Cut Controls
No cut tags
Disclaimer & Policy
All of the content on this blog is for The Sims 2 (and its expansions) unless otherwise noted.
This site is not endorsed by or affiliated with Electronic Arts, or its licensors. Trademarks are the property of their respective owners. Game content and materials copyright Electronic Arts Inc. and its licensors. All Rights Reserved.
This blog is file-share friendly but makes every reasonable effort to respect the terms-of-use of free content creators. (This blog also acknowledges that only EA's TOU counts legally. Disregarding another creator's TOU is rude but not illegal.)
My policy, unless otherwise noted, is 'do whatever you want as long as you credit everyone whose work is involved and don't break their policies.' Usually, someone whose meshes, textures, actions, coding, or templates I've used has 'no paysites' somewhere in their policy, so it's probably a good idea to assume, well, no paysites.
This site is not endorsed by or affiliated with Electronic Arts, or its licensors. Trademarks are the property of their respective owners. Game content and materials copyright Electronic Arts Inc. and its licensors. All Rights Reserved.
This blog is file-share friendly but makes every reasonable effort to respect the terms-of-use of free content creators. (This blog also acknowledges that only EA's TOU counts legally. Disregarding another creator's TOU is rude but not illegal.)
My policy, unless otherwise noted, is 'do whatever you want as long as you credit everyone whose work is involved and don't break their policies.' Usually, someone whose meshes, textures, actions, coding, or templates I've used has 'no paysites' somewhere in their policy, so it's probably a good idea to assume, well, no paysites.
Page generated May. 13th, 2025 11:35 am
Powered by Dreamwidth Studios
Style Credit
- Style: Fruit Salad for Leftovers by
no subject
Date: 2010-06-04 02:11 am (UTC)I only use my own set at the moment, which is about as complete as a skintone set is going to get for me (I've got all my bases covered) and I use a personal mix of a non-blobby black bit sclera I got from Ja with the irises off one of shady's eyesets (with personal recolours just as you have done, yellows, reds, etc). I'd never seen those maritime eyes before, they're nice.
You can always make the awesome interesting male sim and then just magically gender convert him. I switch sims from male to female and back a lot when I make a new sim to see if the face works for both genders.
Yes, the working properly bit is important. I guess since I'm not doing defaults or anything atm I need less testing. With simple objects I just have to check whether the sim interacts properly and nothing looks out of place and I'm done. Clothes I just check from all angles, make the sim play on the sofa for a while to check if nothing animates horribly weirdly and then done. It sounds like you're very thorough (this is a good thing, btw)
And now I shall stop spamming up your dreamwidth for a while XD (sorry bout that!). I'm off on vacation to London for a long weekend starting tomorrow, so no internet for a few days.