Re: So it's been months ...

Date: 2016-11-21 04:52 am (UTC)
hat_plays_sims: All I did was crop-- go read Bite Me by Dylan Meconis, you'll laugh. (Default)
Yeah, so far I have generalized outlines for everything, specific outlines for ALMOST everything, all of Athletic As Knighthood, and a start on Business As Banking. And an urge to replace Uni-Required Artist with Uni-Required Physician and have Basegame Physician be Barber-Surgeon instead. (Though I keep telling myself 'if you can do it at home you don't need a rabbit-hole career for it,' which does funny things to my outlines that have jobs that sort of focus on the castle when in fact I could just move Actual Sims into the castle to be head cook and court jester and chatelaine and whatnot.)

Well, REALLY rich students could be bringing things home from kitchen gardens. Or things they stole from their dorms' kitchen gardens. Or things they picked on a community lot before someone yelled at them about it. Whatever. But if you can keep some basil and dill and red onion growing on a tiny shelf in your dormitory to perk up your suppers, what's to stop you from bringing those pots home with you?

I hear you on splitting things up-- I've added origins to most of the Sun & Moon stuff loosely based on real-world crop origins. For me the idea is both "where to scatter the wild versions around" and "reasons to travel." So I know I can put parsnips in my base kingdom, University, and Downtown, but you have to buy groceries Downtown five times before you can grow beets in the base kingdom, and buy a vacation home in the tropics and grow oranges there before you can bring your harvest home and plant those. ... Or possibly marry a local and get access to an undecided number of crops, I'm still trying to round that out.

Or maybe if you own a dock lot/shipping company you can bring in more things without having to grow them yourself/carry them in your back pocket all the way back from Vikingland or Silklandia or Uberwald or Grass Skirt Islands or Totally Not Verona. Things to think about.

I am technically not using the terrain yet, I'm building it in SC4 as and when I have the urge to deal with that game's awkward camera controls. Base Hood is Main Kingdom/Capital City, but I'm working with a 49-square Sim City 4 region all together to give me a sense of geography and scale. I have two regions (that I may bump up to four) up in one corner earmarked as The Neighboring Kingdom (Downtown), a big long river snaking diagonally from downtown, a few lakes, I should probably do little tributary rivers, hills, erosion-- basically the plan is, the royal family rules as much as they can annex, and they expand by having Noble retainers move out of THEIR castle and into a neighboring shopping district, with an upgrade in title, as soon as they can afford to buy a Castle Compound (because running a full and proper castle as one lot is like playing in slow motion). Only Downtown is connected, unless I build a local university as well as a destination university, so the Mountains are Up North (I want to say I was using Dogwood Bay, but it's not as mountainous as I remember), the Tropics are Equatorial West (and probably Paloma Islands, I sort of fell in love with them), the Far East is... very far to the east, and the University is Slightly Southerly, but none of them are close enough to the base kingdom to be properly annexed.

(And although I LOVE the idea of starting that way, it is slowing me down a lot. I have geography to draw and roads to road and what do you mean, 'flat terrains are boring'?)

I'm currently happy to chat! I just try to keep in mind that this isn't a general blog (I should make one of those) and, you know, try to keep it Simlish over here, cos nobody's really here to listen to me begging people to go check out my eBay sales or talking about how very not-fond I am of my sister's husband or prattling on about my ridiculous cat, who can't figure out how to kill a mouse but thinks she can take a crow. Or a hawk. Or a helicopter. Because everything looks the same size out the window.
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