I know what you mean about female hairs down the back. I'm always in need of those, and they seem pretty much nonexistent.
I'm especially looking forward to those cloaks-and-hoods. I'm considering bribery.
For me, it's the non-default faces causing all of my CC to be relocated elsewhere. Because they require more fiddling than recolors do, they also require more checking, which means that BodyShop has to open quickly so I can make sure I haven't screwed up one of the ages. I only have Pooklet's skins and face templates (which I'm using for a base), CuriousB's eyes, and about eight of your hairs for the archetype previews. Beyond that, it's pretty much the minimum amount necessary for whatever else I'm working on, which, right now, is recolors of Skell's European Santa C-E, six alpha edits of Newsea's Wild Soul (with a cloth-textured headscarf), and Plantsim Foliage.
I'll keep that in mind about the swimming pools. I don't often make lakes, but it could come in useful.
no subject
I'm especially looking forward to those cloaks-and-hoods. I'm considering bribery.
For me, it's the non-default faces causing all of my CC to be relocated elsewhere. Because they require more fiddling than recolors do, they also require more checking, which means that BodyShop has to open quickly so I can make sure I haven't screwed up one of the ages. I only have Pooklet's skins and face templates (which I'm using for a base), CuriousB's eyes, and about eight of your hairs for the archetype previews. Beyond that, it's pretty much the minimum amount necessary for whatever else I'm working on, which, right now, is recolors of Skell's European Santa C-E, six alpha edits of Newsea's Wild Soul (with a cloth-textured headscarf), and Plantsim Foliage.
I'll keep that in mind about the swimming pools. I don't often make lakes, but it could come in useful.