Almighty Hat (
hat_plays_sims) wrote2022-01-31 10:29 pm
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... Huh! Testers wanted?
So I'm doing a little experiment, trying to fix the whole 'infant hairs make toddler heads disappear' thing and I think I might have it? Very simple mod, I just gotta make enough Sims to have babies and let those babies grow up into toddlers.
... But I entered the wrong value at first and in doing so I also think I may have just discovered a way for elders to keep their colors without having all the colors in the gray bin, for people who are into that.
Or, at least, in my real quick CAS test, all my grays were in Colorful (because Clean UI re-enables Colorful), and all my multi-binned hair coverings and plantsim hairs and such were all that was available to elders in the black-brown-blond-red bins. Because I don't have colors enabled for elders.
So what I did was I grabbed one of those equal-hair-genetics mods, put the genetic values back to Maxis values, and changed the age values to 7f, as that is Correct for Time Bomb and other custom-genetic hair colors. And I swear I saw... Ove or Rio, I forget which, say that their custom-genetic babies did not grow up missing the backs of their heads.
But 7f is infants (20), toddlers (1), children (2), teens (4), young adults (40), adults (8), and elders (10). 5f is toddler-through-elder, which is what most hairs made in Body Shop have in their Hairtone XHTN thingy. 2f is what all the equal-hair-genetics mods I've poked at have as their default value, which is very confusing? I think that's infants-through-adults. (1+2+4+8=15, F in hexadecimal.) But that leaves out Young Adults, and so is very confusing. Basegame artifact? Anyway.
While I think what I need for my purposes is 6f (currently testing; elders are back to normal function in CAS, anyway, gotta see what infants do, no notable change in YACAS), does anybody out there who plays elders-keep-their-colors want to test the 7f version?
This isn't a formal testers-wanted or anything, download away!
Just let me know...
1. If you have Clean UI or not
2. What happens with Elders in CAS and at the mirror
3. How your elders keep their colors (colors binned as grays, adult colors enabled for elders, if you use 48 for colorful hair and 18 for gray streaks, whatever)
4. ... Other? (YA-without-college mods, do those normally affect what hairs, or what Maxis hairs, show up on teens aging into young adults, are your infants doing weird things, does this work if you don't bother with custom infant hairs, whatever you notice)
I think what's going to work best is a) making sure that package loads after your hair folder and b) having elders keep their colors by way of having them share property sets with adults (age value says 18 instead of 8), rather than having colors binned as grays.
... But I entered the wrong value at first and in doing so I also think I may have just discovered a way for elders to keep their colors without having all the colors in the gray bin, for people who are into that.
Or, at least, in my real quick CAS test, all my grays were in Colorful (because Clean UI re-enables Colorful), and all my multi-binned hair coverings and plantsim hairs and such were all that was available to elders in the black-brown-blond-red bins. Because I don't have colors enabled for elders.
So what I did was I grabbed one of those equal-hair-genetics mods, put the genetic values back to Maxis values, and changed the age values to 7f, as that is Correct for Time Bomb and other custom-genetic hair colors. And I swear I saw... Ove or Rio, I forget which, say that their custom-genetic babies did not grow up missing the backs of their heads.
But 7f is infants (20), toddlers (1), children (2), teens (4), young adults (40), adults (8), and elders (10). 5f is toddler-through-elder, which is what most hairs made in Body Shop have in their Hairtone XHTN thingy. 2f is what all the equal-hair-genetics mods I've poked at have as their default value, which is very confusing? I think that's infants-through-adults. (1+2+4+8=15, F in hexadecimal.) But that leaves out Young Adults, and so is very confusing. Basegame artifact? Anyway.
While I think what I need for my purposes is 6f (currently testing; elders are back to normal function in CAS, anyway, gotta see what infants do, no notable change in YACAS), does anybody out there who plays elders-keep-their-colors want to test the 7f version?
This isn't a formal testers-wanted or anything, download away!
Just let me know...
1. If you have Clean UI or not
2. What happens with Elders in CAS and at the mirror
3. How your elders keep their colors (colors binned as grays, adult colors enabled for elders, if you use 48 for colorful hair and 18 for gray streaks, whatever)
4. ... Other? (YA-without-college mods, do those normally affect what hairs, or what Maxis hairs, show up on teens aging into young adults, are your infants doing weird things, does this work if you don't bother with custom infant hairs, whatever you notice)
I think what's going to work best is a) making sure that package loads after your hair folder and b) having elders keep their colors by way of having them share property sets with adults (age value says 18 instead of 8), rather than having colors binned as grays.