hat_plays_sims: All I did was crop-- go read Bite Me by Dylan Meconis, you'll laugh. (Default)
Almighty Hat ([personal profile] hat_plays_sims) wrote2037-12-31 12:00 am

Eww, this post is all sticky!

So this here is the to-do list, the resource list, the stuff-I've-made list... Generally that big sticky post you see at the top of all the Sims blogs. It also has a wishlist.

My goodies at Garden of Shadows


1. Outside of a Dog, a Book is Man's Best Friend (Period book defaults)
2. Spirit Halloween... Can I help you find anything? (Halloween store employee T-shirts for AF, AM, TF, and TM.)
3. It's Just a Little Growth (I Am A Tree mutated into a sheer Plantsim default replacement)
4. Automatons, Golems, and Puppets (Polished oak servo default replacements)
5. Invisible Lunch (Invisible and transparent recolors of Exnem's customizable buffet table)
6. A Knight is Sworn to Valor (Sims 2 Store-match versions of ZoeJ's chainmaille outfits)
7. Medieval Baby and Kitchen Defaults (Exactly what it says on the tin.)
8. Stolen by Fairies (Eight-PT mod with optional custom memories)
9. Good Witch, Bad Witch, Princess, Queen (27 Recolors of Sherahbim's Elven Gown)
10. Tyrian and Tyrant Tunics (Purple and black add-ins to A Knight is Sworn to Valor)
11. Tyrian and Tyrant Heraldry (Rugs, banners, and shields to match the Tyrian and Tyrant tunics.)
12. Time Displaced and Traveler (Alkaloid's textures on Melodie9's toddler-enabled Maxis Shortmop mesh Pooklet'd... twice.)
13. Ars Longa, Vita Brevis (Medieval easel painting defaults.)
14. Cloth Diapers (Assorted cloth diapers for toddlers, available in regular and townie-friendly. Also includes one unbleached linen default replacement.)
15. Fairies at the Bottom of the Garden (Multiple Ideal Plantsim Mod)
16. Service is its Own Reward (Androgynous Oak Servo Default Replacement, Catalog Text Mod (with optional buyable Servo option), and Servo Matte Package)
17. Garden of Shadows 2010 Advent Gift Sims 2 Store Castle Set furniture Pooklet'd, with optional GoS-exclusive heraldry, University Medieval furniture Pooklet'd, and Project Hide Everything, a set of 1,600+ individual catalog hiders so that you can, hey. Hide everything.
18. Promises Kept, a dump of twenty-five mostly-Chinese hairs for Garden of Shadows' August 2011 monthly theme, Alternative Asia.
19. Garden of Shadows 2011 Advent Gift (also called I'll Sleep When I'm Dead) GoS-exclusive heraldry applied to Basegame Fourth Element tapestry, Family Fun Stuff Fancy Fairy banner, Uni Don Messwitthis Bunny and Fighting Llamas pennats, Open for Business The Big Knight, Seasons Banner for Four Seasons;UK 1967's Meieval Flag, Simvention Mini Knight by Alexis, Parsimnious Alansias Unofficial Tourist Bureau Wall and Table flags, ZoeJ's textures on Tiggerypum's alpha tunic for Maxis CM, TM, and YA-EM, Jaccirocker's Runner for AM, Aquilegia's Androgyny for TM, YA-EM, TF, and YA-EF (males by Jacci, females by Cynnix), and Marvine's Athletic Girl for TF and YA-EF (meshes by Jacci. Gwenke's Altar Niche in Uni Medieval Match and Pooklet's Project Mayhem naturals, and hiders for most of Build Mode, all the Neighborhood Decor the last stragglers in Buy Mode, and the CAS/Body Shop content nobody else hid (Teen Style Stuff hair and clothing, Bon Voyage accessories and jewelry, and the last few stragglers that neither Jordi, Ambular, nor Marja managed to hit).
20. Garden of Shadows 2015 Blind Date Gift (Artless But Useful) Top-only front-laced kirtles with and without gloves, fur collars and shawls, Victorian fascinators, and a private hair dump for GodLimpingBy.


My Goodies at Medieval Sims


1. ZoeJ Tunics on Cynnix's MtF conversion of Tiggerypum's alpha tunic to fit Aquilegia's Androgyny body shape for Lady Chandler.

Resources


Still working on puzzling out the resource list, but I realized there ARE a few rather important things I can link to.

You want The Compressorizer The Compressorizer and The Wardrobe Wrangler The Wardrobe Wrangler. Why do you want the Compressorizor? Because it saves precious, precious space on your hard drive. Why do you want the Wardrobe Wrangler? Because it's a little more user-friendly than SimPE for some things... even if all I use it for is shoving jewelry in the proper bins.

You also need the Batbox, also known as the FFS Lot Debugger, by Pescado. Because it FIXES things, like stuck stupid expressions, stuck sunburns, stuck Headmaster controllers, stuck Kickybag controllers... Download it and hide it under your foundation with a Clothing Tool (go here and find your latest expansion, look for 'clothingtool') and your controllers for ACR and Visitor Controller and whatever.

If you're going to hack, mod, or fix your game, you need Paladin's Hack Conflict Detection Utility. It is invaluable. Run it every time you download a new mod.

The Clean Installer is essential if you plan to download houses, Sims, anything from the official site, or for those times you run across a set of walls or floors where everything's sorted into sims2pack files. Among other features, it keeps you from getting recolors that are just strings of random numbers and letters.

If you're interested in the Middle Ages as relates to Sims, I made a massive, sort-of organized Medieval reference post that's full of more links to re-enactors than you can shake a ten-foot clown pole at (I trust these links. I wouldn't send you to sites that I don't feel have done their homework without giving plenty of warning). If you'd rather just start downloading, I also have a list of solid Sims 2 Custom Content, although I admit I'm not going to go through every single post on Plumb Bob Keep and tell you which ones are the most accurate. If you're interested in accuracy, read up, THEN download.

If 'Medieval' isn't your thing but you want to make more things happen a) the way you want them to and b) automatically in terms of Sim clothing or genetics, I keep a quicky not-quite-tutorial sharing my favorite SimPE tricks that you might find useful, particularly if you've ever wished someone would just tell you what the danged fields you're supposed to be changing DO. Miros over at The Wooden Simoleon is also sitting on a treasure trove of information, because sometimes the same info laid out in a different way is also helpful.

Quintcia has a beautiful Sims genetics tutorial over on LiveJournal that's worth a thorough read; everything I know how to do to Body Shop content started right there.

For a simple set of resources I STILL don't have memorized, AllGame.com provides a list of Sims 2 hotkeys.

Wishlist (subject to random additions)

I started this blog in 2009 and I really need to update the wishlist section more regularly. Like. Ooof that wishlist was old. Let's update that for the current decade.

I am open for content trades to get items on my wishlist!

If These Exist, I Cannot Find Them

1. Traditional Japanese underwear meshes. Sleepwear/swimwear? Anyway I have all these great hakama and yukata and furisode and so on and so forth for my Far Eastern Sims, but I can't give them braises and tuttensacks as underwear. I know there are Fundoshi on MTS, but they're on the swim mesh and tied the thong way, not the loincloth-in-the-front way, and I haven't found anything like Shitagi or Hadagi (susoyoke or hada-juban), especially not with morphs or toes. Or age conversions. I'm willing to do my own recolors/retextures, though I'll have to do some more research on fabrics, but... Meshes? Pregmorphs and sexyfeet? Tabi socks?

2. SSN Planttunic for any or all of the following bodyshapes: Magpie's Androgyny (TU-EU ideal, TU-YAEU acceptable), Athletic Girl (TU-YAEU), RenGal V2 (CU-YAEU), Jaccirocker's Runner Guy (TU-YAEU, I like his legs better than the LBB), and because Nix has some Plans for them, Heavy Male, and/or Momma Lisa. (I am still hoping a brother for the RenGal shows up.) I want to organize all my Cross-Pollination stuff now that I know how to futz with BINX numbers, but since I'd feel a need to save BINX numbers for the various bodyshapes anyway...

3. I have updated my Nude Scanties Courtesy Copies with as many nude tops, bottoms, and full-bodies as I can find for the meshes I use, but I have some gaps in there--
a) the only Athletic Girl nudes I can find with sexyfeet are either barbie or, uh. Not as Athletic Girl as advertised (a little less muscle, a little more boob, and it's... some how boobier boob at that)
b) I have absolutely no Runner Guy nudes with both sexyfeet and bare, rather than swimwear-smoothed, butts, and no Teen separates at all
c) somehow I have no full-body Lean Bodybuilder nudes at all
d) I have a full-body blockfoot swimwear-smooth RenGal, but not a sexyfeet smooth RenGal, or smooth RenGal separates, which means I can't do any barefoot underwear for RenGal unless it's full-body with chausses. Which means no plantscanties.

4. Towards the goal of Medieval underwear separates for mix-and-match with shirts or nude tops, I've got Skell's bottom-only blockfoot meshes for CU, TF, AF, and EF, but... the men's undies in that set seem to use the in-game defaults, which means for me they show up with toes. Try as I might, I can't seem to find stand-alone blockfoot bottom only swim/undies-- or even just pantsless bottms-- for TM, AM, and EM.


GET A SAW (or, cut up (and sometimes stitch together) some Body Shop stuff)

1. HERE is a file full of clothing and hair meshes that have bits attached that could be accessories, but aren't:
A. Aligeth Cowl: CU-EU, but the collar from the body mesh needs to be attached/remapped with the rest of the cowl. Re-map so the cowl itself isn't mirrored and can be particolored or have non-doubled buttons?
B. Amelie TSM Keyring: TU-EU, but I'm happy with it as a YAEU belt accessory.
C. Bon Voyage and Castaway Stories Fronds headbands: Both genders and as many ages as you want, I just want to be able to put this on different hairs.
D. Chere TSM Bag: Ideally CU-EU, but I'd be happy with it just for the menfolk.
E. Cynnix Coif and Beth infant conversion: BU-EU, I don't even mind that it'll clip with 99% of hairs, I just want to not have 272 recolors of the damn thing clogging up my hair bins (eight linens x 17 hairs x two genders).
F. Cynnix Noble Veil: CF-EF or CU-EU, but just the veil so I can put it over other hairs or other coifs or caps.
G. Cynnix TSM Physician Hat: CU-EU or CM-EM, to fit over Cynnix's coif (but, like, with the bottom as a flat pane so if I put it over something closer to the head, there's no visible gaping void?
H. Daislia Ezio Hood: PU-EU accessory a la Ja's edit of Daislia's Altair Hood (scroll down to In The Hood). Because more hoods = better.
I. Meduza TSM Corset Bag: CU-EU or CM-EM, yes this is on a woman but in art I usually see bags like this on men. I still WANT it for both, but if you have a limit to your patience, I want it for men.
J. Tiggerpum Alpha Tunic Belt Bags: CU-EU, please, and if instead of a group of four alpha-editable bags, each bag could be on its own separate mesh, or the square bags on one mesh and the drawstring pouches on another? For ease of mixing and matching.
K. VampireKiss666 TSM Bard Bag and maybe Dagger: Ideally CU-EU on the bag, TU-EU on the dagger, and honestly I would not turn down that cape as an accessory, either.

2. Gryning added the bangs from the BG Barrette hair to the BG Low Bun hair, which is very exciting and basically looks like the hair under the Apartment Life witch hat! And I may have already retextured it! But it isn't for all ages (so it falls slightly short of Trapping's all-ages witch hat) and it's mapped with the bangs on a separate texture (so I can't texture-reference to or from the witch hat). I would love to have an all-ages remapped version, but I'd settle for either all-ages or remapping, honestly.

3. HERE is a file full of existing bottom-only meshes and historical reproduction inspiration pics of shoes. There is also a danged essay in there. Please, I need more separate bottoms with different kinds of shoes, pantsless or with FantasyRogue's braises, primarily for Maxis CM-EM but I sure wouldn't say no to ladies or other bodyshapes. Do we not deserve historically-adequate riding boots? EDIT: Simborg has age-converted bottom-only plantshoes.

4. HERE is a file full of full-body tunic meshes that I would love to have separated into top-only, because I don't. I don't like making color combination decisions. I'm sure there are other meshes, like Mio's Romeo and I think I used to have one with full sleeves, but it was stuck to kilt-based wafflestompers, but-- top-only tunics, please! Especially if you look at things like Revival Clothing, and how a lot of the tunics tend to be less snugly-fitted than what we normally see for Sims. EDIT: Iamliz13's Rus tunic separated by Simborg!

5. Cynnix's poulaines shoe-swap of Oph3lia's cross-less edit of Aligeth's Friar Tuck robe (plus Cynnix and Meduza's age and gender conversions of same), but re-mapped to use fewer groups. I would really really like to recolor that one 82 times, but it's got three groups and they're all different and it doesn't seem like it would take THAT much effort to get it down to two groups. (One group might be pushing it. It could be DONE, I've goofed around in Photoshop, but the cowl would have to be split up and scattered all over the map.) I really want this one, but oh I get tired just thinking of all those damn groups. If I have to make color-coordinate choices for a robe AND a cowl AND chausses AND shoes AND a belt and maybe even undersleeves, I don't want to have to deal with that many textures. Reduced to a workable two by the inimitable Simborg!

6. Fat morph fixes for Silvain's top-only Tig tunic and Gwenke's rucked overdress. Silvain's top doesn't play well with ANY bottoms I have with fat morphs (kids are okay), while Gwenke's rucked gown was built to lay over that Oph3lia mashup dress with the FR Poulaines and it. It has no room in the trunk for any other fatmorph's junk. Simborg strikes again, thank you Simborg!

7. A simple shoe swap! Magpie made Maxi skirts for menfolk, which are basically my go-to skirt mesh... but Magpie's conversion uses Amaryll's flats and I want FR's Poulaines please. Thank you Simborg!

8. Midgethetree's Maxis Lost And Found Mittens come for all ages, which is great! But every single toddler outfit mesh I have pokes through the dang things, including Maxis meshes. I don't know how to get the mesh out to link it, but... yeah, the mittens need to be bigger. Thank you Simborg! Clearly this is why Maxis lost these.

9. The Sim Ages Medieval Fantasy gown is great, and I want to turn it into a Burgundian gown. (Also Prior Attire has some good examples but their gallery doesn't let me link to specifics.) The skirt and sleeves on this mesh are so nice for a Burgundian gown, but the bodice is killing me. Problems include:

a) I can't put the belt high enough or it starts to wobble (underbust area not mapped in a belt-friendly way)
b) The hard line in the bust area that defines the neckline so nicely? It's too low and too wide, so I can't get the correct angle on the contrast collar. (Otherwise I would not mind boobtastic gowns.)
c) When the collar is wide enough, the UV mapping shreds it-- but if the hard neckline... line... were flattened or raised and narrowed, I could move the collar in somewhat.
d) the AF bump map is broken; I can neither use it nor delete it.

It'd also be nice to have GLB's Epic Sleeves attached so I can turn this into a houppelande as well, but even just getting this dress workable would add some fun variety to things.

Anyway it's sort of almost there, what I need to be able to do is, basically, put the shoulder edge of the collar where the inside neckline edge is, lift the neckline so it covers the cleavage, and lift the belt so it's properly under the boobs. I don't know if editing the mesh (other than to fix the bump map) would be better than just... making a whole new mesh. Help? Help.

10. COMING SOON: Something something sleeve swaps? I keep hoarding meshes with neat sleeves and then not doing the research to figure out what I want them pasted onto.

11. COMING SOON: Something something fantastic hats by Wawa that don't fit over appropriate hairstyles, I had these all sorted out and detailed at one point but I can't find my notes. Uh, random links for now: Toque and Barbette, so many hats um. The toque hangs way off the back of the skull (and the whole thing is just a little oversized, but I recognize that's because the barbette has to allow for multiple face sizes), the balzo doesn't fit close to the skull like it should (it was worn with slicked-back hair), the truncated and steeple hennins don't fit the head and are very strange shapes, and the double steeple hennin doesn't fit the head and has a big seam right up front. The veils are all so nice, it's mostly just how they attach to the heads and how you need out-of-period long loose full hair to cover how they sit... weird.

12. Here is a file full of what reasonably low-poly ring meshes I can find, and... okay basically I just want more rings on more fingers for more ages for more genders. Especially the Sim Chic ring, which says it's TF-EF but has no separate teen mesh. Rings were a big jewelry item in the Middle Ages (photo references included), and I want to make more of them. Right-hand rings are weirdly neglected?


Objects And Object Fixes Where All The Parts Exist

1. I do still want a custom sewing machine that looks like a spinning wheel. I have still only ever seen one custom sewing machine-- by ATS, right here-- and again I like CTNutmegger's due to the nice round wheel. Dragonarts also made one but the wheel has corners; Gara has a walking wheel-- more period accurate, if the wrong size-- that also has some very corner-y corners. I have seen Sunni's default replacement, but the pedals don't line up, and that bothers me. (I have seen Sophie-David's invisible default, but invisible polys still load.)

2. I still want a loom as a custom sewing machine! This TS3 loom by Hekate999 is great, what with being a proper warp-weighted loom. Cokenasmile's loom is later in period, but doesn't have to be converted from TS3 first. Neither creator has been active on MTS for a decade or so. Gara also has a loom, conveniently in the same download as the sewing machine.

3. Marina Sims standard, wall flagpole, and wall banner have some polys that are flipped around weird-- what's on the front shows up on the back and what's on the back shows up on the front. If anyone could fix that-- and possibly texture-reference the meshes-- I'd be very grateful. I want to use them in my Massive Heraldry Project.

4. Around The Sims has a puppet theatre that is very charming, but it tells me it has two recolorable subsets in SimPE, while in-game, it only has one... and it has no slots for puppets. I would like the red outside to be one subset and the stage, curtains, backdrop, and rear scrim/back wall to be another, and... two-to-four slots added to the stage, for puppets and/or props?

5. Crisps and Kerosene's TSM Pirate & Noble and TS1 Unleashed parrot perches as Amaryll or Fractured Moonlight dragon cages. Because look at those, especially the P&N ones. Those need little dragons on them.


As Long As I'm Dreaming, I'd Like A Pony

1. Modded Wedding Arch! Here is a pack of four-and-a-half wedding arches whose features I would like combined into SUPER arches:
A. PC Sims Priest Marry (plus my clumsy edit, thus the half) adds an officiant
B. Chris Hatch Wedding Mat adds bridesmaids
C. Rebecah's Default Arch adds optional vow renewals
D. Inge & Marhis Special Arch allows for low-relationship marriages

The PERFECT arch would combine all four of those, use the Regular Affectionate Animations for couples in love while couples who aren't in love get Marhis's Not So Affectionate animations, replace Chris Hatch's bridesmaids (any sister or daughter of either half of the marrying couple, walking toddler and older) with witnesses (any Sim of any gender with a high non-romantic relationship to either half of the marrying couple, prioritizing adults), allow equal access to officiants (PC Sims) and bridesmaids/witnesses (Chris Hatch) for same-sex couples, put Sims in their assigned formal wear instead of the Basegame wedding clothes (PC Sims), and have no name change built into the BHAVs (PC Sims). (And if the "arch" could actually be a three-tile rug or floor-writing mesh whose base recolor has some indication of who stands where? VERY VERY GOOD. I keep turning things the wrong way.)



If you haven't clicked any cuts yet and you're looking for that massive post full of SimPE tricks (old stuff I have not kept updated has been removed as of February 2022):

Simple SimPE Tricks: How to make your Body Shop content do what you want, with a few Buy/Build Mode tricks, too. Recent additions: how to Time Bin, how I made my custom modular stairs show up properly without Scriptorium, and how to actually up the Environment score on deco objects.

And here's something I feel kind of silly about posting at all:






Behold the Tip Jar!


In case you feel like dropping me a buck or two, should you have a buck or two to spare. I don't do pay content and I can't seem to get requests done in a timely fashion, so donors get a link to the Super Secret Cat Gallery (you help feed my cats, you get to see lots and lots of pictures of my cats) and my to-do list Google doc, in case there's anything on there that makes a donor go 'oooh, when are you working on that one?'

Re: Re Requests - from Sophie-David at MTS

(Anonymous) 2010-04-20 09:47 pm (UTC)(link)
Thank you for the encouragement, Hat. Yes, I think you'll find the trash barrel is very safe as a default replacement for both Residential and Community. Even without a trashcan at all, the worst that happens is that the maid or Sim gets in a loop and then throws the trash on the ground. But in this case you can actually have multiple bottomless trash barrels in convenient places, such as kitchens, which is very handy in large castles.

Currently I'm working on a Seasons Barrel Composter, and will then release it with the Cooper's set in a Seasons version, which will make the recolours available to the Planter Barrel, and also somewhat reduce filesize on all barrels. Then in Set #2 the bottomless barrel will be released in a visually fillable version like the trash bucket, except that it will empty itself when no-one is looking (LOL!)

Wow, that is a lot of barrels - enough to float a ship!

I can't remember how the Uni punch barrel looks in action. Could the purple liquid be wine?

Actually I don't know much about the FreeTime - or was it Bon Voyage - prayer animations, if any. But I noticed the shrine makeover that you posted here. Is there a prayer or meditation that goes with that? I haven't done the research yet, and I've really played so little with the later EPs.

A vacationing set, that sounds fun!

David
(Sophie-David at MTS)

Re: Re Requests - from Sophie-David at MTS

(Anonymous) 2010-04-21 05:52 pm (UTC)(link)
Hi Hat

Unlike the mail box which has a minefield of miscellaneous code within it, the default garbage can's coding is clean and benign. And StephSim (particularly) and I have been testing lots extensively without it.

Yes, I'm hoping to have the barrel composter work as a garbage can replacement also - but don't know if that is practical yet (hmm, it just occurred to me that I could actually code two GUID bearing OBJDs into one package, with separate Init BHAVs, one as a composter and a non-catalogued one as an outdoor trash barrel). For now I'm still working on meshing and texture mapping. As it is, without a garbage can or my trash barrel, maids or Sims who you select to "cleanup" rather than compost will get into a snit looking for a place to put garbage. There is of course a hack that changes the game behaviour of maids to always compost, but I understand that it is broken with the later EPs.

Ah yes, I understand about the punch barrel juice now.

Thanks for the info about the shrine, Hat. Yes, that anim sounds quite useless for the purpose of a prayer mirror. What has occured to me is to adopt one of the meditation anims from Basegame and have it as one of the prayer options on the invisible mirror, as well as the Reaper Beg & Plead of course. No skill would be required for meditation in the case of the mirror.

I'm sure the vacationing defaults will be a great improvement!

David (Sophie-David from MTS)

Re: Re Requests - from Sophie-David at MTS

(Anonymous) 2010-04-21 11:59 pm (UTC)(link)
Would you like me to make a default replacement of the trash barrel also? I guess it would be ideal in that case to make one to override the residential and one to override the community one. Would you prefer for them to not be in the catalogue so that they would avoid having the * on them? Otherwise I would think they should be put into C:\Program Files\EA GAMES\The Sims 2\TSData\Res\Catalog\Bins or equivalent to avoid inheriting the *

Yes, the mirror will definitely enhance one of the Sim's stats while being prayed "through". But the rest of the barrel set has to come first!

David (Sophie-David at MTS)

Re: Re Requests - from Sophie-David at MTS

(Anonymous) 2010-04-22 03:11 am (UTC)(link)
I will be glad to do so. I suppose I will really have to make them both buyable because one is so, which means asking downloaders to place the objects in the Bins path. I think I will make the default residential barrel the master for the barrel surface textures, and the default community barrel the slave. Do you have a preference for the default barrel texture? Your choice.

I don't think I will have the contents recolourable in this case, because you can barely see them. Do you have a preference for the contents texture?

David

Re: Re Requests - from Sophie-David at MTS

(Anonymous) 2010-04-22 07:50 pm (UTC)(link)
Hi Hat

Yes, I really like the Bon Voyage defaults! My favourite are the suntan/massage oils.

Yes, I know about the trash bag being inside the default trash can - hence invisible trash cans look rather strange! But my trash barrel doesn't have a trash bag inside it anyway, so no problem there - when you colour the trash barrel invisible it is completely invisible except for the shadow.

I was thinking about this project further last night and I think the way I will go is to have the default trash barrel replacement as (hopefully) a triple GUID package so that it will replace the built-in residential trash can, the built-in community trash can and my master trash barrel. Otherwise I will end up with a second series of recolours of the trash barrel texture just for the default trash barrel and that gets very cumbersome.

There will also be a default trash barrel with the Seasons planter barrel as master object which will fit with my Seasons barrel set . The Seasons set is the Basegame set plus the Compost Barrel, but all slaved to the Seasons planter barrel. They will all likely be smaller in size because in Seasons I often don't have to include the Basegame LOD90 resources to make them neighbourhood visible.

I will also have the option of the fill cycling trash barrel (where the barrel becomes progressively visibly fuller, then empties itself "when you're not looking") being the default replacement. So I visualize the default trash barrel set as being release #4, following the Seasons set, and the barrel expansion set (the barrels I didn't have time for earlier, including the cycling trash barrel).

All this means I will have to leave the default barrel and fill textures as is - my apologies on that!

Cheers
David

Re: Re Requests - from Sophie-David at MTS

(Anonymous) 2010-04-23 03:32 pm (UTC)(link)
Thank you for your encouragement Hat. I also *really* appreciate all you have done and are doing for the medieval game.

For now I"m still wrestling with the texture mapping on my compost barrel - most frustrating but I shan't give in! :)

David
(Sophie-David at MTS)