 crockery?
The Greek Kitchen Redux set has:
Counter Finish (legs, backboard, supports, etc) in 20 Pooklet Projext Mayhem plain SDA Kitchen/Piggi 03 woods and 20 SDA/Piggi Carved Pooklet Project Mayhem woods (SimAges stripes on the legs, Kativip LS SD02 Round Table on the borders, Kativip LS City Bench insets, and half a chip-carved plate I found on Google at least ten years ago).
Counter Top (counters and bottom shelf; on the fridge, all shelves) in 20 Project Mayhem plain SDA Kitchen/Piggi 03 woods, 20 Project Mayhem scuffed SDA/Piggi/Kativip (LS City Table) woods, and 23 stone textures (12 marble, 5 limestone, 6 Wood For Sims marble)
Counter Top AND Counter Finish in 12 Sunni Wizard's Tower metals
AND
Stamnos and Pithos (and therefore, Hydria dishwasher and Stamnos trash compactor) in 13 'crockery' recolors that are actually burgled from plaster, wattle, lime, and stucco walls, with Hriveresse's original grooves blended over the top for shaping
I'm showing off for Frac and I do not regret it at all. 153 recolors in total. Hey Ma, look what I can do!

If you already have this set in your game? You may wish to remove and replace everything but the decorative stamnos and pithos. GUIDs are the same but file names are different, and hey, Frac's edits of the meshes actually work when it comes to recolors. (In fairness to Hriveresse, everything did function in-game. Fully playable! Just not very versatile visually.)

Your overall lead item here is the Counter (new Volatile texture by Frac), which is referenced by the counter island, the shelf fridge, the hydria dishwasher, and the pithos trash compactor. The hydria and pithos jars are texture-referenced to deco versions of the jars, which is not the way I would have done it but that's how Hriveresse did it and that part worked, so there you go.

The counter has three slots, two for deco and one for, you know, counter business.

Fair warning on the fridge shelf, too, while it is full of slots and fun to decorate, it's impossible to get anything OUT of those slots-- except the two on top. Move_Objects to delete or OMSPs if you want to redecorate. ... And speaking of Laura's water mod, I do know from experience you can pop a pitcher specifically on top of the shelf fridge and still have it work. Trying to click on anything inside the fridge, however, does not, so you'll want to stick to decorative stuff there.
Also, I may also have recategorized the stamnos and pithos; instead of Deco/Whatever they're probably in Appliance Misc, as that's where I sort decorative things that look like they belong in a kitchen. (I know I could just use the Room Sort, but it's more about anything, ANYTHING, to weed the Deco Misc category.) (I am seriously considering adding the stamnos to Laura's water mod just to add function to a deco thing, but as I can't decide between stopinator or vessel, that'll be a separate post someday probably.)

Smooth counter, plain finish, shown in Molotov.
I can't 100% speak to the historical accuracy of this set in terms of Medieval Europe-- in no small part because Hriveresse's favorite period was the Alexandrian Conquest-- but the open shelf of the fridge is historically plausible. Kitchen work was more often done on tables (so the island is a little more accurate than the counter, which has a closed back) or just... on the floor, sitting in front of the hearth, but Sims need counters to function, the poor babies. That said, this IS one of the sets where my stained wood finish is more appropriate than fighting with detailed painted finishes-- depending on what you put on that shelf fridge, anyway-- because you're prepping food on your counters and setting hot or wet things down on them, you don't want to ruin your painted surfaces. (Or eat paint but that one took us a while to discover.)

Countertops: Scuffed with a little Kativip LS texture, Smooth in just that SDA Kitchen/Piggi 03 blend I love so much. In Molotov.
So what about the textures, what's historically adequate and what's not?

Well, the plain and scuffed woods are reasonable for the Middle Ages, while the carving... I may have gone a little overboard, as until I put detail on everything, it didn't look done? So that may be Medieval-ish or it may be later, but either way the carved textures are probably more at home in a shop or something, rather than a kitchen.

Flash Powder carvings and Best granite.
(As always, some of the Project Mayhem colors are more historically useful than others, but while I can't picture using Flash Powder carved counters in a castle kitchen, they'd work in a magic shop.)

Copper finish, Frantic Yellow limestone counter.
The stone counters might be historical-enough but they're not really Medieval, and the metal countertops and counter... legs? Anyway no they're not Medieval at ALL, but the idea to do them hit me, and again, just because I'm not likely to build a laboratory or industrial kitchen with stainless-steel counters or a walk-in fridge (Sunni Wizard's Tower Silver would work for that) or a steampunk cafe (like that copper above?) or a post-apocalypitic bunker (SWT Galvanized or Rusty) doesn't mean those aren't really neat ideas that somebody ought to build.
But I will admit I MOSTLY love this set for the Hydria and Pithos. I know of three other Medieval trash compactors (SDA, 4esf, and Sun & Moon) and one other dishwasher (Sun & Moon) that work for a Medieval game, and that's it, and only Sun & Moon's came with much in the way of recolors. Sure, I've got trash cans, and sure, in a normal household setting it isn't a big deal to have my Sims wash their dishes by hand... but in a restaurant or dorm?
The Hydria dishwasher is a real sanity saver, and it's nice to have the pottery option as well as Sun & Moon's barrel.
Right, let's get to your downloads.

DOWNLOAD PLAIN COUNTER FINISH & WOOD COUNTER TOPS

DOWNLOAD CARVED COUNTER FINISH

DOWNLOAD SCUFFED COUNTER TOPS

DOWNLOAD SUNNI WIZARD'S TOWER METAL COUNTER TOPS & FINISH

DOWNLOAD STONE COUNTER TOPS

DOWNLOAD STAMNOS & STAMNOS TRASH COMPACTOR

DOWNLOAD PITHOS & HYDRIA DISHWASHER
Wanna help me feed my cats?
In case you feel like dropping me a buck or two, should you have a buck or two to spare. Donors get two things at the moment: a) a link to the Super Secret Cat Gallery, full of pictures of the cats you'll be feeding, updated sporadically when the cats do something photogenic and I'm fast enough on the trigger to catch it, and b) a link to the list of content I have done-but-not-screencapped, nearly done, partly done, or in the planning stages, and the option to suggest what ought to be in the next batch of things I focus on.