Cut Controls
No cut tags
Disclaimer & Policy
All of the content on this blog is for The Sims 2 (and its expansions) unless otherwise noted.
This site is not endorsed by or affiliated with Electronic Arts, or its licensors. Trademarks are the property of their respective owners. Game content and materials copyright Electronic Arts Inc. and its licensors. All Rights Reserved.
This blog is file-share friendly but makes every reasonable effort to respect the terms-of-use of free content creators. (This blog also acknowledges that only EA's TOU counts legally. Disregarding another creator's TOU is rude but not illegal.)
My policy, unless otherwise noted, is 'do whatever you want as long as you credit everyone whose work is involved and don't break their policies.' Usually, someone whose meshes, textures, actions, coding, or templates I've used has 'no paysites' somewhere in their policy, so it's probably a good idea to assume, well, no paysites.
This site is not endorsed by or affiliated with Electronic Arts, or its licensors. Trademarks are the property of their respective owners. Game content and materials copyright Electronic Arts Inc. and its licensors. All Rights Reserved.
This blog is file-share friendly but makes every reasonable effort to respect the terms-of-use of free content creators. (This blog also acknowledges that only EA's TOU counts legally. Disregarding another creator's TOU is rude but not illegal.)
My policy, unless otherwise noted, is 'do whatever you want as long as you credit everyone whose work is involved and don't break their policies.' Usually, someone whose meshes, textures, actions, coding, or templates I've used has 'no paysites' somewhere in their policy, so it's probably a good idea to assume, well, no paysites.
Page generated Apr. 23rd, 2025 03:33 pm
Powered by Dreamwidth Studios
Style Credit
- Style: Fruit Salad for Leftovers by
Re: So it's been months ...
Date: 2017-01-25 04:44 am (UTC)I'm actually less sorry Paradox07 landed on me than that Paradox07 exists in her current state. Due to my own history I'm sort of hypervigilant about that particular brand of 'I'll be what I think is nice to you as long as you're on my side' language, so it was literally never going to work on me in particular, but knowing that mindset is out there, probably seeking like-minded Simmers to glom onto... Disturbing.
I don't know how hard I'd worry about the class thing, given the BACC rules? I mean, you get a Sim Multiplier, so it can be your offscreen Sims who are the ones growing all the wheat and such, if the economy is the concern, and under the feudal system merchants count as peasants-- they aren't those who fight or those who pray, so they must be those who work. (On the other hand, as soon as you have knights and gentry to support, you'll need more farmers.)
Maybe Tressia just grows a lot of woad, and that excuses your default-to-blue tendencies? (I can't say much I have to work to avoid default-to-redhead tendencies myself.) Certain dyestuffs were more common in certain areas, and although woad wasn't exactly cheap, it was popular because it was colorfast and easily overdyed to make green or purple. And woad was cheaper than a good clear green, which was hard to achieve (which I didn't know until after I'd made my Du Lac cotehardies). Maybe next time you roll up some peasants, see who looks good in yellow? There were lots of yellow dyes. Pink turns up in a lot of depictions of peasants, too. The Luttrel psalter is full of pink tunics.
gyah okay I forget where I put my notes, but with Adventurer there are basically three ways you can go: Dead People Don't Need Stuff (Indiana Jones/Lara Croft), Merry Men of the Greenwood (outlawry for fun and profit), or Gentleperson Of Fortune (pirate is such a harsh word). The Indy/Croft Adventurer depends on either local history or being able to travel-- and is a potential outlet for defining the difference between archaeology and grave-robbing-- the Outlaw varies in morality by contrast with your local government and law enforcement (outlaws are violent gangs of trial-skipping thugs if justice is true and available to everybody, but heroic figures if the law is unkind to the common man), and the Pirate... uh, is actually very similar to the Outlaw, but requires access to the ocean to really work. The only one that's never pitted against legitimate local law enforcement is the Indy/Croft if skewed more toward treasure hunting than tomb raiding, but it's a fine line to keep looking for things like buried treasure or lost cities. Plenty of scope for 'okay, is this a grave I should leave in peace or a murder scene I should report?' and 'no one will ever know I took grave goods from this voelva's burial... unless the voelva gets up as a draugr to hunt me down' chance cards, though.
Or you could just pick a 'regular' job like Tailor or Anonymous Clerk but every chance card is about ridiculous things that just happen to land on this Sim. So the boss was stolen by fairies and I was the only one who had a set of copper pans I could swap him for his iron pans and I may have saved the baby's life. So my colleague got bitten by a werewolf and changed at work tonight and I was the one who had to decide whether to lock her in the cellar or just give her all our packed suppers. So I got sent to the bank today to deposit a sack of coins and suddenly, footpads. Where it's less "I deliberately signed up to be an adventurer! *heroic pose*" and more "What even is my LIFE? *looks at camera and/or Watcher like they're on The Office"
I would hug Penelope for you, but she finally stopped climbing All The Things to have a nap. I realize cats like heights, but Nellie is dedicated to them. And although I'm feeling mostly better (still coughing, but I sound like me again and my temp is normal), I still have my sofabed unfolded because I've still been periodically going "You know what it's naptime." And Nellie LOVES it. I think because it's so tight in my home office that the end of the sofabed is literally four inches from the computer chair, so she's got a warm soft thing right at ideal petting distance.
(Bonus cute: my two-year-old nephew is fascinated by the concept of Feeding Nellie A Treat. I have to stop them at two treats, because year-old cats and two-year-old kids don't really have a concept of "Okay, that's enough treats for now.")