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All of the content on this blog is for The Sims 2 (and its expansions) unless otherwise noted.
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This site is not endorsed by or affiliated with Electronic Arts, or its licensors. Trademarks are the property of their respective owners. Game content and materials copyright Electronic Arts Inc. and its licensors. All Rights Reserved.
This blog is file-share friendly but makes every reasonable effort to respect the terms-of-use of free content creators. (This blog also acknowledges that only EA's TOU counts legally. Disregarding another creator's TOU is rude but not illegal.)
My policy, unless otherwise noted, is 'do whatever you want as long as you credit everyone whose work is involved and don't break their policies.' Usually, someone whose meshes, textures, actions, coding, or templates I've used has 'no paysites' somewhere in their policy, so it's probably a good idea to assume, well, no paysites.
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Re: "I see Queen Mab hath been with you:" Dreamy, Wonderful PTs!
Date: 2010-11-14 03:43 am (UTC)As for the questions... the skins you need are included in the mod download, so you don't have to go download anything separately-- I recolored some of Mouseyblue's skins for my PTs, which is why I linked back to her. The skins will show up as custom in your game-- DON'T delete them. They don't replace the default green skin, in part because there are six different skins included with the mod. Any alien offspring you already had before installing this mod, even the unborn ones, will still have their old green skin and black eyes (unless you have default replacements, which you don't have to remove to use this mod). You will not need to remove the Maxis PT-- in fact, you can't, unless you already have a single PT replacement installed. Yes, these guys will show up in your family tree.
When you have a multi-PT mod installed, it takes a whole mess of parts to work-- the mod file itself, the PT files, and any custom content the PTs are using, which is usually limited to skins and eyes. The PT files are basically saved Sim files with a little bit of extra data added, including registered GUID numbers; the mod file itself is what directs the game to one of those GUIDs when an abduction happens instead of to the original PT. Any custom genetics-- skins and eyes-- are needed so that your PTs have the correct genetic information. If you leave out the skins and eyes, what you'll get will be PTs with your S2 default and whatever eyes are painted on that skintone, and any children they spawn will have broken genetics-- that's why you can't download the mod without the genetics. I wanted to be sure everyone got them.