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This site is not endorsed by or affiliated with Electronic Arts, or its licensors. Trademarks are the property of their respective owners. Game content and materials copyright Electronic Arts Inc. and its licensors. All Rights Reserved.
This blog is file-share friendly but makes every reasonable effort to respect the terms-of-use of free content creators. (This blog also acknowledges that only EA's TOU counts legally. Disregarding another creator's TOU is rude but not illegal.)
My policy, unless otherwise noted, is 'do whatever you want as long as you credit everyone whose work is involved and don't break their policies.' Usually, someone whose meshes, textures, actions, coding, or templates I've used has 'no paysites' somewhere in their policy, so it's probably a good idea to assume, well, no paysites.
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Re: So it's been months ...
Date: 2016-11-22 02:27 am (UTC)What would we do without our kittehs?
I will admit, your Uni-required Physician sounds tempting. Artist is one of the careers that leaves me scratching my head. Not as bad as Adventurer, though. I'm quasi-dreading the day when I "have" to come up with a default for that.
Ah, but here's the benefit of having rabbit hole careers for jobs that could sort of be done at home! (Or someone's home at any rate.) 1) It gets a few Sims out from underfoot a few hours of the day. 2) It allows Sims like the Head Cook and Jester etc. to be married and have families without slowing your main lot down. And there's nothing stopping you from summoning said Sims to the castle lot when you need them to do servanty things and then banishing them once you're done.
Regarding traveling and the Sun & Moon herbs - EXACTLY. I mean so far I've only sent a Sim to Three Lakes, and there's not much that grows there that's unique. But once I open up the Twikkiis and Takemizu, those places are going to be PACKED with different herbs and spices and fruit trees. I will grant you I still haven't quite figured out how I'm going to manage it, especially since some of the spices take 3 days to grow and honestly ... that's about as long as I spend on a Sim vacation. But I'll figure it out eventually.
Though I will say, the nice thing about adding subhoods once you earn them is that it makes deciding when certain things can be grown in the base hood much easier. Has Tredony/Crafthole been added? Excellent, now you can grow Mediterranean type herbs etc. wherever you want. Have Gastrobury/Aarbyville? Feel free to add things that are native to the Western Hemisphere! Etc.
(For what it's worth, because I don't want the hood to get unstable, I'm using 1 map for every 2 business districts. Tredony/Crafthole will be 1 map, Gastrobury/Aarbyville will be another, Burdley/Advorton will be a third, and Ticktop/Snordwich will be the fourth. Four business districts, a Downtown, 4 vacation hoods [if I can ever figure out how to make Voleste's Magic Town a vacation hood], 1 University with 3 colleges ... hopefully that won't kill my game too badly. I mean people manage Uberhoods, right??)
My hat goes off to you, creating your own terrains. I played Sim City 4 for about 20 minutes in the early 2000s. All I really remember about it is using the Giant Servo to destroy my cities. Which was fun!
Flat terrains are not boring! Flat terrains are much easier for building. Especially if you tend to be paranoid about saving lots to the lot bin and moving things around when necessary. No unlevel edges = much easier time if and when you realize that you hadn't really thought this through (whatever "this" is) and need to rearrange the neighborhood on the fly.
And I refuse to believe I'm the only person that happens to.