hat_plays_sims: All I did was crop-- go read Bite Me by Dylan Meconis, you'll laugh. (Default)
[personal profile] hat_plays_sims
So I've had some ladies' separates done for ages, and I've always meant to do the men's stuff, too... but I kept putting it off, because I felt like I needed to get all the foundation pieces together-- enough pieces that, if you watch your colors, your Sims can just sort of go through and strip.

I finally got to that point, so I finally got to make some menswear!




If you've downloaded my Medieval goodies before, you've heard long, long spiels about color actions and dye and classes. Because there's not really a whole heck of a lot to say here besides, "Separates! They work!" I'm going to rehash that a little bit.

Effectively, the more saturated the color, the more expensive the dye and thus the fabric. Good clear reds were sought after, and that tyrian purple the books go on about is actually closer to Red Wine than Purple Haze. If you've fallen in love with Denim and Royal Blue, you should know there's no natural dye that produces those colors... but there were paint pigments and Medieval artists loved to use them for fabric. If those dyes had existed, they would have been eagerly used.

Black is an odd one; until Europe got a colonialist foothold into the New World, the most common way of making black dye was with iron filings and walnut shells. It worked, it produced black cloth, but the acidity of the dye was so potent that inside of a few years, any garment made with the black fabric would fall apart. (In an age where you sewed everything by hand and wore clothes until they wore out, then cut them down and made clothes for your kids, disintegrating fabric was no little thing.) The Vikings made a unique black fabric they called 'blar,' using woad (blue pigment dye, using the same chemical as indigo, just in a lower concentration) and dyeing the wool of black sheep with it.

But when they brought back mesquite from the New World to use as dyestuff, black dye wasn't a death-knell for fabric and so became a color for rich people just in time for the early Renaissance.



So just as a reminder, while I'm the kind of completist who can't not provide you with all eighty-two recolors, in the Middle Ages, certain colors just plain weren't possible:

Aelia's Magenta, Purple Haze, Denim, Royal Blue, Teal, and (probably) Mauve
CuriousB's Cove, Kingfisher, Jet, and probably Bluebell
Pooklet's Dynamite and Flash Powder (although Flash Powder may resemble the Norse blar color)

Okay, let's actually talk about the separates because they're pretty awesome.

FantasyRogue made the original adult male tops and bottoms, and they have fat and pregmorphs (and should be categorized as Maternity). Cynnix converted them to Teen and Child (TM and CM have fatmorphs and I think TM has a pregmorph), and delightfully they all use the same mapping, so!

Everything is texture-referenced.

Adult Male files are the masters. You can effectively un-link them by opening the AM files, extracting the texture resources (not exporting the textures), and building a package file with just the textures. Straight-up texture referencing is easier for me, so I don't do it that way.

Also, AM files are enabled for Young Adults and, because meshes don't exist and I need to save space however I can in my own game, they're enabled for elders, as well. Because adding a cloak or hood (but maybe not Daislia's Altair Hood. Her Ezio one would work better) makes the tunics look plenty toasty, they're also enabled for outerwear.

Nothing is townie-enabled because what if you don't like townie-enabling the same colors I do?



All the usual people need a thank you, FantasyRogue for the meshes (and textures, I tweaked and recolored but didn't replace), Cynnix for the conversions, Pooklet, CuriousB, and Aelia for their color actions, and I have even used a tiny slice of ZoeJ textures in here. Personally I don't mind what you do with these (DO BODYSHAPE CONVERSIONS I'll send you my texture reference worksheet!) so long as it doesn't break anyone else's policies.

DOWNLOAD CENTRAL
Bottom-Only Chausses with Poulaines
YA-EM Pooklet Project Mayhem Naturals (MASTER)
SWATCH
DOWNLOAD On Mediafire | On Sims File Share
YA-EM Aelia Autumn (MASTER)
SWATCH
DOWNLOAD On Mediafire | On Sims File Share
YA-EM CuriousB Any Color You Like (MASTER)
SWATCH
DOWNLOAD On Mediafire | On Sims File Share

TM Pooklet Project Mayhem Naturals (SLAVE)
DOWNLOAD On Mediafire | On Sims File Share
TM Aelia Autumn (SLAVE)
DOWNLOAD On Mediafire | On Sims File Share
TM CuriousB Any Color You Like (SLAVE)
DOWNLOAD On Mediafire | On Sims File Share

CM Pooklet Project Mayhem Naturals (SLAVE)
DOWNLOAD On Mediafire | On Sims File Share
CM Aelia Autumn (SLAVE)
DOWNLOAD On Mediafire | On Sims File Share
CM CuriousB Any Color You Like (SLAVE)
DOWNLOAD On Mediafire | On Sims File Share

Top-Only Belted Tunics
YA-EM Pooklet Project Mayhem Naturals (MASTER)
SWATCH
DOWNLOAD On Mediafire | On Sims File Share
YA-EM Aelia Autumn (MASTER)
SWATCH
DOWNLOAD On Mediafire | On Sims File Share
YA-EM CuriousB Any Color You Like (MASTER)
SWATCH
DOWNLOAD On Mediafire | On Sims File Share

TM Pooklet Project Mayhem Naturals (SLAVE)
DOWNLOAD On Mediafire | On Sims File Share
TM Aelia Autumn (SLAVE)
DOWNLOAD On Mediafire | On Sims File Share
TM CuriousB Any Color You Like (SLAVE)
DOWNLOAD On Mediafire | On Sims File Share

CM Pooklet Project Mayhem Naturals (SLAVE)
DOWNLOAD On Mediafire | On Sims File Share
CM Aelia Autumn (SLAVE)
DOWNLOAD On Mediafire | On Sims File Share
CM CuriousB Any Color You Like (SLAVE)
DOWNLOAD On Mediafire | On Sims File Share








Wanna help me feed my cats?


In case you feel like dropping me a buck or two, should you have a buck or two to spare. Donors get two things at the moment: a) a link to the Super Secret Cat Gallery, full of pictures of the cats you'll be feeding, updated sporadically when the cats do something photogenic and I'm fast enough on the trigger to catch it, and b) a link to the list of content I have done-but-not-screencapped, nearly done, partly done, or in the planning stages, and the option to suggest what ought to be in the next batch of things I focus on.
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Disclaimer & Policy

All of the content on this blog is for The Sims 2 (and its expansions) unless otherwise noted.

This site is not endorsed by or affiliated with Electronic Arts, or its licensors. Trademarks are the property of their respective owners. Game content and materials copyright Electronic Arts Inc. and its licensors. All Rights Reserved.

This blog is file-share friendly but makes every reasonable effort to respect the terms-of-use of free content creators. (This blog also acknowledges that only EA's TOU counts legally. Disregarding another creator's TOU is rude but not illegal.)

My policy, unless otherwise noted, is 'do whatever you want as long as you credit everyone whose work is involved and don't break their policies.' Usually, someone whose meshes, textures, actions, coding, or templates I've used has 'no paysites' somewhere in their policy, so it's probably a good idea to assume, well, no paysites.
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