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All of the content on this blog is for The Sims 2 (and its expansions) unless otherwise noted.
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This site is not endorsed by or affiliated with Electronic Arts, or its licensors. Trademarks are the property of their respective owners. Game content and materials copyright Electronic Arts Inc. and its licensors. All Rights Reserved.
This blog is file-share friendly but makes every reasonable effort to respect the terms-of-use of free content creators. (This blog also acknowledges that only EA's TOU counts legally. Disregarding another creator's TOU is rude but not illegal.)
My policy, unless otherwise noted, is 'do whatever you want as long as you credit everyone whose work is involved and don't break their policies.' Usually, someone whose meshes, textures, actions, coding, or templates I've used has 'no paysites' somewhere in their policy, so it's probably a good idea to assume, well, no paysites.
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Date: 2016-05-03 07:04 am (UTC)I don't think Sims would react to a Deity any differently than they'd react to any other specialized Townie. I haven't tested it, The Lady is still a tiny thing.
Rugrat0ne and Veetie are playing with actually expanding the mod to cover romantic interactions, but of course people can headcanon whatever they want, plus the game has a decent system set up to handle things like emotional and physical infidelity-- there are certainly consequences for cheating on your lover!
The 'reaction to supernaturals' thing from my discussion with Morganna isn't meant to be enforced on a Sim-by-Sim level, but to give me an idea of which of my own in-game religions would allow, for example, Plantsims to join the clergy. Or grant sanctuary to werewolves. Since there's no in-game way to set up a clerical system (which is fine, that lets each system be different), those are effectively just playstyle rules.