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This site is not endorsed by or affiliated with Electronic Arts, or its licensors. Trademarks are the property of their respective owners. Game content and materials copyright Electronic Arts Inc. and its licensors. All Rights Reserved.
This blog is file-share friendly but makes every reasonable effort to respect the terms-of-use of free content creators. (This blog also acknowledges that only EA's TOU counts legally. Disregarding another creator's TOU is rude but not illegal.)
My policy, unless otherwise noted, is 'do whatever you want as long as you credit everyone whose work is involved and don't break their policies.' Usually, someone whose meshes, textures, actions, coding, or templates I've used has 'no paysites' somewhere in their policy, so it's probably a good idea to assume, well, no paysites.
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Date: 2011-08-21 03:51 pm (UTC)If you don't mind, I've got a couple of mod suggestions of my own (these can be disregarded, but I thought they might be of interest to others):
I'm aware you said you don't want to change the pregnancy length, but for reference Zircona Wolf on Simbology uploaded a copy of the default pregnancy lengths on this post. It's a bit messy as it contains coding from various other things, but by modifying lines 51, 52, and 53 (time until first pop, second pop, and birth) you can edit the pregnancy time to what you want.
Oh, and an alternate to the skill limiting for children and toddlers is this blender plug-in -- unfortunately it requires AL or M&G (plus obviously the Sim Blender), but does allow for you to set skill limits for all ages on an individual basis (for instance, in one of my 'hoods if a sim's playfulness is much higher than their activeness, they are severely restricted in what they can accomplish). One issue I have found is that if a sim is skilling at a level lower than the limit, once they reach the limit they will keep skilling; you'd need to cancel the action once they reach their limit to ensure they're not gaining unwanted skill points. As far as I know it works on custom objects, but I haven't done any kind of extensive testing.