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This site is not endorsed by or affiliated with Electronic Arts, or its licensors. Trademarks are the property of their respective owners. Game content and materials copyright Electronic Arts Inc. and its licensors. All Rights Reserved.
This blog is file-share friendly but makes every reasonable effort to respect the terms-of-use of free content creators. (This blog also acknowledges that only EA's TOU counts legally. Disregarding another creator's TOU is rude but not illegal.)
My policy, unless otherwise noted, is 'do whatever you want as long as you credit everyone whose work is involved and don't break their policies.' Usually, someone whose meshes, textures, actions, coding, or templates I've used has 'no paysites' somewhere in their policy, so it's probably a good idea to assume, well, no paysites.
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Date: 2011-01-16 10:19 pm (UTC)That's entirely reasonable. I'm just trying to think how it would work... Maybe four choices on one card so you don't have to have two extra pop-ups per birth?
"Childbirth is serious business! There are no guarantees that everybody will make it through the experience.
|Mother Survives (roll dice for Baby)| |Baby Survives (roll dice for Mother)| |Roll Dice for Both| |Ignore (both survive)|"
Granted, it wouldn't make it easy to kill babies off for storyline purposes, but that's easily solved the same way you solve needing a boy or a girl for storyline purposes can be solved-- save before the birth, then exit without saving until you get the result you want. *does quick research* Looks like death by birth or complications from birth is generally accepted at around 20% at the highest for mothers... Infant mortality is guesstimated at 30-50%, but that's for the first year of life, not the first few minutes.