Date: 2011-08-21 03:51 pm (UTC)
eien_herrison: Adam and Iris, two sims from Cresdale, dressed in hiking gear and kissing (adam and iris)
A fascinating read (and it amuses me how many mods I went "I could suggest this" and you already has it listed). I can't imagine how long it must have taken to think this all through and go through testing -- I've got my own aging style but I want to thank you for writing this up (I like having an insight in to how other people play their games) and also linking to a couple of mods I had no idea existed (Annoying Games Suite looks amazing). In fact, the other day I was trying to make a slower skilling mod myself; I should have known the modding community would have made one itself by now :P

If you don't mind, I've got a couple of mod suggestions of my own (these can be disregarded, but I thought they might be of interest to others):

I'm aware you said you don't want to change the pregnancy length, but for reference Zircona Wolf on Simbology uploaded a copy of the default pregnancy lengths on this post. It's a bit messy as it contains coding from various other things, but by modifying lines 51, 52, and 53 (time until first pop, second pop, and birth) you can edit the pregnancy time to what you want.

Oh, and an alternate to the skill limiting for children and toddlers is this blender plug-in -- unfortunately it requires AL or M&G (plus obviously the Sim Blender), but does allow for you to set skill limits for all ages on an individual basis (for instance, in one of my 'hoods if a sim's playfulness is much higher than their activeness, they are severely restricted in what they can accomplish). One issue I have found is that if a sim is skilling at a level lower than the limit, once they reach the limit they will keep skilling; you'd need to cancel the action once they reach their limit to ensure they're not gaining unwanted skill points. As far as I know it works on custom objects, but I haven't done any kind of extensive testing.
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