hat_plays_sims: All I did was crop-- go read Bite Me by Dylan Meconis, you'll laugh. (Default)
[personal profile] hat_plays_sims
This was one of the first things I ever seriously worked on; as soon as I found out that it was possible to default-replace Servos, I said to myself "Hm. I wonder how hard it would be to make Servos look like they were carved wood?"


Simulated life, genuine service!

Behold the wooden Servo! Perfect for Fantasy, Steampunk, or historical games where you just don't want to do without robots for some reason.



Servos are useful, friendly creatures that can not only do household chores, they can be sold for quite a hefty sum before initialization. They also make excellent employees, since they only need power (sleep or recharging in sunlight), social, and fun.



Sometimes, you just don't want a big metal robot lunking around the place... so why not try one made of wood, instead? They're no more water-resistant, and they'll still serve food if anyone in the household is the least little bit hungry, but they do have a certain warm charm this way.



This ravishing creature is Serviette, and she has been lovingly handcrafted of the finest materials. Really, just look at that craftsmanship! Carved details on both front and back, crystalline eyes, and original inlaid 'plumb bob' knees add detail. Soft leather hands and smooth, rounded forearms ensure your Servos will be safe for use around children.



WHAT YOU GET: One whompin' huge file with high-res textures (double the usual resolution. My woodgrain kept getting grainier than I liked) that work for male and female servos... with unique eye colors for werewolves, vampires, and witches.

Males have darker blue eyes than females by default, because I kinda liked that idea.

Females have wood-stain lipstick and blush. Female vampires have redder lipstick and blush. Male anythings do not get makeup.

No, there aren't any male Servos shown here... or any viral life-states. Servos look so dang similar no matter what you do that I felt like I had to leave SOME surprises.



WHAT YOU NEED: Open For Business.



WHAT YOU SHOULD KNOW: Feel free to fiddle, twiddle, diddle, fold, spindle, mutilate, share, upload, download, reload, unload, lather, rinse, repeat... but keep 'em off TSR and if you want to use these textures on a pay file... well, please see my read me. I assure you it's at least as legal as TSR's privacy policy. If anyone wants the PSD files, let me know and I'll zip 'em and fling up online. Yes, the high resolution I used on the textues does make the packages larger, but I felt it was worth it. If you want a more standard-resolution version, let me know and I'll whip one up.



DOWNLOAD on Mediafire | DOWNLOAD on Sims File Share








Wanna help me feed my cats?


In case you feel like dropping me a buck or two, should you have a buck or two to spare. Donors get two things at the moment: a) a link to the Super Secret Cat Gallery, full of pictures of the cats you'll be feeding, updated sporadically when the cats do something photogenic and I'm fast enough on the trigger to catch it, and b) a link to the list of content I have done-but-not-screencapped, nearly done, partly done, or in the planning stages, and the option to suggest what ought to be in the next batch of things I focus on.
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Disclaimer & Policy

All of the content on this blog is for The Sims 2 (and its expansions) unless otherwise noted.

This site is not endorsed by or affiliated with Electronic Arts, or its licensors. Trademarks are the property of their respective owners. Game content and materials copyright Electronic Arts Inc. and its licensors. All Rights Reserved.

This blog is file-share friendly but makes every reasonable effort to respect the terms-of-use of free content creators. (This blog also acknowledges that only EA's TOU counts legally. Disregarding another creator's TOU is rude but not illegal.)

My policy, unless otherwise noted, is 'do whatever you want as long as you credit everyone whose work is involved and don't break their policies.' Usually, someone whose meshes, textures, actions, coding, or templates I've used has 'no paysites' somewhere in their policy, so it's probably a good idea to assume, well, no paysites.
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