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This site is not endorsed by or affiliated with Electronic Arts, or its licensors. Trademarks are the property of their respective owners. Game content and materials copyright Electronic Arts Inc. and its licensors. All Rights Reserved.
This blog is file-share friendly but makes every reasonable effort to respect the terms-of-use of free content creators. (This blog also acknowledges that only EA's TOU counts legally. Disregarding another creator's TOU is rude but not illegal.)
My policy, unless otherwise noted, is 'do whatever you want as long as you credit everyone whose work is involved and don't break their policies.' Usually, someone whose meshes, textures, actions, coding, or templates I've used has 'no paysites' somewhere in their policy, so it's probably a good idea to assume, well, no paysites.
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Re: ACR 2.0 Oddity
Date: 2021-11-13 01:56 pm (UTC)And an especially big THANK YOU to the Anonymous comment above me, that solved the mystery of the number in node 4 and 5.
To clarify: node 4 needs to contain the largest number you used in the BCON table. Here 190 (but in hex, so BE). Node 5 contains the ID of that last BCON line, here 126 (in hex 7E). In my SimPe is a small crossed-hammer-button on the lower right-hand side that helps to convert decimal to hex numbers when you click on it.
And node 2 and node 6 contain the lowest number of days you set. Here 64. This is important so the correct line in the BCON will be read from. e.g, you are 67 days old, so line 3 contains the fertility for 67 days. 67 days in the token minus node 6 (64) equals 3 (aka BCON line 3). Almighty your file subtracts 63 and would jump to the wrong line in the BCON.
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