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All of the content on this blog is for The Sims 2 (and its expansions) unless otherwise noted.
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This site is not endorsed by or affiliated with Electronic Arts, or its licensors. Trademarks are the property of their respective owners. Game content and materials copyright Electronic Arts Inc. and its licensors. All Rights Reserved.
This blog is file-share friendly but makes every reasonable effort to respect the terms-of-use of free content creators. (This blog also acknowledges that only EA's TOU counts legally. Disregarding another creator's TOU is rude but not illegal.)
My policy, unless otherwise noted, is 'do whatever you want as long as you credit everyone whose work is involved and don't break their policies.' Usually, someone whose meshes, textures, actions, coding, or templates I've used has 'no paysites' somewhere in their policy, so it's probably a good idea to assume, well, no paysites.
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Date: 2013-02-10 01:17 am (UTC)I'll admit, I'd kind of like to use more bodyshapes-- for instance, I have nothing against the idea of using both the Well-Rounded Sim and the Rengal, or the Runner (or LBB; my chiefest preference is a matter of whose abs don't poke through their clothes) and the Neanderthal-- but I have problems finding things that hit all my requirements for a bodyshape even before going around begging for clothing meshes.
So, if having a basic mesh kit would help, throw meshes at me! I'll recolor 'em for the regular shapes and anything else I can be tempted into using.
EDIT: Well, I wish I could say everything was perfect. Almost, though!
AG AF is great on the body layer, but now it has the same problem as Androgyny AF-- namely, the alpha falls over the belt now. AG TF has the same alpha layer issue, but it's also still got some skewing on the belly. It's easier to see on the original texture. There's also some clipping near the shoulder on the alpha layer when she's in the default Body Shop pose, I don't know if that's a problem or not-- I forgot to check that one out in-game.