Date: 2011-08-23 01:34 am (UTC)
ext_411880: (Default)
Well, blah to that. :-P But I guess it makes sense to do what you can to prevent spam -- even if we legit users shake our fists at it. ;)

Ok, some preliminary testing results are in! I've decided, since I'm going to have to do the age-up-and-down thing for practically every Sim in the neighborhood, that I'm not going to wait until the beginning of the round. I might as well start now.

Yesterday I set the ACR back to the default. I didn't save the game, but I have no idea if the ACR saved itself at the default settings. Stupidly, I didn't check anybody's token status until after I did the age-up-and-down-dance (AUADD?). Next time I play (hopefully tomorrow), I'll check somebody's token stats to see if they're back at the default.

This afternoon I played the Nunnery household. Getting Nyasha, Rhoslyn and Jean all taken care of was pretty simple, since they're all children. I was able to use the Sim Blender's "Make 3 Days Older" function to get everybody to approximately where they're supposed to be. I figure "close enough" is going to be good here, so that I can have some variety in birthdays. (Besides, with your mod I don't have to track birthdays anymore, so I don't particularly care if people's birthdays get switched.) After I AUADD'd Claire, I checked her fertility. She was at 70%, which seemed close enough for me. I adjusted her age to where I thought it should be (22 days from Elder, I thought, since she's 41, it should be 20 but figured 22 was close enough) and checked her fertility via the "Show Token Stats" option. 5%. A little while later, I remembered that I hadn't adjusted for the days I had already played in the round and aged her another three days. Her fertility then dropped to zero.

Mother Julian was pretty uneventful -- her fertility started at 0 once she was AUADD'd and stayed there even though I did add 3 days more to her age.

So TL;DR: Setting ACR 2.whatever to the default setting might be what it takes to get ACR to properly calculate fertility once the Sim in question is AUADD'd. And things seem to be working a-ok!
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