Date: 2011-08-21 07:31 pm (UTC)
eien_herrison: Adam and Iris, two sims from Cresdale, dressed in hiking gear and kissing (Shy Fluttershy)
I can imagine -- it takes me a while to locate and link just one mod when someone asks for it, so to provide a quite comprehensive list would certainly take some time. I already use the higher bills/reduced wages in some of my 'hoods (as I've learned from my Pros. 'hood that households can accumulate funds fast, especially if they get the $100k chance card from the Art career).

I was so, so gleeful the day I found that pregnancy mod: before that point I had been speeding up the pregnancies to one day, but now in some of my 'hoods I have it whittled down to eighteen hours (very short, yes, but I went the other way to you with regards on pregnancy time vs. sim age).

I've been playing around with intelligence levels: I agree that a global mod is better, but when I have something like motivation levels, I need to do it on a sim-by-sim basis. To make it short, I define a sim's learning ability by their ambition (activeness) minus their studiousness (playfulness) -- if a sim is most happy sitting around and watching TV (low active, high playful), then they're not too likely to be exceedingly ambitious -- of course, if they have overambitious parents they're likely to be forced in to private school and university, but that doesn't guarantee they'll be successful just on their schooling. I've got a huge list of what sims of various motivations can and can't do, and it's been interesting in my trial 'hood to see how things are playing out (in a completely randomly rolled group of 20 sims I have 1 overachiever, 1 underachiever and 18 average sims).

If you're interested (not sure how applicable it would be) I also have details on various job levels in the same vein as the motivation post; various unversity degrees I'm still working on the fine details, especially how much it'd cost.

And, uh, I appologize for how enormous these comments have gotten...
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