Date: 2014-08-12 05:55 pm (UTC)
hat_plays_sims: All I did was crop-- go read Bite Me by Dylan Meconis, you'll laugh. (Default)
I'd think it's much easier than that! ... But then I mess with property sets all the time. Here's how it works:

1. Download the baby outfit of your choice and install to your game. Pick the recolor you want as a base, open it in SimPE, and find the Property Sets.
2. You can do a LOT of fun things with property sets, but here you're just going to find the age value, which should say 0x00000020 (the value for babies). Change that to 0x00000021 (the combined value for babies and toddlers). Commit, save, close SimPE.
3. Open Body Shop. Your baby outfit is going to look like a floating toddler head, because the tricky part of this is, Body Shop for some reason can't see meshes that are built for the "wrong" age. I don't know why. It doesn't matter, because everything but actually seeing your project works fine.
4. Make your recolor and import as usual. If you're retexturing, you may want to open the game after the first one and try the outfit on a baby, to see how it looks. If you're recoloring, just double-check to make sure you've got the colors going in the order you want.
4a. Repeat for as many recolors as you're making.
5. Close Body Shop. Open SimPE, and start going through your freshly-created baby clothes files for to change them from 0x00000021 to 0x00000020, so you don't have strings of floating toddler heads in your game. (You can also double-check for correct textures, townie-enable, or change tooltips at this point, whatever you wanna do.) Commit and save.
6. Fire up your game and check out your new baby clothes!
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