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This site is not endorsed by or affiliated with Electronic Arts, or its licensors. Trademarks are the property of their respective owners. Game content and materials copyright Electronic Arts Inc. and its licensors. All Rights Reserved.
This blog is file-share friendly but makes every reasonable effort to respect the terms-of-use of free content creators. (This blog also acknowledges that only EA's TOU counts legally. Disregarding another creator's TOU is rude but not illegal.)
My policy, unless otherwise noted, is 'do whatever you want as long as you credit everyone whose work is involved and don't break their policies.' Usually, someone whose meshes, textures, actions, coding, or templates I've used has 'no paysites' somewhere in their policy, so it's probably a good idea to assume, well, no paysites.
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Date: 2011-01-16 10:26 am (UTC)72 is about human average, actually. Medieval average was lower for several reasons-- if you made it out of early childhood alive, you could easily make it to fifty or better... if your lord didn't grab you out of your fields to come fight in a battle you weren't at all prepared for. If you were a man. If you were a woman, every pregnancy was taking your life into your own hands-- but if you survived until menopause, you could be old for a long time.
And I do wish infant mortality were possible for Sims-- apparently there's a hidden toddler death-by-electrocution animation somewhere, but nothing for babies. The only way I know of to kill an infant is the babbyroaster, and while part of me wants to make an invisible recolor so I can set up some kind of sacrificial altar, a) none of my in-game cultures really have room for a Moloch and b) that is so far from death by whooping cough that it isn't even funny.